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The 1.1 download can be found here
https://steamcommunity.com/sharedfiles/filedetails/?id=2039219077
Secondly, I doubt you intended to come across this way, but your question *can* come across as presumptuous and entitled considering modders such as Thom here do this work for free in their spare time and probably don't have the time or patience to answer vague questions like that from random strangers in the comments section such as yourself :) If you are truly interested in modding, there are some resources available online, and you can probably look at the source code for some of the recently-updated mods out there now too. Either way, you're not likely to going to get a detailed list of source code changes like that without decompiling the game and taking a look for yourself.
Are you planing to update your mod for the 1.1 version, please?
Would you consider settling on a permanent name on your About file? Thank you very much.
1. Rough stone ground/floors now have a beauty of 1 instead of -1
2. Rock rubble has a beauty of 0 instead of -4
3. Added beauty of 1 for grass, tall grass and bushes
(1) Rough stone ground/floors with a beauty of 1 removes the incentive for using the [Smooth surface] order or for man-made flooring.
(2) Rock rubble is just that: rubble. It's literally a pile of rock dust and broken rocks. It should definitely have a penalty. Otherwise, where's the incentive to clean it up?
(3) While I can see the benefit of having it 1, I still think grass and tall grass should be 0
Keep in mind: By default, Dandelions have a beauty of just 4, Clivia (flowering plant) only has a beauty of 2, and Agave has a beauty of 0. Why should rough stone, grass or tall grass have a beauty greater than Agave?
Or which RimCuisine basic plants have beauty values that probably shouldn't like vanilla's don't?
But now the RimCuisine harvestable non-tree plants have 2 beauty and the vanilla ones don't, which is a bit weird. ;)
https://steamcommunity.com/workshop/filedetails/discussion/1530259312/1639794651166903313/
since it is a direct rip of the below mentioned Impassable Chest-deep Water mod with minimal alterations, therefore having an identical name in about.xml.
Probably a happy accident.
It's always the "small" things like this that add to my most memorable play throughs, and I am eager to check out the results this week-end in my next one.
I would be happy to send you a small tip if you could direct me to your https://ko-fi.com/ account (or equivalent, no PayPal please).
Version 2.0 notes:
By request, I increased water's beauty as follows:
- Shallow water: 1
- Moving shallow water: 1
- Deep water: 15
- Shallow ocean water: 5
- Deep ocean water: 25
Added Crunchy Duck's support for the "Impassable Chest-deep Water" mod
- If the mod is being used, then Chest-Deep Moving Water has a beauty of 15.
- If not, then it has a beauty of 5
Thanks to Crunchy Duck and Oken for their work on this
Thank you for creating and sharing this mod in any case.
Would you have any problem with someone rebalancing and reuploading your mod? With credit, of course