Arma 3
Operation TREBUCHET First Contact
559 Comments
Soviet Onion Apr 11 @ 4:11am 
nvm nvm it was indeed only wbk i am insane
Soviet Onion Apr 7 @ 3:17am 
nvm again it is indeed both
Soviet Onion Apr 6 @ 9:25pm 
covenant units are fighting eachother for some reason when theyre on the same side. spawned either by eden or in zeus, and happens to both wbk and regular units. any known incompatible mods? ima test stuff but i have many mods so itll take a while
dovahwraith117 Mar 25 @ 3:49am 
FOR OTHER SPARTAN ENJOYERS:
Reach out if you'd like the files to fix the Mark VI armors and helmets yourself in the meantime, this file also includes class names for Human Skeleton Spartan gear and OPCOS First Contact Elites (this is a seperate mod, and it has been abandoned so some of the armors look weird), so you can play any op as with spartan features, and have extra variety in Elite color/ranks

Discord: dovahwraith117 or dovahwraith117#0568
Sometimes I don't pop up, so message me on Steam if you can't find me. I likely won't check these for a while.
dovahwraith117 Mar 25 @ 3:45am 
FOR THE DEVELOPERS:
Hello! I noticed that a decent amount of the Mark VI armor that was added (it's so sexy btw), and the Mark VI helmets were not working properly with Powered MJOLNIR..It is a pet peeve of mine when people jump on the comments to say "please add X" or "Fix X plz" when you guys do this for free.. So I combed through and found the issues with all the helmets, and vests not working properly and fixed them. If you're interested message me on Discord and I can send over the file for you. All I ask in return is you make me a set of Hayabusa armor with the sword ;) jk anyway, I hope this helped you guys!

P.S.
Have spent countless hours on this mod, thank you for the awesome work, you guys rock!

Discord: dovahwraith117 or dovahwraith117#0568
Sometimes I don't pop up, so message me on Steam if you can't find me. I likely won't check these for a while.
Venom  [author] Mar 18 @ 11:41pm 
@Kindablackishpanther Glad to hear you like it, Scarabs operate like they do in H3, you can use high explosives to damage the legs and if you get all 4 it will die, Or you can board it and find the core and kill it with anything rifle+
Kindablackishpanther Mar 18 @ 10:15pm 
Epic must download mod. The Scarabs seem unkillable for the moment, still very fun to play against and scary but dont seem to be able to be killed by any conventional fire.
Nightovizard  [author] Mar 4 @ 12:53pm 
@rwl2000rwl Antistasi does not come included with the mod.It is separate.Playing as the covenant depends on how the antistasi mission is set up.
rwl2000rwl Mar 2 @ 11:36am 
Please if possible can we play as the covenant with antistasi?? Would love to conquer the map with my own squads of grunts!!!!:steamthumbsup::steamthumbsup::steamthumbsup:
Six Jan 14 @ 7:26am 
Can you please add more unique covenant HVTs like the Elite Honor Guard Ultra, gives us the opportunity to add character to assassination objectives in our ops
Drandome Jan 1 @ 2:46am 
What was changed regarding the Mark VI Human armor? Trying to equip it throws up a No entry error for its item container class, and I can no longer store any equipment in it.
Xeno Dec 31, 2024 @ 11:07pm 
so i cant even figure out how to actually fight the covenant, and theres a showcase that says i need other mods that cant be found on steam workshop
Wulf_Hawk Dec 31, 2024 @ 9:41pm 
Hey guys, when I go to 'external view' while piloting the Spirit dropship, I cannot maneuver the mouse around (while in Unit Play recording to land troops). Can you guys have a look/ or an updated fix?

