Crusader Kings II

Crusader Kings II

Byakugan and Sharingan - Ancestors
189 Comments
{SquaD} Ermias Riemann Feb 6, 2024 @ 4:12am 
no work mod
bigluce Jan 31, 2023 @ 9:07pm 
love the idea, i just cant get the game play because it needs an update
Aries Mar 8, 2022 @ 12:38pm 
Looked through the code because I was curious how to get certain traits so I'll post my findings to save others time.
As of 3/8/22
The only possible traits to earn naturally are: sharingan, mangeyko_sharingan, byakugan, and rinnegan.
Additional traits are in the mod but you need to console them in if you want them: tenseigan, eternal_mangekyo_sharingan, and jogan (looks incomplete, doesn't do anything).
Additional random facts: Inheritance chance for byakugan and sharingan is 7% and 15% (one parent vs both), inheritance chance for rinnegan is comically small 0.0001%- you basically have to use console. mangeyko_sharingan is indeed earned through an event chain as per the mod description.
OmegaJasir Jan 23, 2022 @ 12:02am 
♥♥♥♥♥♥♥ susanoo and like rival calns ♥♥♥♥ wwould be lit for the jade dragon or whatever its called dlc
mohzamba Jan 9, 2022 @ 12:00pm 
Does this work with HIP?
Historical_alliance Sep 12, 2021 @ 9:02pm 
Um why is it impossible for anyone to get the byakugan or sharingan. I had like 30 kids with khalga and I have not gotten the trait for any kids..
Silver Felyne Jul 15, 2021 @ 6:02pm 
Great mod, I love to try to breed these into my dynasty, but...
Would it be too much to ask for the Dual-Bloodline penalty to be toned down or the chance of surviving to be improved?
As it stands, you have a 99.9999% chance of just dying instantly at the age of 16.
A player would have to have roughly 1500 children per year to get a Rinnegan by 1453 if they start in 769.
The Over-Dramatic Jester Jun 4, 2021 @ 6:33pm 
how do you get a eternal mangkeyo
Thunder Blumpkin Apr 23, 2021 @ 9:34pm 
my mod is not working?
Panzerkampfwagen Tiger Ausf. E Jan 8, 2021 @ 10:34pm 
Nice, keep up the good work!
Cafecito.Con.Miel  [author] Jan 8, 2021 @ 10:22pm 
Yes
Panzerkampfwagen Tiger Ausf. E Jan 8, 2021 @ 7:56am 
Still developing this mod even with CK3 out now?
1-800-ThroatClog Jul 11, 2020 @ 12:22am 
whats the event code for this for event?
lanypop Jun 20, 2020 @ 4:36pm 
Ye lol all my wives died. Do you guys why other families don't spawn with the bloodlines or have sharingan?
Ecletus Jun 20, 2020 @ 6:49am 
Is there a particular reason this mod makes the bubonic plague start day 1?
Noblesse Jun 13, 2020 @ 2:33pm 
the Byakugan and Sharingan users dont spawn for me in shattered world :/
Black Llama™ Jun 9, 2020 @ 10:06am 
How do i up the rate in which I and the AI can develop the dojutsu?
Caincrusher Jun 7, 2020 @ 4:14pm 
this mod sounds so cool looking forward to trying it out
Rave Pathfinder. Jun 1, 2020 @ 4:30pm 
Also Inbred characters with both lineages just die and once come of age become blind instantly
Augustonian Jun 1, 2020 @ 1:50pm 
Great Mod ive been having a lot of fun its become a mandatory for me
Rave Pathfinder. Jun 1, 2020 @ 1:42pm 
So i'm basically

have the traits of saryan lineage and nidus lineage all in one character
Ive been kin slaying every other generation. BUT no luck so im wondering if i have to wait in till that event happens to kill someone or i can trigger it for being too cruel?
One May 14, 2020 @ 10:41am 
I really hope you make a ck3 version when that game is out I LOVE this mod!
VileKai May 14, 2020 @ 9:44am 
why would you make a the black death appear at the beginning of the game this is really bad for tribes and i end up having to restart countless times
Iustitia Apr 21, 2020 @ 2:49pm 
@KhalO 4.08 BETA 6 for v3.2.1
Cafecito.Con.Miel  [author] Apr 20, 2020 @ 8:57pm 
Hi @Iustitia, what version of Ck+ do you use?
Iustitia Apr 20, 2020 @ 3:11pm 
@KhalO Any news ? I dont want to bother you but I really like your mod. Its the Second most important mod for me and since I cant play it with CK+ I kinda dont know what to do >.<

If it helps. I tried to see what is wrong and your mod works perfectly fine on vanilla. And it works fine even with many mods, except overhauls one like CK+.
Iustitia Apr 16, 2020 @ 10:04pm 
[21:45:59][gui_editor.cpp:699]: gui/crash_reporter.gui:95 - Widget (id '2875') has not been destroyed
[21:45:59][gui_editor.cpp:699]: gui/crash_reporter.gui:55 - Widget (id '2846') has not been destroyed
[21:45:59][gui_editor.cpp:699]: gui/defaults.gui:24 - Widget (id '2909') has not been destroyed
[21:45:59][gui_editor.cpp:699]: gui/defaults.gui:24 - Widget (id '2909') has not been destroyed
[21:45:59][gui_editor.cpp:699]: gui/crash_reporter.gui:85 - Widget (id '2868') has not been destroyed
[21:45:59][gui_editor.cpp:699]: gui/crash_reporter.gui:76 - Widget (id '2861') has not been destroyed
[21:45:59][gui_editor.cpp:699]: gui/crash_reporter.gui:113 - Widget (id '2889') has not been destroyed

