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Rapporter et oversættelsesproblem
Amazing mod though. Great art and very fun gameplay. Thanks!
https://youtu.be/-5aGCEIYy6A
Thanks for Russian!
From what I understand, since Energized Rift and Shocking Grasp are spells I should only discard 1 card because I don't have an Arte. At this point in the game I just have my starter relic, there were no other powers active. The only effects underneath my character are Ebb and Flow.
Aside from the mandatory mods, I also have Aspiration, and a few other character mods like The Cursed, Koishi, the Gatherer, and the Hierophant.
The next turn I draw into another 6 cards (after reshuffling):
Defend - Shocking Grasp - Arcane Dodge - Acid Splash - Strike - Strike
The game tells me to discard 1 card even though Shocking Grasp is a spell and Arcane Dodge is an Arte.
Everything you did on it feels balanced, well integrated within the game ; it's understable, it's brilliant !
I LOVED it ! Congrats to you <3
Thanks for the report! I was able to find the problem, and it's all fixed and uploaded now.
There was a learning curve but the concept is really cool and I got a good like 25 hours out of this character before getting sick of it and never going back.
I just spent 8 hours playing this character. I. CAN'T. STOP.
Yeah, it's a known bug. At least, known that it exists. I even just went and loaded up all the same mods that you're using to make sure, and no luck. Kobting and I cannot for the life of us reproduce the bug.
For reference, my list of installed Mods: BaseMod, StSLib, Replay the Spire, Friendly Minions, The Construct, The Disciple, and The Mystic.
I do understand it's a bit different, but all that information is available either in the descriptions or the tooltips of the two starter cards. And you can tell when a card is a Spell or an Arte by the word right above their description, or by the color/shape of the description box itself.
Out of curiosity, which sound-effect are you talking about? Is it a sharp noise, or more of a "vwum" noise?
I'm asking because I just changed the former to the latter a few minutes ago, and i'm not sure if you'd have already gotten the update.
Thanks a lot!
The Mystic actually does not have any unlocks. Unlocks are just a part of a character's framework, and I never really decided to implement it on my character. I also currently feel it's not worth going through and hiding the unlock system specifically for mystic, since I may change my mind in the future
My main criticism is that it feels like it could use some more obvious Draft Archetypes. silent can very clearly go Shiv or Poison at minimum, ironclad has some huge signposts saying Strength or Block, defect says 0 Cost or Orbs. Magic Missile does good at this, but... I dunno. Maybe I haven't unlocked enough, or the charrie just hasn't clicked for me yet. I did have a lot of fun in that run, though! Upgrading Dedication to like +10 in an endless run is so good. Thanks for sharing this! :)
I really like the mod, so far it's my favorite custom character, I feel like "Arte" and "Spell" don't do enough outside of synergy with other Arte or Spells, making the starting deck incredibly weak. Maybe turn momentum into the starting relic or tie it into power and poise innately if not everything is going to be a "Spell" or "Arte"? Right now the class, imo, feels best to play with the "Crystal Ball" modifier, but I'm sure that would make the character more powerful than intended.
I agree!
As it is, I wanted something that wasn't just "re-hashed base-game assets". To fit that, my choices were either open-art websites, a smattering of assets from other games, or comissioned art. I don't have money for option 3, so I went with options 1 and 2. I really do wish I could afford 3, though.