Arma 3
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ITN - Illuminate The Night
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Data Type: Mod
Mod Type: Equipment, Weapon
File Size
Posted
Updated
23.156 MB
Jul 13, 2022 @ 1:48am
Nov 22, 2023 @ 1:23am
19 Change Notes ( view )

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ITN - Illuminate The Night

Description
Illuminate the Night vastly increases the usability and interactivity of weapon-mounted aiming lasers in Arma 3, while striving to hold true to the capabilities of the real-world devices they are model after.

ITN adds:
+ Visible lasers
+ IR illuminators (with dual laser/illuminator modes, where correct)
+ Variable power modes for both lasers and illuminators
+ Improved flashlights with a "hot spot" and "spill" pattern
+ Automatic detection of flashlights and laser devices from any mod
+ Interactive Graphical Interfaces for supported devices
+ Integration with weapon canting mods
+ Fully re-bindable controls
+ Environment effects lasers and interfaces
+ Simplified Controls option that maintains device functions while standardizing their user inputs

Mods with compat patches:
+ RHS AFRF/USAF/GREF/SAF
+ RHS USAF
+ RHS AFRF
+ NIArms
+ CUP Weapons
+ Tier 1 Weapons
+ Avalon
+ Roanoke's NGAL

Full functionality for the above mods can be activated by either subscribing to the relevant compat mod, or by using the .pbo's from the "extras" folder included in the core mod.

Controls brief:
+ Tap or hold the "Open Rail Device Interface" key to open the device interface.
+ Use the "Previous Rail Device Mode" and "Next Rail Device Mode" keys to select the devices function outside of the interface.
+ Tap, hold, or double-tap the "Activate Rail Device" to turn on or off the device outside of the interface.
+ Use the "Rail Device Illuminator..." keys to adjust the IR illuminator outside of the interface, where applicable.


## If you experience any issues while using this mod, please report them here. My life has become busy since graduating college, but I still intend to support this mod with bug fixes and occasional new compat patches or features.

Known issues:
* Lasers will sometimes emit from the player's right hand, rather than intended device, and sometimes get blocked by weapon geometry. This can sometimes be fixed by swapping away from and back to the weapon. In multiplayer, sometimes this can only be fixed by selecting a different weapon system.
* ITN lasers emit from a visible distance IN FRONT of the device when mounted to certain belt-fed machineguns, or to some launchers.


Disclaimers and stuff
Users may repack ITN into their own mods or mod packs as they wish, I just to be mentioned as the author. Users are encouraged to look under ITN's hood and learn from it (the good and the bad...), and are similarly encouraged to make their own compatibility patches as they wish
321 Comments
Diablo [=ΛLPHΛ=] 10 hours ago 
Hi @GhostJB, I have a question about the addon.... I find it a fantastic job, I have been using it for a long time but unfortunately I have not managed to introduce it in my unit, so I use it as a clientside.

I wanted to consult you the possibility (if there is any way) to keep the vanilla laser lR mode between the modes of each of the ANPEQ or failing that (I think this will be more complicated) to make the rest of colleagues see your IR laser as if it was the vanilla one. The reason is that by using it, my teammates cannot see my laser, so I lose the ability to be able to designate targets, etc. (same with normal flashlight).

Thank you very much for your work and attention.
Xavier May 14 @ 12:09am 
I suppose there is always still the question of whether or not it's possible to have the lightsaber lasers look more blurry, right now they are very pixelated and hard.
Xavier May 14 @ 12:02am 
Not sure what I did, the only change I made was adding an RHS compat and using this in my full modlist + RHS mods and whatnot. Everything I asked in my previous question is now resolved.
Xavier May 13 @ 10:56pm 
Anybody know what the Visible or IR "FLASH" settings do? Neither of them do anything, and any setting that is something like "IR AIM LO + FLASH" only does the (in this case) IR laser. I know it's not a mod conflict, as this still happens when only this mod and CBA are loaded.

A second question, is there any way to have the HI power IR lasers be a constant beam rather than a just a point? Having the lightsaber effect can be useful in pointing out targets to friendlies. I tried using the Blurry Laser mod by POLPOX but that didn't work.

Thanks for any help!
r0dx864 Apr 25 @ 7:44pm 
i am getting the following script error:
'...efault #_choose;
};
_deviceState set [4,|#|_default];
File gjb_itn\addons\gjb_itn_core\functions\gjb_itn_getDeviceOffset.sqf..., line
_deviceState set [0,0];
};

...'
Error Undefined variable in expression: _default
101

I can normally just ignore it but I'm sure it is a quick fix
SSG Apr 23 @ 11:56pm 
Is it possible to add compat for WS and RF CDLC? I noticed that the offsets are not available, and while I can copy laser pointer's ITNcompat, I couldnt work out how to set up IR flashlight...thanks!
Archine Apr 22 @ 4:47am 
always played with ITN loaded it, however with more recent update i do find the beam on the high setting to be weaker compared to previous versions
SSG Apr 9 @ 8:34pm 
Hi, is it possible to add NVG illuminator, the same as BettIR?
Getsu Apr 6 @ 1:15am 
poseidon private version?
[+| CL rautamiekka Mar 28 @ 9:02am 
@Django

Yes please.