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with the same method, but patching PawnRenderNodeWorker_Apparel_Body.CanDrawNow you could have a dynamic rendering of armors like in dubs apparels tweaks.
it work fine on my side.
Things like headbands would be nice to not take off indoors for example.
It is a feature of the Miho race that their ears are hidden when they wear a hat.
So, if you hide hat it when you're wearing a hat, your ears will be hidden too.
Do you think you could fix it so pawns wouldn't wear hats while lovin'?
我遇到了一个关于miho的问题,miho穿上了带护耳的头盔并进入室内之后,头盔和miho的耳朵都被隐藏了。理想的情况下,在室内时只隐藏头盔,保留耳朵和头发,而现在它们都被隐藏了,只显示了头发。这不是一个红色错误。你可以修复这个问题吗?
I was applying Transpiler to the same spot in my mod update and it was causing the freeze.
If you are using Choose Your Outfit, that's probably the cause. I already updated the mod and the problem should be gone.
Please check your Discord account for technical details of the bug and possible solutions.
Some Hats cover the top of the head, but not enough of the face to justify it's coverage.
(I think im dumb)
@リリム.莉莉姆
Update the mod and see if the problem has been resolved.
Do you know how to solve these problems.
Add <li>Apparel_VisageMask</li> to "<HatsShowSelection.HatsList>" in the config file.
<HatsShowSelection.HatsParamList> and
<HatsShowSelection.HatsDraftedList> and
<HatsShowSelection.DraftedSettingList> and add one setting each to.
thank you for the reply!
I did as you said, deleted the config, unsubscribed, resubscribed, then booted rimworld, but unfortunately its still not there for me.
I opened up the config file, and for mine at least, visage mask is not in the list, im not sure if another mod is causing a conflict here (not doubting you at all that it should be there!)
if you have any other advice id greatly appreciate it! maybe load order or if i manually added <li>Apparel_VisageMask</li>?
The settings at the time of draft can be set using the checkboxes on the right side of the list. Please check it.
@xMizuki
A visage mask exists on my list.
Either re-subscribe to the mod or delete the mod's config file at
C:\Users\your name\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config
and then try running Rimworld.
Happy to report it's working perfectly so far.
Thanks for the offer. Translations have been updated.
I have simplified the code for 1.5.
I still don't get where difference between 'standart' and 'with hair' when my pawns go hairless while they actually should combine their curls and headgear (middle option)
And absence of option 'always render it up' is sad for me as a part of 'even in death i serve'-cascet gang
https://steamcommunity.com/sharedfiles/filedetails/?id=2990606008
Hello there, it seems that there is still a problem with your mod and skin layers apparels, they simply don't render on the pawns (balaclava, etc...) it affect CE and vanilla armor expanded as well.
I tested it with Combat Extended active and with a correct load order.
There's a bug in mod options page. Tested with Core+DLC+Harmony+Hugslib only, when trying to change individual display method, all contents except first line would disappear at the moment clicking the selection circle.
Log error:
Exception filling window for RimWorld.Dialog_ModSettings: System.NullReferenceException: Object reference not set to an instance of an object
at HatDisplaySelection.SettingsController.DoSettingsWindowContents (UnityEngine.Rect canvas) [0x00acd] in <254711d967c844b68a965ea2b0873eb5>:0
at RimWorld.Dialog_ModSettings.DoWindowContents (UnityEngine.Rect inRect) [0x00073] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <95de19971c5d40878d8742747904cdcd>:0
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
It seems that there is a conflict with Vanilla Psycasts Expanded and it has caused a bug.
I also used the VPE Alien Patch.
Show Hair with Hats - No toggle for indoors and pawns wear helmets in bed. Disables 'Gradient Hair' mod unless an alternate (worse looking) option is selected in mod options. Otherwise a solid choice.
Hats Display Selection - Lot's of weirdness on sideways move, vanishing equipment etc. Sometimes bionic eye textures vanish.
Dubs Apparell Tweaks - Does not work without 'alternate draw technique' selected in mod options and a bit of trial & error finding the right scale value. Indoor toggles working ok, pawns do get naked for sleep (which I kinda like now).
All three mods:
- cause blurriness when zooming to certain levels in Camera+ mod.
- seem extra unstable when using Facial Animation WIP (I have dropped using it anyway)
Also, [Moyo Glowy Spots] mod. Moyo Glowy Spots changes the Moyo hair to be a bodyAddon, which this mod apparently hides in all sorts of situations. Results in bald Moyo whenever they're wearing a hat.