Arma 3
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Operation TREBUCHET First Contact
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Data Type: Mod
File Size
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3,389.094 MB
Nov 23, 2018 @ 8:35pm
Mar 15 @ 3:39pm
38 Change Notes ( view )

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Operation TREBUCHET First Contact

Description
VERSION 0.2.3 (ALPHA)



Operation: TREBUCHET First Contact is an expansion for the Operation: TREBUCHET modification for ArmA 3. It will be developed separate from OPTRE and will not affect the development speed or process of OPTRE. Unfortunately, it will not be developed as quickly or frequently as OPTRE, as it is mainly a side project and fan service. However, we will do what we can to fix glaring bugs and issues and add new content as it it is ready.

All screenshots created by Wyvern

WEBKNIGHT'S EXPANSION (STRONGLY RECOMMENDED FOR GRUNTS, HUNTERS, BETTER AI)
https://steamcommunity.com/sharedfiles/filedetails/?id=2933180786


COMMUNICATION

If you want to get in contact with us or the OPTRE community in general we highly recommend joining our Discord[discord.gg] or one of the communication channels linked on the right.

CREATIVE COMMONS

The work contained in this distribution is licensed under the Creative Commons Attribution-NonCommercial-NoDerivativs 3.0 Unported License. Please note that the above mentioned agreement gives the right to Article 2 Studios to waiver any of the conditions, therefore you can contact Article 2 Studios to obtain permission to modify our work.

It is forbidden to redistribute the content of this package by itself, or as part of another distribution, using the Steam Workshop by anyone other than Article 2 Studios.

You may not use the material for commercial purposes. This includes running this package on server instances that employ any monetization schemes, including, but not limited to, donate-reward systems. Bohemia Interactive's approval of your monetization scheme does not grant you rights to wave this clause.

LICENSE

Halo© Microsoft Corporation. Operation Trebuchet was created under Microsoft's "Game Content Usage Rules" using assets from Halo, and it is not endorsed by or affiliated with Microsoft.

Game Content Usage Rules[www.xbox.com]
Popular Discussions View All (2)
4
Jan 29 @ 8:54am
Suggestions and ideas
Ant
1
Jan 26, 2021 @ 5:24pm
New update and Powered MJOLNIR
Kriegsman
< >
408 Comments
Pokemon Breeder Mar 12 @ 7:19pm 
i may be blind but what class can enter the Sabre fighter ship in the hanger?
Nightovizard  [author] Feb 25 @ 3:50am 
@Mook Sounds like steam corrupted your files, redownload the mod or right click in the mod using the arma launcher and click repair.
Mook Feb 24 @ 12:10pm 
Im having a little bit of a problem i cant seem to spawn elites in zues did they get removed?
Col. Caboose Feb 23 @ 7:34am 
Hey i'm having an issue with the spirit dropship simply ascending into the heavens no matter what i do once i start a mission, im not sure if im being stupid or if i just messed up something with my mods or what but is it a known issue?
Nightovizard  [author] Feb 15 @ 4:45am 
Webknight will release hunters and grunts soon, heres a sneak peak: https://youtu.be/-WO1pFc2IaM
SVaughan Feb 14 @ 10:39am 
@Willy Stroker

I'm sure it's on their roadmap. But it's a tad more difficult to make new skeletons for those than it is for say, making a vehicle, or a gun.

I think Sorensic mentioned it at one point that there were plans to make Grunts as well, and even our favorite annoyances, the Hunters.
Willy Stroker Feb 14 @ 9:00am 
@barais, ah ok many thanks. I thought maybe like Dev Stuff i couldn't find it. Are the others in development or is it not possible to model them due to size? Or even not planned do you know?
Barais Feb 13 @ 12:34pm 
@Willy Stroker The only other covenant species besides the elites are the jackals
Willy Stroker Feb 13 @ 12:13pm 
Does this pack contain the Jiralhanae? I can't seem to find them but they may not be part of it?