102 ratings
The Oubliette
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Description
During an easy test, GLaDOS fizzles your cube and plunges you into a deep, dark dungeon with no way out. But then, a mysterious explosion opens the possibility of escape. You'll need to rescue a frankencube to help you and be alert for traps around every corner. For extra kudos, find the companion cube and take it to the exit.

Intended difficulty : Medium/Hard, not suitable for begineers. Playing time about 20 minutes. Note that in keeping with the story line, most rooms are deadly and many contain unexpected threats. Low lighting and lack of signage is intentional; it's a dungeon, after all!

Uses BEEmod for triggers, including autosave, but you don't need to install anything. Some changes using Hammer. Multiple solutions to some puzzles are possible, but please report any gross short-cuts or dead ends.
157 Comments
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Bayram  [author] Sep 27 @ 5:04pm 
I figured that by the "ultimate exploit" you meant getting to the exit without falling down into the dungeon. Very nice work! It isn't really an exploit though, unless you think of it as exploiting my failure to block that short-cut. It's something anyone could do if they have the smarts and skill and it doesn't exploit any "bugs" in the game. Thanks for recording the demo.
Uglee Sep 24 @ 6:10am 
You're welcome. Tell me how you liked my solution :)
Bayram  [author] Sep 23 @ 8:15pm 
Uglee : I'm very flattered by the mere mention of "Mevious maps" in a comment on one of my maps, but I'm under no impression that my maps can compare in any way. I'm always interested in unintended solutions. I have retrieved your demo and will take a look when I can find some free time. Thanks for playing and your comment.
Uglee Sep 23 @ 7:13am 
So after playing all Mevious maps, I gave your map another go to find the ultimate exploit. I think I found it. Here you go: https://www.dropbox.com/s/12gw8rykajdwfpg/Oubliette_exploit.dem?dl=0
Talisac Aug 19 @ 10:24am 
liked the "story", thumbs up. As far as I'm concerned, it wasn't "hard" (neither medium), but that doesn't mean it was bad ^^'

Few things:
- strange "light" bugs: some models look very bright, I don't think it was intended (It's like when you preview with BEEmod, skipping lighting);
- I felt like shortcuting all the puzzle, that was quite weird: in the room with vertical bridge blocking the way, after using gels (clever use of orange gel btw, I don't know if i was supposed to use blue gel for the jump above goo), I went up and got the cube without using gel, jump or something.. Just with portals and light-bridge. In large room with 2 cubes/goo/funnels/jumps, I didn't need a cube, and didn't press the button.

Bayram  [author] Aug 18 @ 4:34am 
vioray : Thanks for playing and your comment; that was just the feeling I was hoping to create!
vioray Aug 17 @ 12:53pm 
now that was pretty impressive. a few of the puzzles took a bit of figuring out and it really felt like GLaDOS was doing her damnedest to kill me. very fun level
Bayram  [author] Aug 15 @ 10:19am 
oppoi : Thanks for playing, glad you liked it!
oppoi Aug 15 @ 7:00am 
That gave me the joy and excitement.
very fun!
Polux Jul 28 @ 8:17am 
Nothing to say except to salute the work..
Really good job, it was very fun.