- A happy new year ahead for the OPTRE teams! Looking forward to more additions/ expansions to the Arma 3 Halo universe.
Venom  [author] Dec 26, 2024 @ 3:02am 
@Mr. Avoopa That is because you are using the Human Skeleton, Make sure you are using the spartan one, To get the spartan one, Go into EDEN and place down a Spartan unit just like a normal human, Set as playable and then load into that slot.
Kensekyo (剣影) Dec 25, 2024 @ 8:44pm 
Umm... my spartan armors are bugged, why is off the character? Like... DOWN INTO THE PELVIS? including the helmet, isn't fitting on the character :|
Legendkiller456 Dec 22, 2024 @ 12:49am 
Well yeah do you expect a marine to take a few rounds of plasma without dying?
Hemlock Dec 21, 2024 @ 11:37pm 
The covenant weapons in this mod are in desperate need of a sub-mod or config option to tone down their damage values

The plasma rifle, which is a one-handed full auto weapon that can be dual wielded in the game, and, takes multiple shots to kill a basic marine, is, able to 1-shot someone in ODST armour (With ACE mind you, so, that may be the reason, but, still...)
Legendkiller456 Dec 16, 2024 @ 1:59pm 
Dang. I appreciate the response, though!
Venom  [author] Dec 16, 2024 @ 4:48am 
@Gwyndolin Not exactly sure what you mean by this? Specifically

@Salem You are able to drive the scarab yes, You just have to be a player sittin in the seat, Which I don't think you can assess outside of a zeus teleport.

@Legendkiller456 There is always a consideration to add all HALO assets, However at this time there isn't one. Like stated obviously the 1st MEU Aux mod has one, But yea if you don't want to use ace then obviously you can't.
Legendkiller456 Dec 16, 2024 @ 12:50am 
Not by default. There's another mod that adds them, but you need ACE and I don't want to use it just for Phantoms.
SVaughan Dec 15, 2024 @ 11:49pm 
They're already in there I thought.
Legendkiller456 Dec 15, 2024 @ 11:41pm 
Is there a consideration of adding Phantoms?
Salem Nov 29, 2024 @ 12:28am 
so, is there a way to drive the scarab?
Gwyndolin Nov 28, 2024 @ 5:54pm 
I'm not getting an option to run First Contact in the launcher, like the campaign text says I should. Hopefully this is just user error. I've been having an issue with the 1st MEU mod too, I commented on their page. Hopefully I can get these things figured out. I appreciate the work you guys do!! I know it must be tough. I really want to play this, but I'm honestly about to give up after spending an hour trying to figure things out and being unable to really find any info. I figured I would comment and see if you'd reply, as a last ditch effort.

For the MEU mod, I'm getting a thing saying Muzzle compatible items are missing and the game won't load. uninstall that, game launched, got more error popups, saying it couldnt load the UNSC Pistol or something, idk. I know that stuff is likely not your domain, since it's related to other mods. I'm just trying to give what info I have.if I go to the Campaigns section and click on First Contact, it wont even let me ATTEMPT to load it.
Venom  [author] Nov 19, 2024 @ 8:39am 
@Jimmy Gibbs Yes! Just like Halo 3, You can *in whatever means* Jump on the scarab, Go to the core and shoot at it until it is destroyed and goes into meltdown.

As well like the games if you simply destroy one leg, The scarab will lower down so you can jump on.
Jimmy Gibbs Nov 19, 2024 @ 5:40am 
Can you kill the scarab without destroying all 4 legs? Like go in the inside and destroy a core?
Shimmon Nov 18, 2024 @ 11:53pm 
I cant get the scarab vehicles to move, but the front left leg twitches which makes me think that it's trying. i cant manually drive it when i try to it just spawns me as infantry walking around inside. am i missing something?
Venom  [author] Nov 9, 2024 @ 9:46pm 
@FadoFatal one day.
FadoFatal Nov 9, 2024 @ 9:42pm 
will we ever see brutes?
Nightovizard  [author] Sep 11, 2024 @ 8:14pm 
@Rylan unless you're talking about webknights covenant, elites, jackals,and spartans use default arma 3 ai. Same behaviour, same pathing, etc. However webknights covies work completely different from a3 AI, but that is not OPTRE.
Rylan Sep 10, 2024 @ 2:14am 
I have manage to get the AI kind of working. They get stuck, and freeze a lot. And if they are too close together they just stop moving. it seems "doFollow" scripts break the group and the leader has to be killed to get them moving again. Additionally, randomizing their rotation and position a slight amount and setting their formation to "COLUMN" seems to help.

