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I'm writing this to report a bug. The game would keep crashing while playing "Togheter in spire" with a friend. We both had the same mods; however, at a certain point of the run (I believe after he fought a mimic and picked a card reward), my game would keep crashing as I entered the same fight as him.
1. Put art on the cards you have in this mod without art?
2. Make it possible for us to configure the mod in the game so we can keep the cool new enemies but remove the cards without art?
Thank you
Otherwise a great mod.
"Lose two energy at the start of combat. Starting on the second turn, gain an energy."
For me that ment: '' Okay now I have 4 energy every turn, so 1st turn I'll have 2 energy.''
But no, I only have 1 energy.
In my opinion they should change the description of that because it screwd my whole run tbh.
Or change it to '' On the first turn of combat have only 1 energy.'' Or make the change from 4 to 2 energy on the 1st turn.
However, some changes are possible! - Mix the Infernal Berries to the top half of your deck, or make it so that Holy ticks down naturally, or make the Infernal Berries ethereal statuses that work when exhausted, or - hell! do all of the above. In fact, do all of the above and make it so that Holy works more like Intangible, or blocks a percentage of inbound damage.
basemod.patches.com.megacrit.cardcrawl.events.NoteForYourself.MissingCard
Play them to remove the Holy Bat's immunity and then damage as normal.
1) The head louse elite in Act II produces a bug if you kill the elite while it's Shedding, causing it to spawn an additional louse on fatal damage. Killing the elite to triggers combat end (so that the "End Turn" button is grayed out) but doesn't kill the new louse on the field, so you just get softlocked
(Also the additional louses seem spawn without the Curl Up buff, but that might be intentional)
2) The option to read the Art of War only takes two Campfire activations instead of three
Was playing with character from Hermit mod and had 1 rugged (buffer which lowers unblocked damage to 1) but it didn't block damage from reflection.
But why severed torchhead relic so bad?
Or should I bring this up with RTS instead?
, If I enter the Elite room Lobotomy Extra Event come out and the Elite room change "?" room.
And If I click the "leave" button, following error occurs.
https://pastebin.com/2ZcqEDJB