I play it with the Ck+ mod and with some others.
Btw I have some question regarding your mod. Is there a reason why there is no Religion Head or no Holy Orders ?
Iustitia Apr 16, 2020 @ 10:04pm 
[21:45:58][pdx_data_factory.cpp:775]: Could not find function for 'NotEqualTo_int32' in 'NotEqualTo_int32(SaveDialog.SavableCount, '(int32)1')'
[21:45:58][pdx_data_factory.cpp:596]: Failed converting statement for 'NotEqualTo_int32(SaveDialog.SavableCount, '(int32)1')'
[21:45:58][pdx_gui_factory.cpp:979]: gui/tools/save_dialog.gui:265 - Failed parsing data statement 'NotEqualTo_int32(SaveDialog.SavableCount, '(int32)1')' for property 'visible'(774)
[21:45:59][gui_editor.cpp:699]: gui/crash_reporter.gui:104 - Widget (id '2882') has not been destroyed
[21:45:59][gui_editor.cpp:699]: gui/crash_reporter.gui:41 - Widget (id '2835') has not been destroyed
[21:45:59][gui_editor.cpp:699]: gui/crash_reporter.gui:69 - Widget (id '2856') has not been destroyed
Iustitia Apr 16, 2020 @ 10:04pm 
[21:45:58][pdx_data_factory.cpp:775]: Could not find function for 'NotEqualTo_int32' in 'NotEqualTo_int32(SaveDialog.SavableCount, '(int32)1')'
[21:45:58][pdx_data_factory.cpp:596]: Failed converting statement for 'NotEqualTo_int32(SaveDialog.SavableCount, '(int32)1')'
[21:45:58][pdx_gui_factory.cpp:979]: gui/tools/save_dialog.gui:38 - Failed parsing data statement 'NotEqualTo_int32(SaveDialog.SavableCount, '(int32)1')' for property 'visible'(774)
Cafecito.Con.Miel  [author] Apr 16, 2020 @ 5:38pm 
Hi @Iustitia. Can you check the error.log? So I can work on a fix
Iustitia Apr 16, 2020 @ 1:30am 
I get crashes again within one year. Didint it was fixed in the last patch ?
Ryfi Apr 13, 2020 @ 6:14pm 
working?
Cafecito.Con.Miel  [author] Apr 6, 2020 @ 10:58am 
Hi @Ocelot, you can run the initial event from your game console: ACS.00001. It will generate the characters
Church Apr 4, 2020 @ 10:55pm 
please include a changelog with each update
Ocelot Apr 4, 2020 @ 5:11am 
well i cant find vee or khalga in game and cant add those using customiser too
Cafecito.Con.Miel  [author] Apr 3, 2020 @ 4:02pm 
Hi @Ocelot, they are locked from the customizer
Ocelot Apr 2, 2020 @ 3:25am 
why cant i get the traits from charachter customiser
Cafecito.Con.Miel  [author] Mar 29, 2020 @ 3:46pm 
Yes, I just update the broken event chain
Big D OG Mar 29, 2020 @ 2:44pm 
I don't think this mod is working. Can't seem to find Vee or Khalga anywhere ingame
Cafecito.Con.Miel  [author] Mar 29, 2020 @ 12:41pm 
Yes, open a discution. I believe I must write a compatibility patch in order to get it work
SilverLilac Mar 28, 2020 @ 10:22pm 
Well that didn't work. Is there any way to condense this so that it doesn't take up a page of comments?
SilverLilac Mar 28, 2020 @ 9:03pm 
I think I'm going to try manually deleting/unsubscribing everything before restarting and resubscribing.
SilverLilac Mar 28, 2020 @ 8:30pm 
2.1
SilverLilac Mar 28, 2020 @ 8:28pm 
Though I can't even get it to work in the normal game.
SilverLilac Mar 28, 2020 @ 8:28pm 
@KhalO The AGOT mod?
Cafecito.Con.Miel  [author] Mar 28, 2020 @ 7:54pm 
@SilverLilac what version of mod are you in use
Cafecito.Con.Miel  [author] Mar 28, 2020 @ 7:29pm 
Hi @SilverLilac , I'll install the AGOT mod and test
SilverLilac Mar 28, 2020 @ 7:12pm 
With every combination of trial and error while testing for anything to work I used a new game for each.
SilverLilac Mar 28, 2020 @ 7:08pm 
So I'm not sure if it's the steam update or the mod update, but I cannot get it to run anymore. Before the update(s) I was playing this on the AGOT mod, but now I can't even get it to work on the normal game without any other active mods or DLC. I've gone through every version/beta as well.
Cafecito.Con.Miel  [author] Mar 27, 2020 @ 12:37am 
Fixed flag problems