Sid Meier's Civilization V

706 ratings
More Luxuries
File Size
3.536 MB
Aug 6, 2013 @ 8:57pm
Oct 29, 2014 @ 11:54am
19 Change Notes ( view )
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More Luxuries

In 1 collection by Barathor
More Luxuries Collection
2 items

Adds nine more luxuries to the game and an additional Mercantile city-state luxury. Overall, they function the same as the existing luxuries and utilize the same placement and balancing methods.

Also, this mod fixes a few bugs found in the main map creation files and optimizes many other things within it that pertain to resources.


Requires Brave New World.


Incompatible Map Scripts:
Amazon, Amazon Plus, Great Plains, Great Plains Plus, Boreal, Rainforest, Arborea, Frontier, Tilted Axis

Terra “is” compatible, as a tweaked version is included within this mod. The extra luxuries work really well with the larger-sized terra maps.

Please ensure that any other mods you use alongside this one aren't overriding AssignStartingPlots.lua (or any of its contents that I've modified, if it's a map script). The order in which you enable mods matters. So, most times, make sure this one is enabled last, after any mods you suspect may have conflicting files, so that this mod does the overriding. Though, sometimes, you’ll find that things work when you enable another mod after this one. This usually means that an unimportant and probably unmodified part of this mod was overriding an important part of another mod.

Also, most mods which add more city-state luxuries shouldn’t cause problems with this mod. Just enable this one last so it initially cleans out any luxuries which may cause a conflict (or that are just plain redundant and have a different name… ex. Cocoa vs. Cacao vs. Chocolate) before it adds in the new ones.


While this mod is enabled, don't load existing games played before installing the mod. Also, when the mod is updated and errors are being experienced, sometimes it helps to start a fresh new game instead of loading a save from the previous version.

Sometimes it helps to clear out your temporary cache and ModUserData folders after disabling any other mods. The game will recreate new files the next time you run it. You can find these folders in …\Documents\My Games\Sid Meier's Civilization 5.

Also, sometimes it helps to delete all subscribed mods within the MODS folder located in …\Documents\My Games\Sid Meier's Civilization 5. When you run the game again, it will download fresh versions of all subscribed mods again; just be patient and let it finish. This mod in particular contains a lot of terrain graphic and icon art files, so its size is larger than most others.

Also, verify your game's files via Steam to make sure there are no corrupted files.

To avoid difficulties with mods and resolve them, see this checklist created by Thalassicus:

If you'd like to enable the game to log information, you can greatly help in solving errors on your end. See whoward69's tutorial on how to easily set this up:

If you need further assistance or want to report a possible error you’ve found, feel free to email me at Please give me as much information as you can, especially: other mods used, the order you’ve enabled them in, map type, and map size. Also, any other settings you were using; the more you share the easier it is to help. In most cases, attaching your log files helps immensely to pinpoint any conflicts as well.
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csonne11 12 hours ago 
nice mod but it would be a better mod. if you added platinium.
Jason McCloud Jul 30 @ 6:04am 
🍍 suddenly, pineapples.
Paper Titan Jul 17 @ 1:26pm 
The luxuries just don't show up in any script i run, any ideas?
perors Jul 15 @ 10:09pm 
this mod cant be used with less warmonger penalty. i dont know why :/
Musty Sheep Jul 15 @ 8:15pm 
i think maybe tobacco and jade should be three gold and coffee should give 1 production and gold
Does this only work on randomly generated maps?
Anonymous_T Apr 5 @ 3:15pm 
britishcarter im using this mod with YNAEMP works great for me.
britishcarter Apr 3 @ 8:39pm 
Is this comparable with YNAEMP?
vonklaus Apr 2 @ 2:22pm 
glass gives as much money as other high priced luxuries? maybe should be +1 gold +1 production because glass is used in buildings and structures.
Floris Allothero Mar 31 @ 9:31am 
I don't know if anyone adressed this already but I feel like the +2 gold is just not diverse enough. I mean, yeah it's a luxury and all but most of the real luxuries have that same thing already. Maybe try and get some different bonuses... IMO