Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
All functions do work but the beams are so weak that I can't see from air vechile(such as helicopters).
I used ITN with Avalon compat.
https://steamcommunity.com/sharedfiles/filedetails/?id=3283612524&searchtext=anime+rewrite
Ok, thanks
Due to how Arma generates lasers with scripts, I think the only solution would require spawning a second laser outside of the box but in-line with the first laser, which would be roughly twice as resource intensive as just the one laser, along with some other details to clean things up and look pretty.
https://steamcommunity.com/sharedfiles/filedetails/?id=3346427969
"but since Arma3 2.10 that 'arrow' is considered to be a collision volume item, So AI heli pilot will try to avoid been impact with the item. "
https://steamcommunity.com/sharedfiles/filedetails/comments/2794721649
https://community.bistudio.com/wiki/CfgPatches