Portal 2

Portal 2

Your Favorite Companion
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Fuku Yamama Nov 12, 2017 @ 8:43pm 
A particularly heartwarming Companion map. Thank you, Sants Claus!
Hetzå Jan 8, 2017 @ 4:47pm 
Played in 2013 but commenting it in 2017 (genius). I want to say, Its the best companion map what I played ever. Thank you! :happymeat: :ss13ok:
SpielSatzFail Feb 15, 2016 @ 6:08pm 
I have two notes here...
1. I'd like to see where the cube goes when you throw it in the blue tractor beam for opening the maze room.
2. In the maze room, the button's indicator line that leads to the beam bringing in the cube is crap as it only confuses the player. Try a symbol or leave it away since the player pushes the button either way to see what happens :-)
kryptxc May 31, 2015 @ 7:49pm 
Loved the map. The end at the lazers i thought I was going to die, and my companion cube saved me. Nice job :)
40ozKilla Feb 17, 2015 @ 10:43pm 
Nice job. Probably the best companion cube map I've played so far. Thumbs up.
Petutski Oct 9, 2014 @ 6:26pm 
OH... very sneaky... Great map! Thanks!
wilson0008 Aug 16, 2014 @ 8:08pm 
I usually reserve thumbs up for challenging maps (which it wasn't), but your bouncing cubes at the end won me over. Wish there were more. Maybe a larger room with a hundred cubes and faith plates everywhere, bouncing in a crazy circuit? Thanks.
Wildebur Mar 31, 2014 @ 3:07pm 
Wildebur Mar 31, 2014 @ 3:06pm 
Holy crap I don't know if this was intentional but throughout the chamber I was trying to get me and the cube away from GLaDOS after he almost got incenerated in the first game so when I had to leave him behind I almost cried and literaly sad a two-minuite goodbye to the thing...
dj3 Nov 12, 2013 @ 4:25am 
nice but some things could be better or better left out of this map
Stagger Lee Aug 18, 2013 @ 4:35pm 
Fun and cool ideas.
piotr_mil Jul 7, 2013 @ 9:46am 
That was a really good map! Most puzzle s were very clever, and I nearly destroyed the cube by the very end! Too bad the last chamber, with the bouncing cubes was just for visuals, I'd like to see a puzzle with this element incorporated. .
Silly Jun 30, 2013 @ 8:06pm 
My cube fell into the goo. :(
PsychoBR Jun 30, 2013 @ 10:10am 
Awesome puzzle. Very funny. Thanks. I had a little accident at the end of the map. But I voted was my fault. I voted positive. I recorded my gameplay (valve DEM file format): Download [dl.dropboxusercontent.com] . Comments inside video.

Turrets highly explosive. Handle with care
Strangelove Jun 27, 2013 @ 9:07am 
Nice work!
Atlas Jun 27, 2013 @ 8:57am 
I love Compaion Maps and this is a good one.. only thing that does need to be fixed is in the room that you use the buttons to move the cube through the overhead maze. You can portal up into the maze and just walk to the cube instead.. You can fix it by just making the ceiling non portalable.
vladce Tyran [CZ] Jun 27, 2013 @ 6:15am 
very funny :p2aperture:, good job :p2chell:
Akkadhalet Jun 26, 2013 @ 11:09pm 
Entertaining and the cube truly becomes a companion. good job.
jboggess1 Jun 26, 2013 @ 9:46pm 
STKing Jun 26, 2013 @ 8:04pm 
The Helicopter Guy Jun 26, 2013 @ 7:34pm 
very fun
Pipzle Jun 26, 2013 @ 1:37pm 
I loved the idea :)
Agnusso Jun 26, 2013 @ 12:13pm 
cheezy squeezy Jun 26, 2013 @ 2:19am 
Seems similar to my map where you carry the companion cube through the whole testchamber. http://steamcommunity.com/sharedfiles/filedetails/?id=155614593 Good job!
elementalstate Jun 25, 2013 @ 8:42pm 
Excellent. A true companion map.
CherryKnot Jun 25, 2013 @ 6:21pm 
Terrific! I loved it! Well done! I absolutely loved it!
Erithionis Jun 25, 2013 @ 1:46pm 
O_O losing companion cube=NOOOOOOOOOOOO!
th3gargoyl3 Jun 25, 2013 @ 1:10pm 
REALLY rather good!
LittleBigPancake Jun 25, 2013 @ 12:04pm 
Favorite map! Amazaing map and fun to try to beat as fast a possible.
il conte zio Jun 25, 2013 @ 6:44am 
Bayram Jun 25, 2013 @ 5:59am 
Pretty good, thumbs up! I nearly quit in the early rooms which were so very easy, but I'm glad I stuck with it. I found the light bridge to be unnecessary; I just used portals.

