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You do need all clients to run the mod as well if you want to have an effect. Just running it on the server will not automatically affect all players.
Awesome mod!
I noticed that the weapon auto lowers, even when I'm using the laser from ITN Public BETA: https://steamcommunity.com/sharedfiles/filedetails/?id=2834576684 however the vanilla laser still stops auto-lowering as expected.
Are the plans to add compatibility with this mod?
I think there's a malfunction in the "Tactical Pace" setting WHILE stading still...
With the setting enabled (which means the mod won't lower the weapon in the stance), depending on HOW you "enter" the toggled Combat Pace (whether it's from a previous lowered stance or not), the function won't work properly... It lowers you weapon even so
Any chance of checking it out?
I'm not aware of a mod right now that does that. AWL here only affects players. I think to have the AI utilize the lowered animations like that you'd have to make a new FSM for the AI? I don't know enough about it personally and unfortunately that's not within the scope of AWL here. I do think it would be cool though if someone could figure it out. I wish the AI utilized more of the movement animations.
"lowering your weapon while moving causes your character to continue moving in one direction" - It's weird, but I've stopped experiencing it! I remember this detail in early versions of the game, but most likely one of my mods neutralized it. For me, it happens the other way around, if I lower/raise my weapon while sprint, then my character stops, this annoys even more.
The primary reason AWL only works when you are standing is due to the nature of the lowering animations themselves. Occasionally, lowering your weapon while moving causes your character to continue moving in one direction, even if you are not pressing the button to move in that direction. This can become frustrating if you are not expecting it as the game takes control away from you. That is why, by default, AWL only works while stationary.
Yep, the icon will definitely be toggleable once added.
Are you using the check for walking? In other words, are you wanting your weapon to potentially lower while you are walking? If so, then yes, Arma has some janky animations that can cause you to get "stuck" in a lowered movement animation. I haven't quite figured out how to mitigate it.
Additionally, I will eventually put out an update that will separate the "return to lower" option for the inventory from the rest of the mod so you can enable just that part. In any case, thanks for trying it out.
Because of that I stopped using the mod and created a mouse macro that automatically loweres the weapon after closing the inventory.
I defo agree with you, right now there's no way to know whether you've disabled or enabled it. I'm thinking I may add a small weapon arrow icon near the stance indicator to highlight whether it's disabled currently or not.
This should be possible for me to do. I will consider lowering the minimum delay time so you can set it to 0 but it might cause issues. I'll have to test it. I may also add an option similar to the "Inventory" option that automatically lowers your weapon after un-ADSing if your weapon was lowered before ADSing. Again, I have to test both of these things because Arma animations can be jank.
Thanks for the response!
I attempted something like this in the past and decided against it because it led to frustrating situations. The lowering animations are neither smooth nor quick and what would happen is that it would mess with your movement if you aim just passed over a friendly. I may reimplement the check for only pointing at friendlies during a standstill.
What I mean is you have a setting where it automatically lowers your weapon after a certaom amount of time (max 15 seconds). I want to disable this and just keep the lowering of the weapon when you close your inventory or open ace medical
I would like to be able to accurately track the last time a player manually lowered their weapon, but it's hard to do between tracking keypresses and the fact that certain actions in Arma raise/lower your weapon anyway.
I need to double check, but I think even if you turn off the Master Enable your weapon will still auto lower upon opening the ACE medical menu if the setting is enabled.
Don't forget you can bind a key to the Master Enable, so you can turn AWL on or off whenever you would like. You can find it under your addon controls.
What settings do I need to change?
Sometimes the reloading check gets stuck on and you need to reload again to fix it. Sometimes the tactical check will get stuck on if you use a toggle keybind (especially double tap keybind) and you have to press it again. If you have a keybind bound for the master AWL enable/disable, you can hit it unknowingly (I may add some sort of icon in the future for this).
Something I may add in the future is a reset keybind or menu button that resets AWL and your unit if you suspect something's gone broke.
That said, I do like the idea of affecting your ability to raise your weapon based on stamina or injury. That might be a good idea for a separate mod, or better yet it would be a cool addition to ACE.
As for your weapon lowering when you are looking at an enemy: take the time to configure the settings of AWL. Be default, if you are looking down your sights or using Tactical Pace, your weapon will not lower so use those when looking at an enemy. You can also speed up the animations so it is quicker for you to engage from a weapon lowered stance.