96 ratings
The Oubliette

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During an easy test, GLaDOS fizzles your cube and plunges you into a deep, dark dungeon with no way out. But then, a mysterious explosion opens the possibility of escape. You'll need to rescue a frankencube to help you and be alert for traps around every corner. For extra kudos, find the companion cube and take it to the exit.

Intended difficulty : Medium/Hard, not suitable for begineers. Playing time about 20 minutes. Note that in keeping with the story line, most rooms are deadly and many contain unexpected threats. Low lighting and lack of signage is intentional; it's a dungeon, after all!

Uses BEEmod for triggers, including autosave, but you don't need to install anything. Some changes using Hammer. Multiple solutions to some puzzles are possible, but please report any gross short-cuts or dead ends.
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Talisac 21 hours ago 
liked the "story", thumbs up. As far as I'm concerned, it wasn't "hard" (neither medium), but that doesn't mean it was bad ^^'

Few things:
- strange "light" bugs: some models look very bright, I don't think it was intended (It's like when you preview with BEEmod, skipping lighting);
- I felt like shortcuting all the puzzle, that was quite weird: in the room with vertical bridge blocking the way, after using gels (clever use of orange gel btw, I don't know if i was supposed to use blue gel for the jump above goo), I went up and got the cube without using gel, jump or something.. Just with portals and light-bridge. In large room with 2 cubes/goo/funnels/jumps, I didn't need a cube, and didn't press the button.

Bayram  [author] Aug 18 @ 4:34am 
vioray : Thanks for playing and your comment; that was just the feeling I was hoping to create!
vioray Aug 17 @ 12:53pm 
now that was pretty impressive. a few of the puzzles took a bit of figuring out and it really felt like GLaDOS was doing her damnedest to kill me. very fun level
Bayram  [author] Aug 15 @ 10:19am 
oppoi : Thanks for playing, glad you liked it!
oppoi Aug 15 @ 7:00am 
That gave me the joy and excitement.
very fun!
Polux Jul 28 @ 8:17am 
Nothing to say except to salute the work..
Really good job, it was very fun.
mood3rd Apr 11 @ 4:11pm 
neat :)
Bayram  [author] Apr 11 @ 7:54am 
Thanks eversomuch for taking the time to give me the advice about backing up maps. But, actually, I have that all well under control. I have network-attached storage in the house and use a revision control system to save off a revision after each modification to the map, so I can go back and recover previous versions as well as the most recent one. I'm seriously into Hammer now, so my maps are actually in ...\Steam\SteamApps\common\Portal 2\sdk_content\maps. I also create PreFabs in ...\Steam\SteamApps\common\Portal 2\bin\Prefabs. My next map will be Hammer-from-scratch and is based on a puzzle by Brave.
mood3rd Apr 6 @ 11:18am 
yes difficulty is relative.
thankyou for the extra BEEMOD info.
so did you know if your harddrive dies or you install a new operating system, or get a new pc.
steam will restore all your portal files & progress, EXEPT your maps.
so if your not already backing up your maps.
I suggest backing them up to a external drive.
the path for your maps / puzzles are:
path to portal 2 maps on a windows 7 home premium 64 bit pc.
start / computer / C drive (or which ever one your operating system is on) /program files (x86) / steam / steam apps / common / portal 2 / portal 2 / puzzles.
then if the worst happens, install steam & portal 2.
then use the path to find puzzles. then replace it with your backup.
in the editor, they will appear like new default maps.
just click build, to see your masterpiece's
Bayram  [author] Apr 6 @ 5:27am 
mood3rd, thanks for playing and the thumbs up! I think the puzzles that people find difficult are different for everyone. The trouble with this map is that when a puzzle is hard to solve you keep dying because GLaDOS is trying to kill you. Regarding BEEMOD (the original one), you can use most of the stuff without needing the player to install anything. Thanks again!