RimWorld

RimWorld

Musical Instruments
127 Comments
I_Voyager Mar 13 @ 5:32am 
Needs a ukelele
Potato Jul 28, 2022 @ 5:40pm 
thanks @Mlie
MrSm1th Dec 25, 2021 @ 9:34pm 
freaking legend thanks mlie
Ikeybones Sep 28, 2021 @ 8:00pm 
I love you mlie
Inkly Feb 2, 2021 @ 7:44pm 
Thank you @Mlie !
Genaeve Nov 1, 2020 @ 12:43pm 
Thank you, @Mlie <3 <3
Mlie Nov 1, 2020 @ 11:26am 
Made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2274558815
Hope it helps anyone!
Tankman2147 Oct 28, 2020 @ 8:00am 
Could at least let people know you're not interested in updating this on steam my guy.
DNKTATOR Oct 15, 2020 @ 5:21am 
1.2?
tanyfilina Oct 13, 2020 @ 5:57pm 
It works for recreation, didn't test music spots yet.
Thunderstorrm Oct 13, 2020 @ 3:58pm 
Does this work in 1.2? Does anyone know?
AmbiguousMonk Oct 3, 2020 @ 9:56am 
Do pawns perform music (e.g. the kinda that creates the mood thoughts for other pawns) during scheduled work time or during scheduled recreation time? I'm trying to get my artist to perform for everyone else during morning recreation (5-7am), but I routinely catch him performing during his own recreation time (9-11am) instead of during everyone else's
Do0m[y] Oct 1, 2020 @ 12:46pm 
Can you, please, update your mod for the version 1.2?
Thank you in advance!
Corvax Blackfeather Sep 25, 2020 @ 11:44pm 
Really cool one, would absolutly love Handpans as Instruments here for that Meditation near the Tree in total harmony feeling ;)
Wi-Fi Mero Sep 9, 2020 @ 7:10am 
1.2 pls
Rea Sep 8, 2020 @ 11:09am 
1.2 ?
DiESF1RST Aug 25, 2020 @ 12:10pm 
1.2 pls
Genaeve Aug 16, 2020 @ 10:55am 
I hope so. It's a really fun mod
Jefferymoonworm Aug 16, 2020 @ 8:40am 
Will this mod be updated to 1.2?
Fungus Kreeman .$ Jun 7, 2020 @ 9:03am 
Will we get more instruments?
DiESF1RST May 22, 2020 @ 8:18am 
Is there a way you can expand the mod so that:
a) we can add our own music tracks to the mod/instruments?
b) We can extend the duration which pawns play instruments, maybe using mod options?
c) can there be a jobs where large instruments have "art" bills that can play a selected (or random) track found within the mod per large instrument? (I imagine doing this for small instruments would be a great deal, but large instruments like organ, piano, harpsichord would be perfect)
San-Kyu Apr 26, 2020 @ 8:56pm 
Does this mod add the JobGiver_Work type MusicPlay - Art - Musical instruments? I'm using Dubs Performance Analyzer to see what mods are causing the most slowdown. That jobgiver is listed as eating up performance despite me not having any musical instrument on my map.
Zephyr Apr 22, 2020 @ 8:36am 
@Dog Problems
I like this mod a lot and make a Chinese translation mod for it.If I can't get your authorization ,please leave a message in this web and I will delete my translation mod.
https://steamcommunity.com/workshop/filedetails/?id=2070344697
Ravinglegend Apr 19, 2020 @ 1:27pm 
The latest version of royalty introduces musical recreation for non-royal pawns. You might be able to make them act as musical recreation for people running royalty.
Hurgablurg Apr 16, 2020 @ 9:56pm 
A music/sound-effect system like in the Sims would be absolutely amazing for this mod.
CYFire Apr 4, 2020 @ 5:40pm 
when instrument suggestions are welcome, I'd love to have bagpipes. Also adding sound would be really great. Anyway, awesome mod.
Igor Kool Apr 4, 2020 @ 4:42pm 
can't wait for the implementation of royalty musical instruments into this. Thank you for your work.
Hydromancerx Mar 26, 2020 @ 9:12am 
Could you make the Ocarina and Drum craftable at a Crafting Spot too for Tribals who don't have a bench yet?
tanyfilina Mar 23, 2020 @ 10:52am 
Hello! Could you please consider adding the sound to your instruments, like in this mod https://steamcommunity.com/sharedfiles/filedetails/?id=1122870388 ? I like your mod much better for its wearable instruments and overall mechanics, but it would be really great if there was sound! There are many sites with free music samples that can be used.
BorisTheAnimal Mar 2, 2020 @ 7:45pm 
hey can i recommend an instrument? what about adding a baliset from dune as a late game instrument for spacer themed colonies?
Kenny Dave Mar 1, 2020 @ 3:12pm 
@Dog problems I figured. I can't suss out which though so I'm asking around. I can't find anytihng in the code and theres only this and vanilla furniture that do anything. Thank you.
Dog Problems  [author] Mar 1, 2020 @ 10:42am 
@VirtualGaming: have updated to latest Harmony (now 2.0.0.8)
@Kenny Dave: sorry dude no idea. my guess would be another mod that changes the soundtrack going wrong somehow?
Vortek Gamer Feb 29, 2020 @ 8:53pm 
if there is any issue for 1.1

This is for 1.1
you need to update Harmony as it is not a recomanded version right now. Should update it to 2.0.0.7 or use Harmony as dependit mod
Kenny Dave Feb 28, 2020 @ 6:12am 
I'm getting an error in 1.0 that I've had a while. I don't think it's related to your mod, but:

Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.MusicManagerPlay.StartNewSong () [0x00000] in <filename unknown>:0
at RimWorld.MusicManagerPlay.MusicUpdate () [0x00000] in <filename unknown>:0
at Verse.Root_Play.Update () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.Root_Play:Update()

It's hammering the error log, even when paused. I have music switched off when I play, but I've tried it with it on and it still happens.
Dog Problems  [author] Feb 27, 2020 @ 12:16pm 
@Zakhad: my bad, try it now
Dog Problems  [author] Feb 27, 2020 @ 12:02pm 
hi everyone, this mod has now been updated for 1.1.
this is just a simple compatibility update - I didn't make any attempt to work around the harp/harpsichord/piano from the royalty DLC, so while using both in the same colony is technically possible, it might not be great from an aesthetic/role-playing standpoint. I have a few ideas about how to improve this though, so there will probably be another update soon(ish)
as always, please post a comment if you find a bug. as a rule: more info in the comment = more chance of me being able to fix the bug.
Zakhad Feb 27, 2020 @ 11:56am 
1,1 only no backwards 1.0 compatibility? you can have separate DLL folders for 1.0 and 1.1 for multi version releases.
DoomedToFail Jan 13, 2020 @ 8:19pm 
great mod :thumbs up: but can you add a list of all the Instruments in the description?
lobosan Jan 11, 2020 @ 8:23pm 
@Mandrid check the sculptor table
@Dog Problems love your mod!
Mandrid Jan 3, 2020 @ 1:15pm 
Oi, where are the instruments? I've researched them, and under Recreation I only see a Marimba and an Organ. Where are the others?
Dog Problems  [author] Dec 31, 2019 @ 8:21am 
@saliens argent - thanks :) i love the rec rooms, taverns etc. in RimWorld, so i tried to make them even more atmospheric, while remaining vanilla-friendly and letting players use their imaginations. happy new year!
argent Dec 26, 2019 @ 5:08am 
hello, I wanted to say I love this mod, it really helps me immerse and build my identity with my people. Music is universal to everyone and we can 'hear' the communication. Awesome job !
Mistletoe The Bard Nov 23, 2019 @ 8:12pm 
@Dog Problems Thanks for the answers and consideration of the suggestions. I think the main problem came from small instruments has to be "equip" or "load in inventory." It is not easy to do that no NPCs, no matter which mod it is from. It's kind of like it's always been buggy to try to make prisoners to wear hats.

Just wondering where can I see this sliders in dev mode? If I can change this value to very high, and avoid setting art in my normal colonist's work tab, I might at least make my prisoners play big instruments all the time with Prisoner Recreation mod, or at least have an easier time observing the mod interaction when I ordered prisoner to picked up small instrument with Simple Slavery mod.
Dog Problems  [author] Nov 23, 2019 @ 6:21am 
@Mistletoe The Bard - if you select a pawn who is playing, their status will be 'playing music' if they're playing for recreation, or 'performing music' if they're playing for work. The work type is just Art, same as sculpting, but work performances are capped at two per ingame day (this is a TweakValue so it can be changed with a slider if you enable dev mode)

This information probably isn't much use on its own, though... of the mods you mention, Hospitality is the only one I was using when I was first developing MI. I'll try to have a look at some of the others and see if I can fix the bugs you're seeing. It should be possible to improve things somewhat but I have a lot of other programming projects going on, so it could take a while.
Mistletoe The Bard Nov 21, 2019 @ 8:01am 
Also, what is the work type for setting pawn to play as much as they can? I am assuming it's setting the priority of art to highest while making them carried an instruments? This mod doesn't provides an visual way to distinguish between playing for work, and playing for recreation, so I can't really tell whether my settings are helping.
Mistletoe The Bard Nov 21, 2019 @ 8:00am 
I kind of wish the small instruments are also buildings... I use prisoner joy mods and hospitality/tenant and tried to make prisoners/visitors/tenant to play music. Obviously, they will only play on the big instruments. I tried using Simple Slavery, but no luck on making prisoner play the small ones as well, they sometimes do so, when they first picked up the instruments, but then stopped, pretty buggy interaction of the mods, which is expected. Visitors sometimes brought their own instruments and went on the stage I built to play, which is really cool and rare scene though.
Dog Problems  [author] Nov 18, 2019 @ 6:30pm 
@felinoel @AmbiguousMonk I've uploaded a new version where you can restrict large instruments to assigned colony artists only. Also reduced the duration of the 'Bad music' thought.
@The Bard of Hearts sounds like an issue with another mod (it works fine with ResearchPal)
felinoel Nov 9, 2019 @ 8:36pm 
Wait there is no usage restrictions for instruments?
Can we at least assign one instrument to one colonist only?
The Bard of Hearts Oct 16, 2019 @ 11:33pm 
When I research the first Instruments tech I get 4 different instruments from it, including a drum, ocarina, guitar and violin. Then researching Stringed Instruments gives me nothing after that... Is this an error? I using ResearchPal but I don't see how that would affect anything since it just changes how the research tree looks. ???
AmbiguousMonk Oct 14, 2019 @ 12:14pm 
Would it be possible to implement a usage restriction option, e.g. by art skill or by specific pawn(s), on building instruments like the marimba? I love the concept, but hate that I can't restrict who can and cannot play it. It results in a lot of my low art skill colonists playing it and giving a mood debuff to everyone else in the room.