RimWorld
Flak Fabrics
25 commentaires
Rovstam 4 févr. à 13h54 
Does it work with Combat Extended?
La Criatura Espada 17 aout 2021 à 19h46 
TheGoofyOne's updated to 1.3, in case anyone was wondering.
TheGoofyOne 7 mars 2020 à 11h35 
I like this MOD too.
I'll pull mine down if this gets updated.
Updated it to 1.1 here - https://steamcommunity.com/sharedfiles/filedetails/?id=2016357794
Evam 5 mars 2020 à 21h20 
1.1 would be great, love this mod :)
Local Snorlax 28 févr. 2020 à 20h19 
Any 1.1 plans? If you still play.
larSyn  [créateur] 30 avr. 2019 à 11h26 
@bearhiderug Patch.
lilwhitemouse 14 févr. 2019 à 14h15 
@Acerrrr12[ENG]: If the mods are both <xml> based, which they probably are, you can probably look at the patch code and pick and choose (edit it by hand) to do what you want. They are probably both usable as are, altho one will win setting the "fixed" cost?
lilwhitemouse 14 févr. 2019 à 14h12 
Should you be putting a leading "/" in front of your Defs/ThingDef[etcetc]/etc/etc?

I am looking forward to using this - thanks!
Local Snorlax 18 janv. 2019 à 19h56 
Good for when you have a devilstrand farm over a cloth farm.

While I have yet to check the actual stats, I have a feeling that (Since the normal flak jacket and pants combined together almost out-do marine armor.) Devilstrand flak, which Devilstrand is a pretty strong armor for sharp, could be near millitary levels.
Acerrrr12 [ENG] 8 janv. 2019 à 12h36 
Thank You! :steamhappy: this is the first time i really did anything related to mod development.
larSyn  [créateur] 8 janv. 2019 à 11h09 
@Acerrrr12 [ENG] Don't worry about it. Wasn't asshole-ish at all. I haven't been able to get much time for games or mods lately, sadly. When I do get some time I'll look inot your suggestion.
Acerrrr12 [ENG] 31 déc. 2018 à 8h26 
Sorry if I came acrost as an asshole, I did not mean to be and I have fairly little idea waht it takes to mod rimworld. The only coding experiance i have is in the basics of Python and the bare semblance of a begining in HTML website making.
Acerrrr12 [ENG] 31 déc. 2018 à 8h24 
Thanks.
I was thinking that you could add proceduraly generated (on the leather part) flacks for all the vanilla metals. Or maybe just plasteel. maybe using the stats form stuffed flacks as a 'baseline' for what they would be with the normal fabrics. It would be tedious but fairly easy if my (uneducated) guesses are correct.
larSyn  [créateur] 31 déc. 2018 à 8h08 
@Acerrrr12 [ENG] This mod should work fine with any other mod that adds leather or fabric. :)

Unfortunately, this and Stuffed Flaks work exactly the same except for what categories are added (Metallic, Stony, Leathery, etc). Someone that knows C# better than I do could probably make them work together, but for now it's above my head.
Acerrrr12 [ENG] 30 déc. 2018 à 9h54 
Does this work with mods like dinosauria that add more types of leather?
And could someone throw together a patch for Stuffed Flacks?
larSyn  [créateur] 19 déc. 2018 à 6h26 
@CrazyOdd That's probably exactly it. I'll check into it some this weekend. Thanks.
CrazyOdd 14 déc. 2018 à 10h28 
This seems to spit out a few errors, like "made of stuff, but stuff is null", when starting a new playthrough. Might just be becauce the scenario has no cloth for the flak selected.
Kinyua 13 déc. 2018 à 23h40 
As a person who plays Randy Merciless in commitment mode, this now really helps me survive the 30 man raids/seiges. Thanks for the update
larSyn  [créateur] 9 déc. 2018 à 8h02 
Updated to v1.1. Stuff Effect Multipliers added.

Now the leather and fabric affect the stats of the gear.
larSyn  [créateur] 27 nov. 2018 à 4h41 
@Silverwindpegasus Thanks! I'll look into getting the stats to change with the fabric.
Kinyua 22 nov. 2018 à 23h32 
Can confirm, made a hyperweave jacket that only gave 30 percent, it was poor, a poor cotton jacket gave me 30 percent as well, love the mod, hope you change it to make it worthwhile on using this with other materials besides just looks. I love the panterra look though.
larSyn  [créateur] 22 nov. 2018 à 6h15 
@Deyon From what I saw in my llimited testing, there wasn't any change in the armor rating with the different fabrics and leathers. I could be wrong, and if I am, someone can let me know and I'll update the OP with the info.
Deyon 21 nov. 2018 à 5h44 
isnt devilstrand armor really OP now? :P
larSyn  [créateur] 21 nov. 2018 à 5h12 
@step on me and call me a worm Cool. Glad you like it. :)
step on me and call me a worm 20 nov. 2018 à 9h45 
Perfect, I was always annoyed by having to sow cotton just to make armor.