Crusader Kings II

Crusader Kings II

Byakugan and Sharingan - Ancestors
189 kommentarer
{SquaD} Ermias Riemann 6. feb. 2024 kl. 4:12 
no work mod
bigluce 31. jan. 2023 kl. 21:07 
love the idea, i just cant get the game play because it needs an update
Aries 8. mar. 2022 kl. 12:38 
Looked through the code because I was curious how to get certain traits so I'll post my findings to save others time.
As of 3/8/22
The only possible traits to earn naturally are: sharingan, mangeyko_sharingan, byakugan, and rinnegan.
Additional traits are in the mod but you need to console them in if you want them: tenseigan, eternal_mangekyo_sharingan, and jogan (looks incomplete, doesn't do anything).
Additional random facts: Inheritance chance for byakugan and sharingan is 7% and 15% (one parent vs both), inheritance chance for rinnegan is comically small 0.0001%- you basically have to use console. mangeyko_sharingan is indeed earned through an event chain as per the mod description.
OmegaJasir 23. jan. 2022 kl. 0:02 
♥♥♥♥♥♥♥ susanoo and like rival calns ♥♥♥♥ wwould be lit for the jade dragon or whatever its called dlc
mohzamba 9. jan. 2022 kl. 12:00 
Does this work with HIP?
Historical_alliance 12. sep. 2021 kl. 21:02 
Um why is it impossible for anyone to get the byakugan or sharingan. I had like 30 kids with khalga and I have not gotten the trait for any kids..
Silver Felyne 15. juli 2021 kl. 18:02 
Great mod, I love to try to breed these into my dynasty, but...
Would it be too much to ask for the Dual-Bloodline penalty to be toned down or the chance of surviving to be improved?
As it stands, you have a 99.9999% chance of just dying instantly at the age of 16.
A player would have to have roughly 1500 children per year to get a Rinnegan by 1453 if they start in 769.
The Over-Dramatic Jester 4. juni 2021 kl. 18:33 
how do you get a eternal mangkeyo
Thunder Blumpkin 23. apr. 2021 kl. 21:34 
my mod is not working?
Panzerkampfwagen Tiger Ausf. E 8. jan. 2021 kl. 22:34 
Nice, keep up the good work!
Cafecito.Con.Miel  [ophavsmand] 8. jan. 2021 kl. 22:22 
Yes
Panzerkampfwagen Tiger Ausf. E 8. jan. 2021 kl. 7:56 
Still developing this mod even with CK3 out now?
1-800-ThroatClog 11. juli 2020 kl. 0:22 
whats the event code for this for event?
lanypop 20. juni 2020 kl. 16:36 
Ye lol all my wives died. Do you guys why other families don't spawn with the bloodlines or have sharingan?
Ecletus 20. juni 2020 kl. 6:49 
Is there a particular reason this mod makes the bubonic plague start day 1?
Noblesse 13. juni 2020 kl. 14:33 
the Byakugan and Sharingan users dont spawn for me in shattered world :/
Black Llama™ 9. juni 2020 kl. 10:06 
How do i up the rate in which I and the AI can develop the dojutsu?
Caincrusher 7. juni 2020 kl. 16:14 
this mod sounds so cool looking forward to trying it out
Rave Pathfinder. 1. juni 2020 kl. 16:30 
Also Inbred characters with both lineages just die and once come of age become blind instantly
Augustonian 1. juni 2020 kl. 13:50 
Great Mod ive been having a lot of fun its become a mandatory for me
Rave Pathfinder. 1. juni 2020 kl. 13:42 
So i'm basically

have the traits of saryan lineage and nidus lineage all in one character
Ive been kin slaying every other generation. BUT no luck so im wondering if i have to wait in till that event happens to kill someone or i can trigger it for being too cruel?
One 14. maj 2020 kl. 10:41 
I really hope you make a ck3 version when that game is out I LOVE this mod!
VileKai 14. maj 2020 kl. 9:44 
why would you make a the black death appear at the beginning of the game this is really bad for tribes and i end up having to restart countless times
Iustitia 21. apr. 2020 kl. 14:49 
@KhalO 4.08 BETA 6 for v3.2.1
Cafecito.Con.Miel  [ophavsmand] 20. apr. 2020 kl. 20:57 
Hi @Iustitia, what version of Ck+ do you use?
Iustitia 20. apr. 2020 kl. 15:11 
@KhalO Any news ? I dont want to bother you but I really like your mod. Its the Second most important mod for me and since I cant play it with CK+ I kinda dont know what to do >.<

If it helps. I tried to see what is wrong and your mod works perfectly fine on vanilla. And it works fine even with many mods, except overhauls one like CK+.
Iustitia 16. apr. 2020 kl. 22:04 
[21:45:59][gui_editor.cpp:699]: gui/crash_reporter.gui:95 - Widget (id '2875') has not been destroyed
[21:45:59][gui_editor.cpp:699]: gui/crash_reporter.gui:55 - Widget (id '2846') has not been destroyed
[21:45:59][gui_editor.cpp:699]: gui/defaults.gui:24 - Widget (id '2909') has not been destroyed
[21:45:59][gui_editor.cpp:699]: gui/defaults.gui:24 - Widget (id '2909') has not been destroyed
[21:45:59][gui_editor.cpp:699]: gui/crash_reporter.gui:85 - Widget (id '2868') has not been destroyed
[21:45:59][gui_editor.cpp:699]: gui/crash_reporter.gui:76 - Widget (id '2861') has not been destroyed
[21:45:59][gui_editor.cpp:699]: gui/crash_reporter.gui:113 - Widget (id '2889') has not been destroyed

