82 ratings
The Oubliette

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During an easy test, GLaDOS fizzles your cube and plunges you into a deep, dark dungeon with no way out. But then, a mysterious explosion opens the possibility of escape. You'll need to rescue a frankencube to help you and be alert for traps around every corner. For extra kudos, find the companion cube and take it to the exit.

Intended difficulty : Medium/Hard, not suitable for begineers. Playing time about 20 minutes. Note that in keeping with the story line, most rooms are deadly and many contain unexpected threats. Low lighting and lack of signage is intentional; it's a dungeon, after all!

Uses BEEmod for triggers, including autosave, but you don't need to install anything. Some changes using Hammer. Multiple solutions to some puzzles are possible, but please report any gross short-cuts or dead ends.
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mood3rd Apr 11 @ 4:11pm 
neat :)
Bayram  [author] Apr 11 @ 7:54am 
Thanks eversomuch for taking the time to give me the advice about backing up maps. But, actually, I have that all well under control. I have network-attached storage in the house and use a revision control system to save off a revision after each modification to the map, so I can go back and recover previous versions as well as the most recent one. I'm seriously into Hammer now, so my maps are actually in ...\Steam\SteamApps\common\Portal 2\sdk_content\maps. I also create PreFabs in ...\Steam\SteamApps\common\Portal 2\bin\Prefabs. My next map will be Hammer-from-scratch and is based on a puzzle by Brave.
mood3rd Apr 6 @ 11:18am 
yes difficulty is relative.
thankyou for the extra BEEMOD info.
so did you know if your harddrive dies or you install a new operating system, or get a new pc.
steam will restore all your portal files & progress, EXEPT your maps.
so if your not already backing up your maps.
I suggest backing them up to a external drive.
the path for your maps / puzzles are:
path to portal 2 maps on a windows 7 home premium 64 bit pc.
start / computer / C drive (or which ever one your operating system is on) /program files (x86) / steam / steam apps / common / portal 2 / portal 2 / puzzles.
then if the worst happens, install steam & portal 2.
then use the path to find puzzles. then replace it with your backup.
in the editor, they will appear like new default maps.
just click build, to see your masterpiece's
Bayram  [author] Apr 6 @ 5:27am 
mood3rd, thanks for playing and the thumbs up! I think the puzzles that people find difficult are different for everyone. The trouble with this map is that when a puzzle is hard to solve you keep dying because GLaDOS is trying to kill you. Regarding BEEMOD (the original one), you can use most of the stuff without needing the player to install anything. Thanks again!
mood3rd Apr 1 @ 1:56pm 
great adventure.
the only negative is in the room / deathtrap, where the cube funels up to the button
& turns the light bridge off.
I did not see the way out for ages.
I thought I was looking at more non-portable tiles.
had fun.
the beemod without me needing to install anything, is good.
I took the companion cube to the exit, but weighted cube there waiting.
well thought out.
thumbs up
Bayram  [author] Mar 16 @ 4:54am 
Thanks, daloboy, for playing and the thumbs up. I'm glad that you enjoyed the traps. I will subscribe to your suggested map and play soon.
daloboy Mar 15 @ 7:37pm 
Hi Bayram! What a adventure! Liked that there's traps at every corner but autosave just before! Thank you for that. Had fun!
Here's one of mine. Thanks.
Bayram  [author] Mar 15 @ 1:54pm 
OK, will do. I'm making good progress on my Hammer-from-scratch version of your map "Interface". The original chamber has been in place for weeks. Now I'm working on making it accessible to less skilled players (various things happen to make puzzles easier to execute) and to people who have more difficulty solving puzzles when they can't see all the elements (you can tour the observation rooms). The last step is to add practice chambers to basically give away the solution to the most inexperiences players.
Brave Mar 15 @ 9:02am 
Hi Bayram, I made another new map and then edited using hammer, when you find the time check it out and let me know what you think...thanks!
I also noticed you've been spending a lot of time in Portal 2 authoring tools, so i'll be looking forward to your next map.
Brave Mar 3 @ 1:51pm 
Sup Bayram, I made a new map using "hammer," the chamber is called The exit plan
Note: if you've subscribed to it already, I had to make a small update!
I also added a hint if needed.