They never seem to move in formation. Elites spawned via zeus kind of stay in formation and follow way points. Idk, the path finding seems broken
Rylan Sep 9, 2024 @ 1:11pm 
also heads up the sounds are broken. Looks like they are still configured the old way and not with the "new" sounds system in mind
Rylan Sep 9, 2024 @ 12:57pm 
so do covenant not follow waypoints? they don't seem to work with existing missions
Venom  [author] Sep 7, 2024 @ 11:34am 
@Ogata The locust doesnt drive, It is just a Turret so there will only be a gunner seat, As the the passenger that's probably a bug and isn't meant to be there
Ogata Sep 5, 2024 @ 11:29pm 
We’re running OPTRE First Contact as marines and got our hands on a locust but can’t seem to get into the driver seat, only gunner and passenger, is there a way to drive?
sol Aug 25, 2024 @ 3:34am 
Anyone else feel like the damage tables on this mod are all messed up? I literally shot an elite minors 10 times with an M6D (Halo 1 pistol) and he was still standing. Would be a lot cooler if the shields took relatively similar to halo damage.
DireStatus Aug 12, 2024 @ 7:42pm 
nvm, I found the fix being that my install was breaking. Thanks to your guys discord I found this pretty fast.

Thank you
DireStatus Aug 12, 2024 @ 3:01pm 
Hey, I have been having a issue where for some reason my dedicated sever keeps on failing to go up and the only thing I can find links back to this mod. I have yet to check to try without this mod but, it runs other modpacks and things just fine so I don't think its the server.

The issue that keeps appering in the logs is something about a missing OPTRE_loadorder thing that it says FC needs. Unsure if its just me being dumb but I will a part of the log if it helps any.

14:55:41 Skipped loading of addon 'OPTRE_FC_ACE_Compat' as required addon 'OPTRE_Loadorder' is not present
14:55:41 Warning Message: Addon 'OPTRE_FC_Core' requires addon 'OPTRE_Loadorder'
Venom  [author] Jul 28, 2024 @ 9:46am 
@Ich Bin Fukin Sankt This mod isnt a campaign or scenerio, This is for new Weapons Objects and general Assets
Ich Bin Sankt Jul 28, 2024 @ 8:38am 
have all the required dependencies but mod does not show up in the game as a scenario or campaign for some reason im not able to play the mod
Nightovizard  [author] Jun 30, 2024 @ 4:35pm 
@Mr. Akinester I'm confused by the question. If you mean the eridanus insurrection mod, it was renamed to operation trebuchet basically, which is this one from the workshop.

If you mean operation trebuchet and operation trebuchet first contact. you need optre to use first contact as indicated in required addons. As for what optre and optre first contact are, it is explained in their workshop descriptions, just right above.
Mr. Akinester Jun 29, 2024 @ 6:55am 
quick question, which of this two mods should I download, this one from 2018 or the other one from 2016?:steamfacepalm:
Venom  [author] Jun 10, 2024 @ 12:23pm 
@Riceguy The same as you do any other AI, Place in eden editor, and make sure its playable and done.
Venom  [author] Jun 10, 2024 @ 12:23pm 
@Legendkiller456 Negative, They are however in the 1st MEU Aux mod
Riceguy Jun 10, 2024 @ 12:40am 
me angy. wort wort wort >:(
Riceguy Jun 10, 2024 @ 12:40am 
how play as elite?
Legendkiller456 Jun 4, 2024 @ 9:42pm 
Also, Phantoms aren't in this mod, correct?
Legendkiller456 Jun 4, 2024 @ 9:38pm 
Awesome, thank you!
Venom  [author] Jun 4, 2024 @ 6:42am 
@Legendkiller456 Ye, Go to an arsenal and switch to a Elite face.
Legendkiller456 Jun 3, 2024 @ 11:54pm 
Maybe I'm not supposed to be playing as them, but when I spawn in as an Elite, their body's are white. Is this something I'm doing wrong on my end or?