Sid Meier's Civilization V

Sid Meier's Civilization V

1,007 ratings
More Luxuries
File Size
3.536 MB
Aug 6, 2013 @ 8:57pm
Oct 29, 2014 @ 11:54am
19 Change Notes ( view )
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More Luxuries

In 1 collection by Barathor
More Luxuries Collection
2 items

Adds nine more luxuries to the game and an additional Mercantile city-state luxury. Overall, they function the same as the existing luxuries and utilize the same placement and balancing methods.

Also, this mod fixes a few bugs found in the main map creation files and optimizes many other things within it that pertain to resources.


Requires Brave New World.


Incompatible Map Scripts:
Amazon, Amazon Plus, Great Plains, Great Plains Plus, Boreal, Rainforest, Arborea, Frontier, Tilted Axis

Terra “is” compatible, as a tweaked version is included within this mod. The extra luxuries work really well with the larger-sized terra maps.

Please ensure that any other mods you use alongside this one aren't overriding AssignStartingPlots.lua (or any of its contents that I've modified, if it's a map script). The order in which you enable mods matters. So, most times, make sure this one is enabled last, after any mods you suspect may have conflicting files, so that this mod does the overriding. Though, sometimes, you’ll find that things work when you enable another mod after this one. This usually means that an unimportant and probably unmodified part of this mod was overriding an important part of another mod.

Also, most mods which add more city-state luxuries shouldn’t cause problems with this mod. Just enable this one last so it initially cleans out any luxuries which may cause a conflict (or that are just plain redundant and have a different name… ex. Cocoa vs. Cacao vs. Chocolate) before it adds in the new ones.


While this mod is enabled, don't load existing games played before installing the mod. Also, when the mod is updated and errors are being experienced, sometimes it helps to start a fresh new game instead of loading a save from the previous version.

Sometimes it helps to clear out your temporary cache and ModUserData folders after disabling any other mods. The game will recreate new files the next time you run it. You can find these folders in …\Documents\My Games\Sid Meier's Civilization 5.

Also, sometimes it helps to delete all subscribed mods within the MODS folder located in …\Documents\My Games\Sid Meier's Civilization 5. When you run the game again, it will download fresh versions of all subscribed mods again; just be patient and let it finish. This mod in particular contains a lot of terrain graphic and icon art files, so its size is larger than most others.

Also, verify your game's files via Steam to make sure there are no corrupted files.

To avoid difficulties with mods and resolve them, see this checklist created by Thalassicus:

If you'd like to enable the game to log information, you can greatly help in solving errors on your end. See whoward69's tutorial on how to easily set this up:
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Noel Mar 2 @ 8:34am 
Please add 'Marijuana' 420 blazed it
Red-_-Monkey Feb 15 @ 3:45am 
pls add 'dank memes' and weed
The Element Feb 11 @ 10:49am 
The Element Feb 11 @ 10:49am 
@krgriffin88 are you rinning any other mods?
krgriffin88 Feb 11 @ 10:47am 
Mod doesn't work. Has a glitch where settlers cannot settle so you can't even start the game
mickolas9 Dec 12, 2016 @ 4:39pm 
I'm subscribed to the mod, but it isn't downloading or showing up in my mods folder at all. This is the only mod that I have that issue with and I'm not sure why.
Barathor  [author] Sep 28, 2016 @ 7:37am 
Thanks, Magge, that's great! Though, you're two years too late; back then I would've definitely added it. :) I haven't played or modded this game in a long time and don't have any of it installed anymore. With Civ 6 right around the corner, I don't plan on ever installing it again either. You can copy this mod and upload a German version of it if you like; just throw me a little credit for creating the thing. ;)
Magge Sep 28, 2016 @ 6:57am 
@Barathor: Thanks for your work. I added German translation to the mod and would be happy to contribute it, if you're interested. What do you think?
[TFM] bh5496 Sep 24, 2016 @ 10:26am 
Can you make a version that adds rice and corn as bonuses?
Barathor  [author] Aug 23, 2016 @ 9:15am 
*** Make sure you're using the expansion and your game is up to date. ***

I haven't played/modded Civ 5 in a long time, and I don't plan on doing so again either. But, I remember there was a patch which added cocoa and bison to the base game. Back then, I updated this mod and removed my original cocoa data and used the Firaxis one instead.

If your game isn't up to date and is missing cocoa, then the script is still going to assume it exists. Once the script tries to utilize it, the whole script crashes and no resources are placed on the map.