Age of Empires II (2013)

Age of Empires II (2013)

LordGood's Turkish Castle
28 Comments
3attik Sep 16, 2019 @ 12:09pm 
Hey pal! Can you make a IA version of this castle and the Saracen and Persian ones plz?
MechaTR Jun 11, 2019 @ 3:08am 
I have some other mods in my Age of Empires 2 HD; but when I try to use this castle building in the game, nothing changed. I have still the same old castle but not this. What might be the cause of it? thank you.
Celtic Keeper Jan 11, 2019 @ 9:34am 
Might there please be a IA version of this?
Nobody Dec 3, 2018 @ 8:44am 
So I have this mod installed, as-well as your others like Sarceans, although it seems to replace all with one.

Any fix to this?
FreeBird Nov 23, 2018 @ 12:57pm 
Hi man these all look great are you thinking of making one pack to subscribe to all of them at once?
Marquis de Sade Nov 17, 2018 @ 9:03am 
good job but the castle is made of basalt stone not sandstone,therefore have a grayish colour than yellowish as shown here(im talking about rumeli fortress)
Chasen Statham Nov 12, 2018 @ 11:32am 
why is it that all asian civs get this castle, the same with saracens or turks, they all apply to the muslim castle
miftar.kahraman Nov 9, 2018 @ 4:45am 
@RuLiN teşekkür ederim
caiqueft Nov 7, 2018 @ 1:06pm 
Good job... but i cant recover the original castle version even if canceling the mod... somebody could help me? :steamsad:
Andstopher Nov 5, 2018 @ 4:12pm 
Make all of these amazing castles into IA
Tx Nov 3, 2018 @ 11:27pm 
@miftar.kahraman abone ol dersen otomatik yüklenir.
Artin Nov 3, 2018 @ 2:01am 
Nefunguje to
rainawareness Nov 2, 2018 @ 6:02pm 
But they replace all of the civilization's architecture with that type of castle. Is the only way to circunvent this Independent Architecture?
miftar.kahraman Nov 2, 2018 @ 1:24pm 
bunu yükleyebiliyor muyuz? nasıl ? yardımcı olursanız sevinirim
chiruscan Nov 2, 2018 @ 12:28am 
I think this is one of your best castles LordGood
Infiltration_Unit Nov 1, 2018 @ 10:06pm 
Ah ok, that isgood to know. So does this mean that they will never change or that there is no way to change them at the moment?
Mediocre Emperor Oct 31, 2018 @ 3:54pm 
Also, Infiltr8ion, yes. If you get a middle east set and use it with IA it will only affect the Turks.
Mediocre Emperor Oct 31, 2018 @ 3:53pm 
There is no default civ for the Africans. Neither the Malians nor the Ethiopians are given their own set yet. For the South East Asians, it is both the Malays AND Khmers that are the base in IA, whereas the Vietnamese are given the "29xxx" SLPS and the Burmese are the "42xxx" SLPs. This means you cannot currently make a IA mod that doesn't affect the Malays without affecting the Khmers and vice versa.
Infiltration_Unit Oct 30, 2018 @ 11:44pm 
Ah I see... so if I just get any Middle Eastern Civ graphic set and use that, it will only change the Turks with IA? In that case, which is the default civ for the African architecture set? And which is the default for the South East Asian architecture set?
DestPrince Oct 30, 2018 @ 9:25pm 
I like it, though I'd prefer if maybe it was flipped horizontally so that the "entrance" would be facing the same direction as the default Middle-Eastern castle (It occured to me while playing the first scenario of the Dracula campaign, where the Sultan is standing in what is supposed to be the front only to be standing against the mossy towers of the castle that's facing the wrong way)
Mediocre Emperor Oct 30, 2018 @ 1:47pm 
Infiltr8ion_Unit, all Turkish, Japanese, Goth, Franks, Aztec, Italian, and Magyar graphic alteration mods are simultaneously IA and Non-IA mods because each of these civilizations functions as the default architecture set in IA.
Walena Oct 30, 2018 @ 8:14am 
@LordGood Can you reduce size of castles?
Infiltration_Unit Oct 30, 2018 @ 5:34am 
This one is great, will there ever be IA versions of these? Also would love to see a unique Turkish architecture set as well as a unique Ethiopian set to set them apart from the Malians.
Karaman Beyi ☾ ✡ Oct 29, 2018 @ 11:06pm 
@LordGood There is nothin historically wrong. It's quite nice looking game integrated model and texture. Just the symetrical spiral tower confused me a little bit.if we consider you have a limited 5x5 area for the model it's reasonable. Shortly i'm really bored to see symetrical structures in buildings. You're a lordgood and good reformist about this. :)

I salute you. :Baroness:
LordGood  [author] Oct 29, 2018 @ 5:29pm 
@Karaman Beyi ☾ ✡ The description would have confirmed your suspicions, it is indeed based on Rumeli Hisarı. Trouble being it's an impressive fortification, and that's all. I would have loved to put in some detailings to distinguish it, but this was built before Sinan the Great. Forgive me if I'm wrong but Arabesque detailing would look out of place on a Turkish building

also thank you for the kind words!
MisterLean Oct 29, 2018 @ 1:02pm 
@Karaman Beyi ☾ ✡ Can you explain to someone who isn't well versed in history why this castle isn't as good as the rest?
Karaman Beyi ☾ ✡ Oct 29, 2018 @ 8:41am 
As turk, i didn't like this pieces like the other ones. But keep it up mate. you absolutely know what you're doing! :cleankey:

I think you've used reference of "Rumeli Hisarı" (Rumeli Fortress) for this one.

https://www.google.com.tr/search?q=rumeli+hisar%C4%B1&rlz=1C1CHBF_trTR783TR784&source=lnms&tbm=isch&sa=X&ved=0ahUKEwii9Lzx_aveAhWGCSwKHWXUCFYQ_AUIDigB&biw=1904&bih=925
sunlight_ Oct 29, 2018 @ 8:39am 
i love it !