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https://steamcommunity.com/sharedfiles/filedetails/?id=2566121411
Hope it helps anyone!
It was my own stupidity. I entered dev mode and just finished all research, and the explosive container and metal meat hook are there now. I see the research that is needed for the explosive container, but I still don't see a specific research for the metal Meat hook. But at least I now know some sort of research unlocks it.
Currently I have the options to build the following, regardless of resources; food basket, fabric hamper, Hazmat storage, clothing rack, medicine cabinet, skip, tray rack, pallet, meat hangers (Tribal), feeding trough, weapons stack (tribal), and both Large and small weapons racks.
I do not have the options to even see the Explosives racks or the metal Meat Hooks (non-tribal).
I started with a default colony with the default starting research. I have tried looking for any sort of storage research and found none, if there is a research type, what is its name?
1) Write & test an XML patch, then submit a Pull request on Github. You can see an example of that for the Combat Extended ammo storage patch (Patches/CE_AmmoStoragePatches.xml)
2) Follow the directions in the updated discussion "Can you add <non-vanilla-weapon> to a WeaponsRack?"
However, it also looks like you are not following the recommended approach for v1.0 of ES to load ES after any mod that adds or attempts to modify furniture or furniture behavior (Repair Workbench, MinifyEverything, Door Mat, etc.). r1.1 of ES fixes that limitation.
https://gist.github.com/6f3d747209d18f6bfacc4721e127fb64
NOTE: playing 1.0 version and i am using your 1.0 mod from github.
And in my playthrought there is two Storages meni on Arhitect tab, in one there is only storages from your mod and in other there is nothing. Help?
Unsubscribe from both ES's and ESE while Rimworld isn't running.
Wait for Steam to update
Start Rimworld
Verify that the mods are not in your mod manager.
Shutdown Rimworld.
Resubscribe to Skullywag's ES and ESE.
Wait for Steam to update.
Start Rimworld.
Or if your mod manager has a method to reset it's cache, use that.
"Requires a working copy of the revived Extended Storage:
https://steamcommunity.com/sharedfiles/filedetails/?id=2006727854"
changed to:
https://steamcommunity.com/sharedfiles/filedetails/?id=731732064
Any way you can upload the last version for 1.0 we had on the workshop?
Note: I've been professionally developing middleware (in other languages/environments) for over 20 years and have been forced to support older versions (even if detrimental to everything else) in any given project for exactly one day less than that. So, if I can make a cleaner, less cluttered project for myself by abandoning the older version - I'm gonna take it every chance I get.
I dropped it in my mod as it was entirely new.
I'm compiling from a fork of upstream. Github is here [github.com]. Let me know if you want to knock heads on anything.
It should be easier now to list mods as depedancies with the new about.xml system too.
https://steamcommunity.com/sharedfiles/filedetails/?id=2006727854
Hope you could work with that because i love those bodies and weapons storages ;-)
Who are we kidding?! This is Rimworld, no one should be too attached to anything that's just going to be shot off or torn up!
Anyway there is no current ES / ESE building that allows bodyparts. Somebody did float an idea to make an Organ Bank or Prosthetics Rack a while ago.
Unfortunately, unless it's a basic building comp (like preventDeteriorationOnTop) ES-based buildings can't do anything special (like preventing corpses from rotting).