Sid Meier's Civilization V

Sid Meier's Civilization V

[G&K] Elcor Civilization
48 Comments
YourCrazyDolphin Aug 9, 2014 @ 9:21pm 
Unless you want to add the completely and utterly useless council as a civ I think you have covered every single race/ civilization in the mass effect series until ME4 comes out.
✧Starshadow Melody✧ May 15, 2014 @ 3:18pm 
Good Leader Choice.
Pluvia  [author] Jan 7, 2014 @ 1:44pm 
The Terminus Systems have been released.
Pluvia  [author] Dec 19, 2013 @ 2:15pm 
UPDATE V.3 - Easter Egg: Code of the Ancients is now compatible with the More Luxuries mod. If you do not have this mod, you will not experience any bugs.

Remember not to update if you want to continue a saved game.
Pluvia  [author] Dec 6, 2013 @ 5:30pm 
Updated the list of civilisations to include the Terminus Systems.
Pluvia  [author] Dec 6, 2013 @ 5:30pm 
The Reapers have arrived.
WHiTE ZombE Oct 5, 2013 @ 4:45pm 
Not sure what's going on, but I think there was an update to G&K b/c some of your custom civs are not appearing in the mod menu. So far I have noticed that the Elcor and the Quarians do not appear (even after updating them in the mod menu, unsubbing and re-subbing). Great work on these, btw, just wanted to let you know about this problem and see if anyone else has run into them.
Pluvia  [author] Aug 25, 2013 @ 9:27pm 
The Brave New World versions have been released.
Pluvia  [author] Aug 20, 2013 @ 3:19pm 
UPDATE V.2 - AI updates. Heavy build cost increased slightly.

Remember not to update if you want to continue a saved game.
Pluvia  [author] Aug 3, 2013 @ 10:42pm 
@Mats - This isn't designed for BNW.
Matsimann Aug 3, 2013 @ 4:46pm 
Also, the UB should possibly provide less Culture now, in Brave New World.
Matsimann Aug 3, 2013 @ 4:44pm 
That movement penalty seems REALLY crippling. It's not only a military disadvantage, but a recon disadvantage as well. With reduced movement, you will explore less of the world early in the game, which means fewer Ruins popped, fewer Natural Wonders found, and fewer City States met. I would suggest that you either give them a +1 Sight radius bonus to make up for this, or make the Scout unit unaffected by this disadvantage.
(Unoriginal Name) Jul 29, 2013 @ 6:54am 
When I read the "Can you build a civilization that will stand the test of time?" in the Elcor voice, it was the best moment of my day so far.
Pluvia  [author] Jul 25, 2013 @ 1:26pm 
The Protheans have been released.
Pluvia  [author] Jul 25, 2013 @ 1:26pm 
@Capt Kirk - Sorry I never responsed earlier. Try following the troubleshooting, it should fix your problem.
capt_kirk1986 Jul 21, 2013 @ 12:41am 
i downloaded your mods the show up in my mod menu i can check them for use but they dont appear in the game set up menu what do i do
Pluvia  [author] Jul 18, 2013 @ 5:26pm 
The Batarians have been released.
Goro Majima Jul 18, 2013 @ 3:19pm 
are the reapers just going to be a tank of a civ?
pomor99 Jul 17, 2013 @ 3:27am 
If you end that mod pack you can do scenario all aganist repers :D
elgodmom Jul 16, 2013 @ 6:13pm 
Yikes! Kind of scary for me when I look at him.
elgodmom Jul 16, 2013 @ 6:11pm 
I have a strange feeling that this leader isn't good
Elrofrost Jul 16, 2013 @ 5:29pm 
The Batarians and Reapers should be fun. Can't wait. Thanks.
Metalbane Jul 16, 2013 @ 11:15am 
Will these all be compiled into a pack of some sort at some point?
Pluvia  [author] Jul 15, 2013 @ 9:51am 
@MarxBlue - Yes. They don't have the AI for the new features, so they might act "out of character" when using them, and obviously they're not balanced for BNW. There will be BNW versions when they're all done.
moon Jul 15, 2013 @ 7:15am 
I'm sure this question has been asked already, but do this work with Brave New World?
kevin2wow Jul 14, 2013 @ 1:24pm 
Finally, you gave us the best race. Now we can all die happy, thank to our double land luxaries. XD
Sisyphos Jul 14, 2013 @ 11:49am 
Oooh. I never played mass effect, obviously, but I've been wanting to for a while
Scorpio Jul 14, 2013 @ 3:03am 
@Sitcomedy

