The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Giant Hammer with knockback enchantment
61 Comments
Pryzma Jan 9, 2016 @ 10:23am 
james a pixie mod really ADD PINK FLUFFY UNICORNS
James  [author] Jun 4, 2015 @ 7:21pm 
Slasher, what do you mean by ctd?
The Slasher Jun 3, 2015 @ 10:46pm 
Help as soon as i try to put the enchantment on a weapon i get CTD
G20 Jun 14, 2014 @ 2:50am 
Hi.
Rated
I've added this to a collection,
you might like to support the collection with a rate,
Mutual appreciation and all that ;)
http://steamcommunity.com/sharedfiles/filedetails/?id=270641350
ADOPTED Jun 11, 2014 @ 9:24am 
dude u fecking love yu okjdsjfnjfj :D
Buffalo Head Feb 3, 2014 @ 5:33pm 
This thing is hilarious. Love that you made it weight 1 lb. You can carry one with you any time.
qui potis est Dec 6, 2013 @ 8:07am 
Finaly!
Major Tom Oct 12, 2013 @ 8:48pm 
dead giant search it and if you special kill it makes the're un-killable
Mr.Shade Apr 27, 2013 @ 12:31pm 
Do you need to find it at a sertin location?
Xogo Apr 26, 2013 @ 1:07am 
I have to wonder...why isn't the giant HAMMER a war hammer?
CTraveler263 Apr 23, 2013 @ 6:03pm 
YES! I was wondering why the Giant's bone clubs weren't pickup able even if they landed seperately from the Gaints!
Everflame Sep 29, 2012 @ 9:38am 
Oh okay
thanks
James  [author] Sep 28, 2012 @ 10:06am 
nope, I built this mod in vanilla. I'll take a look at them again this weekend. They may require maintenance.
Everflame Sep 28, 2012 @ 9:32am 
No, if this requires dawnguard then that might be it. :(
James  [author] Sep 27, 2012 @ 3:17pm 
Raph,

I don't think so. I did this mod before the patch for death animations from bows.
James  [author] Sep 27, 2012 @ 3:17pm 
KamiStorm,

Are you playing dawnguard?
Everflame Sep 26, 2012 @ 12:31pm 
For some reason I can not pick up the hammer. I tried the code to put t in my inventory and it doesn't work either.. :/
raph Jun 5, 2012 @ 1:06pm 
There is no more ennemies death animations when we use the enchantment in a bow ?
B0X Apr 8, 2012 @ 10:44am 
fuserodah
meet knockback enchantment
DMChuckles Mar 22, 2012 @ 4:52pm 
I need a bat for this enchantment
Alright, Alright, Alright! Mar 21, 2012 @ 2:43pm 
Btw, this would be even better with the fist weapons mod, lol
Tooldealer Mar 21, 2012 @ 8:58am 
Fun, but horribly, horribly overpowered.
Jloon36 Mar 20, 2012 @ 8:00pm 
This is AWESOME!
James  [author] Mar 20, 2012 @ 9:56am 
screambrandt,

I think so, I don't remember giants dropping bone shards. I'll check tonight.
who dis Mar 20, 2012 @ 1:27am 
some animals and people dont die if i hit them with the club and i need to change sword... can you fix the bug bcoz i really like the club thing :P
Alright, Alright, Alright! Mar 19, 2012 @ 4:54pm 
I've killed a few giants and only found bone shards on them. Is this a mod conflict?
Trexies Mar 19, 2012 @ 12:45pm 
Awesome mod :)
James  [author] Mar 18, 2012 @ 1:35pm 
Shadowblade,

mostly orcish, with the helm of Yngol, from Yngol's Barrow.
vin Mar 18, 2012 @ 7:01am 
Slide*
vin Mar 18, 2012 @ 7:00am 
What is the Armor you have in the Last Slid?
§ʞเηηє๔๓เʞΣ Mar 18, 2012 @ 12:33am 
Thank you for the effort you've put into this mod. It is a fun mod, I appreciate the time you have taken to create it, and I thank you for the hours of bashing I have performed with this Giant's Club of Unrelenting Force!
James  [author] Mar 17, 2012 @ 1:16pm 
buttface,

