Sid Meier's Civilization V

Sid Meier's Civilization V

1,086 ratings
More Luxuries
 
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File Size
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3.536 MB
Aug 6, 2013 @ 8:57pm
Oct 29, 2014 @ 11:54am
19 Change Notes ( view )
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In 1 collection by Barathor
More Luxuries Collection
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Description
DESCRIPTION

Adds nine more luxuries to the game and an additional Mercantile city-state luxury. Overall, they function the same as the existing luxuries and utilize the same placement and balancing methods.

Also, this mod fixes a few bugs found in the main map creation files and optimizes many other things within it that pertain to resources.


REQUIREMENTS

Requires Brave New World.


COMPATIBILITY

Incompatible Map Scripts:
Amazon, Amazon Plus, Great Plains, Great Plains Plus, Boreal, Rainforest, Arborea, Frontier, Tilted Axis

Terra “is” compatible, as a tweaked version is included within this mod. The extra luxuries work really well with the larger-sized terra maps.

Please ensure that any other mods you use alongside this one aren't overriding AssignStartingPlots.lua (or any of its contents that I've modified, if it's a map script). The order in which you enable mods matters. So, most times, make sure this one is enabled last, after any mods you suspect may have conflicting files, so that this mod does the overriding. Though, sometimes, you’ll find that things work when you enable another mod after this one. This usually means that an unimportant and probably unmodified part of this mod was overriding an important part of another mod.

Also, most mods which add more city-state luxuries shouldn’t cause problems with this mod. Just enable this one last so it initially cleans out any luxuries which may cause a conflict (or that are just plain redundant and have a different name… ex. Cocoa vs. Cacao vs. Chocolate) before it adds in the new ones.


TROUBLESHOOTING

While this mod is enabled, don't load existing games played before installing the mod. Also, when the mod is updated and errors are being experienced, sometimes it helps to start a fresh new game instead of loading a save from the previous version.

Sometimes it helps to clear out your temporary cache and ModUserData folders after disabling any other mods. The game will recreate new files the next time you run it. You can find these folders in …\Documents\My Games\Sid Meier's Civilization 5.

Also, sometimes it helps to delete all subscribed mods within the MODS folder located in …\Documents\My Games\Sid Meier's Civilization 5. When you run the game again, it will download fresh versions of all subscribed mods again; just be patient and let it finish. This mod in particular contains a lot of terrain graphic and icon art files, so its size is larger than most others.

Also, verify your game's files via Steam to make sure there are no corrupted files.
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335

To avoid difficulties with mods and resolve them, see this checklist created by Thalassicus: http://forums.civfanatics.com/showthread.php?p=10901714#post10901714

If you'd like to enable the game to log information, you can greatly help in solving errors on your end. See whoward69's tutorial on how to easily set this up:
http://forums.civfanatics.com/showthread.php?t=487482
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689 Comments
Doctor Null Nov 11 @ 4:03am 
@DasBoSchitt the same thing could be said though about luxuries from vanilla Civ such as wine and silk both which have icons of the processed version of the resource. Also a tea leaf isnt very distinct and interesting.
DasBoSchitt Nov 7 @ 12:51am 
change the coffee with coffee beans instead of a cup of coffee, and same goes for tea with tea leaves rather than a cup of tea. the picture itself doesnt match with the landmark. a plant that grows a cup of coffe and tea? weird right?
dust Oct 28 @ 6:43am 
I dont know why but all of a sudden I cant improve any of these luxurys? Anyone else got that or know how to fix?
NOT THE WIFI Oct 21 @ 9:32pm 
This is the best mod I have and I really want another one, thy're interesting and well developed!
Deadmanwade Aug 17 @ 4:09pm 
I have the luxuries spawning on my maps-- but they aren't actually *visible*, only identified by resource icons. Since this makes things awful messy, does anyone have a solution? Seems like it's just a problem loading the visuals.
pvkidvp Aug 13 @ 6:03am 
probably mod map
mbarann Aug 11 @ 12:59pm 
No luxuries appearing in my map. I couldnt find a solution. I can see them in civilopedia but they are not spawning on map. Is there any opinion?
The Forsaken Jul 14 @ 9:38am 
I feel like coffee and Tea should have +1 Culture as well
menezestraducoes Jul 2 @ 5:52pm 
Awesome!
Freeasabird Jun 28 @ 2:35am 
"Coffee is a brewed beverage prepared from the roasted seeds of several species of the evergreen shrub belonging to the Genus Kovfefe"