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Báo cáo lỗi dịch thuật
I'll pull mine down if this gets updated.
Updated it to 1.1 here - https://steamcommunity.com/sharedfiles/filedetails/?id=2016357794
I am looking forward to using this - thanks!
While I have yet to check the actual stats, I have a feeling that (Since the normal flak jacket and pants combined together almost out-do marine armor.) Devilstrand flak, which Devilstrand is a pretty strong armor for sharp, could be near millitary levels.
I was thinking that you could add proceduraly generated (on the leather part) flacks for all the vanilla metals. Or maybe just plasteel. maybe using the stats form stuffed flacks as a 'baseline' for what they would be with the normal fabrics. It would be tedious but fairly easy if my (uneducated) guesses are correct.
Unfortunately, this and Stuffed Flaks work exactly the same except for what categories are added (Metallic, Stony, Leathery, etc). Someone that knows C# better than I do could probably make them work together, but for now it's above my head.
And could someone throw together a patch for Stuffed Flacks?
Now the leather and fabric affect the stats of the gear.