I play it with the Ck+ mod and with some others.
Btw I have some question regarding your mod. Is there a reason why there is no Religion Head or no Holy Orders ?
Iustitia 16. apr. 2020 kl. 22:04 
[21:45:58][pdx_data_factory.cpp:775]: Could not find function for 'NotEqualTo_int32' in 'NotEqualTo_int32(SaveDialog.SavableCount, '(int32)1')'
[21:45:58][pdx_data_factory.cpp:596]: Failed converting statement for 'NotEqualTo_int32(SaveDialog.SavableCount, '(int32)1')'
[21:45:58][pdx_gui_factory.cpp:979]: gui/tools/save_dialog.gui:265 - Failed parsing data statement 'NotEqualTo_int32(SaveDialog.SavableCount, '(int32)1')' for property 'visible'(774)
[21:45:59][gui_editor.cpp:699]: gui/crash_reporter.gui:104 - Widget (id '2882') has not been destroyed
[21:45:59][gui_editor.cpp:699]: gui/crash_reporter.gui:41 - Widget (id '2835') has not been destroyed
[21:45:59][gui_editor.cpp:699]: gui/crash_reporter.gui:69 - Widget (id '2856') has not been destroyed
Iustitia 16. apr. 2020 kl. 22:04 
[21:45:58][pdx_data_factory.cpp:775]: Could not find function for 'NotEqualTo_int32' in 'NotEqualTo_int32(SaveDialog.SavableCount, '(int32)1')'
[21:45:58][pdx_data_factory.cpp:596]: Failed converting statement for 'NotEqualTo_int32(SaveDialog.SavableCount, '(int32)1')'
[21:45:58][pdx_gui_factory.cpp:979]: gui/tools/save_dialog.gui:38 - Failed parsing data statement 'NotEqualTo_int32(SaveDialog.SavableCount, '(int32)1')' for property 'visible'(774)
Cafecito.Con.Miel  [ophavsmand] 16. apr. 2020 kl. 17:38 
Hi @Iustitia. Can you check the error.log? So I can work on a fix
Iustitia 16. apr. 2020 kl. 1:30 
I get crashes again within one year. Didint it was fixed in the last patch ?
Ryfi 13. apr. 2020 kl. 18:14 
working?
Cafecito.Con.Miel  [ophavsmand] 6. apr. 2020 kl. 10:58 
Hi @Ocelot, you can run the initial event from your game console: ACS.00001. It will generate the characters
Church 4. apr. 2020 kl. 22:55 
please include a changelog with each update
Ocelot 4. apr. 2020 kl. 5:11 
well i cant find vee or khalga in game and cant add those using customiser too
Cafecito.Con.Miel  [ophavsmand] 3. apr. 2020 kl. 16:02 
Hi @Ocelot, they are locked from the customizer
Ocelot 2. apr. 2020 kl. 3:25 
why cant i get the traits from charachter customiser
Cafecito.Con.Miel  [ophavsmand] 29. mar. 2020 kl. 15:46 
Yes, I just update the broken event chain
Big D OG 29. mar. 2020 kl. 14:44 
I don't think this mod is working. Can't seem to find Vee or Khalga anywhere ingame
Cafecito.Con.Miel  [ophavsmand] 29. mar. 2020 kl. 12:41 
Yes, open a discution. I believe I must write a compatibility patch in order to get it work
SilverLilac 28. mar. 2020 kl. 22:22 
Well that didn't work. Is there any way to condense this so that it doesn't take up a page of comments?
SilverLilac 28. mar. 2020 kl. 21:03 
I think I'm going to try manually deleting/unsubscribing everything before restarting and resubscribing.
SilverLilac 28. mar. 2020 kl. 20:30 
2.1
SilverLilac 28. mar. 2020 kl. 20:28 
Though I can't even get it to work in the normal game.
SilverLilac 28. mar. 2020 kl. 20:28 
@KhalO The AGOT mod?
Cafecito.Con.Miel  [ophavsmand] 28. mar. 2020 kl. 19:54 
@SilverLilac what version of mod are you in use
Cafecito.Con.Miel  [ophavsmand] 28. mar. 2020 kl. 19:29 
Hi @SilverLilac , I'll install the AGOT mod and test
SilverLilac 28. mar. 2020 kl. 19:12 
With every combination of trial and error while testing for anything to work I used a new game for each.
SilverLilac 28. mar. 2020 kl. 19:08 
So I'm not sure if it's the steam update or the mod update, but I cannot get it to run anymore. Before the update(s) I was playing this on the AGOT mod, but now I can't even get it to work on the normal game without any other active mods or DLC. I've gone through every version/beta as well.
Cafecito.Con.Miel  [ophavsmand] 27. mar. 2020 kl. 0:37 
Fixed flag problems