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More Luxuries
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3.536 MB
Aug 6, 2013 @ 8:57pm
Oct 29, 2014 @ 11:54am
19 Change Notes ( view )
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More Luxuries

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In 1 collection by Barathor
More Luxuries Collection
2 items
Description
DESCRIPTION

Adds nine more luxuries to the game and an additional Mercantile city-state luxury. Overall, they function the same as the existing luxuries and utilize the same placement and balancing methods.

Also, this mod fixes a few bugs found in the main map creation files and optimizes many other things within it that pertain to resources.


REQUIREMENTS

Requires Brave New World.


COMPATIBILITY

Incompatible Map Scripts:
Amazon, Amazon Plus, Great Plains, Great Plains Plus, Boreal, Rainforest, Arborea, Frontier, Tilted Axis

Terra “is” compatible, as a tweaked version is included within this mod. The extra luxuries work really well with the larger-sized terra maps.

Please ensure that any other mods you use alongside this one aren't overriding AssignStartingPlots.lua (or any of its contents that I've modified, if it's a map script). The order in which you enable mods matters. So, most times, make sure this one is enabled last, after any mods you suspect may have conflicting files, so that this mod does the overriding. Though, sometimes, you’ll find that things work when you enable another mod after this one. This usually means that an unimportant and probably unmodified part of this mod was overriding an important part of another mod.

Also, most mods which add more city-state luxuries shouldn’t cause problems with this mod. Just enable this one last so it initially cleans out any luxuries which may cause a conflict (or that are just plain redundant and have a different name… ex. Cocoa vs. Cacao vs. Chocolate) before it adds in the new ones.


TROUBLESHOOTING

While this mod is enabled, don't load existing games played before installing the mod. Also, when the mod is updated and errors are being experienced, sometimes it helps to start a fresh new game instead of loading a save from the previous version.

Sometimes it helps to clear out your temporary cache and ModUserData folders after disabling any other mods. The game will recreate new files the next time you run it. You can find these folders in …\Documents\My Games\Sid Meier's Civilization 5.

Also, sometimes it helps to delete all subscribed mods within the MODS folder located in …\Documents\My Games\Sid Meier's Civilization 5. When you run the game again, it will download fresh versions of all subscribed mods again; just be patient and let it finish. This mod in particular contains a lot of terrain graphic and icon art files, so its size is larger than most others.

Also, verify your game's files via Steam to make sure there are no corrupted files.
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335

To avoid difficulties with mods and resolve them, see this checklist created by Thalassicus: http://forums.civfanatics.com/showthread.php?p=10901714#post10901714

If you'd like to enable the game to log information, you can greatly help in solving errors on your end. See whoward69's tutorial on how to easily set this up:
http://forums.civfanatics.com/showthread.php?t=487482

If you need further assistance or want to report a possible error you’ve found, feel free to email me at barathor.modding@gmail.com. Please give me as much information as you can: other mods used, the order you’ve enabled them in, map size, number of civs, and any other settings. In most cases, attaching your log files helps immensely to pinpoint any conflicts as well.
587 Comments
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Does this only work on randomly generated maps?
Anonymous_T Apr 5 @ 3:15pm 
britishcarter im using this mod with YNAEMP works great for me.
britishcarter Apr 3 @ 8:39pm 
Is this comparable with YNAEMP?
vonklaus Apr 2 @ 2:22pm 
glass gives as much money as other high priced luxuries? maybe should be +1 gold +1 production because glass is used in buildings and structures.
Floris Allothero Mar 31 @ 9:31am 
I don't know if anyone adressed this already but I feel like the +2 gold is just not diverse enough. I mean, yeah it's a luxury and all but most of the real luxuries have that same thing already. Maybe try and get some different bonuses... IMO
Nocho de cheese Mar 28 @ 5:21am 
doesnt show up in mods list
Barathor  [author] Mar 23 @ 9:03pm 
The default Arborea map overrides the regional luxury weights.

If you really wish to use it, create a mod of the map and delete this function within it:
AssignStartingPlots:__InitLuxuryWeights()
Lightsentinel Mar 23 @ 4:31pm 
The 'Glass' city state luxury actually appears in the Arborea map, what is the reason for the mod being incompatible with this map? As its my favourite one to play on.
Barathor  [author] Mar 17 @ 10:56am 
That's odd, I assumed all of the GK content is available in BNW, minus some of the new civs and the scenarios. Is the version of your game up to date?
hihi234 Mar 17 @ 10:23am 
You also need Gods and KIngs. When I go to switch it on, it says I don't have all the requirements