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翻訳の問題を報告
thanks for the info!
Log: https://gist.github.com/HugsLibRecordKeeper/8014f17275202ac0b3f99945627dbb94
Investigation:
A hardcoded dependency exists requiring Rimatomics patch running prior to Hygiene patch (which has conditional operations preventing duplication). Unfortunately, despite load order being set, Hygiene patch is running first - causing 'XML error: Duplicate XML node name thingDefs in this XML block'. As both patches are trying to insert thingDefs into LWM_Pallet, but only Hygiene conditionally checks.
In order to solve this problem, I think a similar conditional statement as seen in the Hygiene patch should be added to the Rimatomics patch, making it safe for either to run first.
My game freezes when I place multiple multi-layered shelves and group them together. I don't know why, but it doesn't happen when I create a new save, which is puzzling
Problem is that there's no errors related to DS, and because the save does not load (locks up after "Spawning Objects"), I can't find out how to find what the issue is. Doesn't happen to every save but whatever it is effects most of my saves/autosaves.
Any ideas on how I could at least get an error to work from?
If you have some issues with stacking and merging in one and your pawns not hauling items in container then just try to:
1. Unsub Stockpile Stack Limit (Continued)
2. Sub Stack Gap .
This is not an issue of LWM's mod! You may have same troubleshooting with another storages!
Had that problem with stacking rice in crates. In this way pawns won't fill containers up to the limits and fills only one stack of.
are you using performance fish? that's a know issue. you can fix it by disabling TryFindBestBetterStoreCellsFor in the options
Field contents: RailgunSabotRailgunSabotDU.
with dubs rimatomics.
and maybe you should make a loadfolders.
Any idea what might cause this?
What is happening is that when a pawn goes to put a stack of items into storage, the pawn picks up only 1 piece of the stack and hauls it. This is even when the stack is on the ground right next to the container.
I don't know if that gives you an idea of where to look, but hopefully it does.
This way will update all of your mods at once (take time slightly if you have too many mods).
And then if you use Rimpy, you can see what mod was updated sooooo easily.
Beyond that, LWM needs HugsLib logs to investigate any problems.
When you have too little storage space (across your whole base), pawns are getting stuck trying to shove the extra items into already full shelves. I was able to fix it by adding an overflow stockpile, but that means that there's some logic error where the job-assigner doesn't register that shelves are full.
Currently playing on 1.4 using LWM Deep storage current, 1.4.0.10, and 1.4.1.2 - 1.4 Final,
**ALL** LWM related storages have vanished. Restarted my game, downloaded older versions via GitHub, and nothing seems to have fixed it. JDS appears to also be struggling, which makes sense as JDS is dependent on LWM Deep Storage.
Here you are: https://gist.github.com/HugsLibRecordKeeper/9c6b604cdc95c0647cc9f77dd6738616
Look around 5504 please.
Every time my pawn replace wall, the pawn slightly stand still (about 1 second) and then restart.