My escape-themed chamber, "The Oubliette", is large and quite difficult, with deadly traps:
http://steamcommunity.com/sharedfiles/filedetails/?id=140319013 . It is not for beginners.
BrunoGottlieb Jun 24, 2013 @ 5:34pm 
I like tests with the companion cube :)
Can you play my first hammer map? http://steamcommunity.com/sharedfiles/filedetails/?id=154497846
Core Jun 24, 2013 @ 10:53am 
Like this one)
ZAEROS Jun 24, 2013 @ 5:04am 
Great fun, The tractor maze was difficult untill I realised you could portal up there then much easier,really enjoyable map,Thank You.
Seravail Jun 24, 2013 @ 2:19am 
Nice puzzle, kudos. However, I seem to have found a small cheat, if you will. At the tractor maze thing, you can portal up to the ceiling and just run through the maze and grab the cube.

Other than that, one of the most creative puzzles I've ever played - good job!
Jubi Jun 23, 2013 @ 7:51pm 
LOVED it! The tractor maze was fun and creative. I completely forgot that the cube could go through the red lazer beams, so I took out the turrets using portals and was then stuck for a few minuets.
dinsdale Jun 23, 2013 @ 3:59pm 
Some very nice touches to this map -- the cubes at the end, and especially that the buttons help you move the cube by being on the correct side to move it to . Good map, thanks for making it!
Nieboszczyk Jun 23, 2013 @ 10:40am 
The best map I have played so far. Cleverly done! Try mines :)
Zorkii Jun 23, 2013 @ 4:28am 
XENOBANE Jun 22, 2013 @ 3:16pm 
Overall the map is great, the only place you will likely to get stuck is the fizzler field under the lazer; if you lost your cube there you won't be able to backtrack. Still it is a well designed map, great work!
ZneX Jun 22, 2013 @ 1:10pm 
Thumbs up... lost my cube once but found it!
Prinny Jun 22, 2013 @ 10:51am 
Tractor beam maze can be done without using tractor beam. The part after light bridge can be skipped entirely.

Nevertheless, good chamber
RectorRocks Jun 22, 2013 @ 1:19am 
Possible to get stuck at some times, but other than, pretty good map!
Here's my blindrun:

Thumbs up!
Thanks for mapping!
Cheers! :)
Siegmemer Jun 22, 2013 @ 12:42am 
good map, great ideas, but i found i could sort of cheat during the tractor beam maze
HeyGuyz Jun 21, 2013 @ 4:09pm 
hey creator if you make any more maps like this send them to me
Andi Jun 21, 2013 @ 3:20pm 
Excellent chamber, nice combination of elements with a nice design. Thumbs up.

Would you mind trying my newest chamber?
[NGD]Leroy the Savage Jun 21, 2013 @ 11:20am 
Nice test! I like these chambers where you use the Companion Cube all the way through it. Can't wait for your second one!
Got Drums Jun 21, 2013 @ 10:50am 
mr_Creepssss Jun 21, 2013 @ 8:09am 
make a second 1!!!
8MMW Jun 21, 2013 @ 3:46am 
That wa a good map. Some nice ideas, like walking over the starting point or paralell funnels. I also used a similar idea about button-steered funnel maze in my maps some time ago ( Funnel Joystick and Funnel Joystick + ). I think that map could especially benefit from BEEMOD, for example by placing autosave triggers after each room or by triggering turning off of the paralell funnels (so when you reach the end, funnels turn off and you fall down together with the cube, that would be a nice effect).
If you find some time, I'd be very thankful for any feedback on my maps, I'll surely look into your others :)