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https://steamcommunity.com/sharedfiles/filedetails/?id=2274558815
Hope it helps anyone!
Thank you in advance!
a) we can add our own music tracks to the mod/instruments?
b) We can extend the duration which pawns play instruments, maybe using mod options?
c) can there be a jobs where large instruments have "art" bills that can play a selected (or random) track found within the mod per large instrument? (I imagine doing this for small instruments would be a great deal, but large instruments like organ, piano, harpsichord would be perfect)
I like this mod a lot and make a Chinese translation mod for it.If I can't get your authorization ,please leave a message in this web and I will delete my translation mod.
https://steamcommunity.com/workshop/filedetails/?id=2070344697
@Kenny Dave: sorry dude no idea. my guess would be another mod that changes the soundtrack going wrong somehow?
This is for 1.1
you need to update Harmony as it is not a recomanded version right now. Should update it to 2.0.0.7 or use Harmony as dependit mod
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.MusicManagerPlay.StartNewSong () [0x00000] in <filename unknown>:0
at RimWorld.MusicManagerPlay.MusicUpdate () [0x00000] in <filename unknown>:0
at Verse.Root_Play.Update () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.Root_Play:Update()
It's hammering the error log, even when paused. I have music switched off when I play, but I've tried it with it on and it still happens.
this is just a simple compatibility update - I didn't make any attempt to work around the harp/harpsichord/piano from the royalty DLC, so while using both in the same colony is technically possible, it might not be great from an aesthetic/role-playing standpoint. I have a few ideas about how to improve this though, so there will probably be another update soon(ish)
as always, please post a comment if you find a bug. as a rule: more info in the comment = more chance of me being able to fix the bug.
@Dog Problems love your mod!
Just wondering where can I see this sliders in dev mode? If I can change this value to very high, and avoid setting art in my normal colonist's work tab, I might at least make my prisoners play big instruments all the time with Prisoner Recreation mod, or at least have an easier time observing the mod interaction when I ordered prisoner to picked up small instrument with Simple Slavery mod.
This information probably isn't much use on its own, though... of the mods you mention, Hospitality is the only one I was using when I was first developing MI. I'll try to have a look at some of the others and see if I can fix the bugs you're seeing. It should be possible to improve things somewhat but I have a lot of other programming projects going on, so it could take a while.
@The Bard of Hearts sounds like an issue with another mod (it works fine with ResearchPal)
Can we at least assign one instrument to one colonist only?