This is from the Mass Effect series :)
Sisyphos Jul 13, 2013 @ 10:54pm 
I dont get this reference. Can someone tell me what sci fi/game this is from?
Topar The Bull Jul 13, 2013 @ 8:27am 
Man, these guys fit right into my play style... Keep it up! Can't wait to see the reapers...
El Jeffé ttv Jul 13, 2013 @ 1:52am 
For some random reason when I download this Elcor mod, it keeps on renaming itself to something else and it moves to a reference file, I'm going to test it out if it works for me.
I've already replaced the Elcor file to the MODS file, hopefully it works
Dune Manta Jul 12, 2013 @ 5:10pm 
@MTG|Mr. Frog - They are use to create badges and gain steam experience to raise your steam level. Or you could sell them for a few cents each and make a couple dollars you can spend.
Mr. Frog Jul 12, 2013 @ 9:37am 
Btw, is there anyone who knows what the "Civilization trading cards" are for?
Mr. Frog Jul 12, 2013 @ 9:35am 
I think the movement debuff makes artillery units really bad.. You have to see 2 rounds forward in time, if you want to move your unit, and that is kinda hard unless you are a seer. So is there a way you could make the "set up before attack" movement cost to 0 for The Elcors? Or did you already think this out, and it was your intention to do so? :)
Astral Thaddäus Jul 11, 2013 @ 3:41pm 
I Love this works :D
EvilChaosX Jul 11, 2013 @ 2:56pm 
Elated Response. The Elcor are the best race in Mass Effect, I'm glad you put them in first.
Warwick🐺 Jul 11, 2013 @ 2:02pm 
lol they look creepy as hell..It would be scary seeing on irl up close x.x
Paintchk Jul 11, 2013 @ 8:27am 
Happiness, glad another one of these mods has been released.
Pluvia  [author] Jul 11, 2013 @ 5:49am 
The Salarians have been released.
Pluvia  [author] Jul 11, 2013 @ 1:41am 
@Jman99 - Apparently yes. The AI might act a bit "out of character" with the new features though. There will be BNW versions when the G&K ones are done.

@bg - The Elcor are peaceful, and there's too many combat races, making them a combat race just wouldn't fit.

@Jagdtiger - 3 more.
I am Inevitable Jul 11, 2013 @ 12:28am 
2 more civs to go until the reapers
-bg- Jul 10, 2013 @ 9:21pm 
Luckily the workers still have 2 movement or else this civ will be very underpowered, but the lack of defensive bonuses will make the elcor very vurlnerable to attacks from warmongering civs nearby and makes them not living up to the 'living tanks' name.
GrungySheriff Jul 10, 2013 @ 8:01pm 
please make the reapers Incredibly Overpowered
jman99 Jul 10, 2013 @ 3:05pm 
Does this mod work with brave new world or will we have to wait for you to make a BNW version
Scrungo Boingus Jul 10, 2013 @ 2:17pm 
Pluvia, you're doing a damn good job with these mods! Keep it up!
King_0_Hell Jul 10, 2013 @ 1:05pm 
indeed, what Misidion said. Thanks for making such great mods, and including all the races, not just the most popular ones. I'll be looking forward to starting my Elcor run (or should that be trundle?) as soon as I finish my current Hanar campaign
Misidion Jul 10, 2013 @ 12:26pm 
Thanks for the awesome mods. Since I found these mods, I wanted to play as the Drell, Hanar and Elcor. Thanks for not skipping the lesser known races and making them very interesting to play with. Keep up the great work.
Pluvia  [author] Jul 10, 2013 @ 11:09am 
Long delay thanks to that recent patch causing glitches. But regardless, expect the Salarians really soon.

Anyway it's good to have another peaceful race out. Hope you enjoy the Elcor. :)