i know, i've tried to change the sounds, but they don't seem to change. Tweaking the animation is on my to-do list, too. If anyone knows how and feels like sharing, i'd love to learn.
Buttface McDougall Mar 17, 2012 @ 10:18am 
Also, the grip is unrealistic. The left hand doesn't even touch the weapon.
Buttface McDougall Mar 17, 2012 @ 10:03am 
It's a great mod. Only bit of criticism is it sounds like a sword hitting. Any way you can make it a deeper sounding hit?
James  [author] Mar 16, 2012 @ 11:16pm 
ohh...

no. there is no seperate animation for 2h warhammers. It is really weird and waaay out of my area of expertise. Acually, I don't really have an area of expertise, but I haven't got a clue how to animate warhammer swings...
James  [author] Mar 16, 2012 @ 11:15pm 
upsidedowner,

You could enchant a warhammer with knockback if you want.
upsidedowner Mar 16, 2012 @ 9:53pm 
wait... can't you make it a warhammer?
James  [author] Mar 16, 2012 @ 5:57pm 
Himax,

yea, i've been wondering about the scale. I might add several options. Odd thing is, a weaker knockback is *more* overpowered, because they are still right there to hit again before they can get up. I'll fiddle, though....
Himax Mar 16, 2012 @ 3:44pm 
A cool idea, but WAY too powerful. Try a 7-foot knockback instead of a 30.
Unibot Mar 16, 2012 @ 12:08pm 
Having a lot of fun with this, thank you!!
BeardManIs #d4waitingroom Mar 16, 2012 @ 8:40am 
Oh dont get me wrong, I do agree the giants need to more powerful so higher level chracters will have a bit more of a challenge. As It stood, I could keep taking hits from a giant with the 85% armor cap.... but now, I have to be careful not to let them hit me once! Is there any way to make the clubs upgradeable?
James  [author] Mar 16, 2012 @ 5:35am 
M'aiq,

That is The Helm of Yngol, which you get out of Yngol Barrow. http://elderscrolls.wikia.com/wiki/Yngol_Barrow
Psygnosis Mar 16, 2012 @ 3:11am 
nice one! Faved!
off topic question: where can i find the helm the warrior is wearing in the second screenshot?
James  [author] Mar 15, 2012 @ 5:32pm 
Hateherbutt,

yea, i'm undecided on that. I think I'm going to leave it in, because there are a gazillion mods making the player more powerful, but not many good mods that empower your enemies. But I may have to change the strength of the Giant's knockback.

Especially when I introduce my next mod: Pixies. eta 48h.
BeardManIs #d4waitingroom Mar 15, 2012 @ 3:53pm 
Hit harder with knockback enchament makes for some difficult Giant fights... they hit me, I survive the hit and them they are right on top of me by the time my character stands again! Question: Does this go towards 2-Handed or One-Handed skill?
xhail Mar 15, 2012 @ 2:37pm 
so Giants will hit harder because of this mod - that'll be handy for levelling armour stats
BeardManIs #d4waitingroom Mar 15, 2012 @ 11:55am 
I enchanted my duel wielding daggers with this power...... and wow, makes fights against multiple enemies easier!
Bacon Tentacles Mar 15, 2012 @ 8:07am 
Whee, Skyrim golf! Fooooore!
CupCakeKiller Mar 15, 2012 @ 6:32am 
The hammer is simply too big, the idea is cool thougt.
James  [author] Mar 14, 2012 @ 8:33pm 
Urdo,

yea. I'm looking into that. There isn't actually a 2h mace weapon animation, and when I change it to a 2h axe, I disarm every giant in the game.

I am going to add another copy of the hammer to their inventory, and set the current 'sword' back to unusable by players.