XCOM 2
[WOTC] Iridar's Autopistol Overhaul
148 Comments
Neot Mar 4 @ 6:55am 
does the upgrade slot works? In my game it doesnt show up.
That1Gamer Feb 22 @ 5:47pm 
how can I add the reaction shot ability to this? I know where the ini is but i just need the code
Iridar  [author] Jan 25 @ 8:35pm 
No, that fix has been integrated into Highlander.
Ironmonk Jan 25 @ 8:33pm 
Is "[WotC] Weapon Fixes" still needed for this mod?
Epsilon-11 Nov 24, 2024 @ 3:11am 
@Lyserus Use faction heroes sitrep instead of resistance heroes incursion as it is more compatible with most mods.
Lebowskichild Nov 23, 2024 @ 3:59am 
Ironmonk 25 Aug, 2021 @ 8:03am
Same problem here... and if you both are using Covert Infiltration, then that is the problem.

Starting a new game with CI (and dependencies) deactivated, the modded autopistol stats worked.

So, I guess we need either native support or a compatibility patch for both mods to work.


Could anyone confirm that Covert Infiltration conflicts with this mod? I can't see where CI or any of it's dependencies alter the Autopistol's stats. Only the individual build.
Iridar  [author] Sep 24, 2024 @ 6:18am 
I don't think so
Lyserus Sep 24, 2024 @ 6:16am 
You wouldn't believe :steamfacepalm: for some reason this mod "Resistance Heroes Incursion Sitrep" caused the issue, I run it with vanilla (only PrimarySecondary and prereqs) and my full mod list, as long as this mod is active, the primary autopistol is gone.

Removing this mod has made the primary autopistol shown on new test saves, but still my old save that started before having this mod still won't have it, is there some technology/breakthrough that I can give myself via console?
Iridar  [author] Sep 24, 2024 @ 3:06am 
> I wonder is that a problem with Primary secondaries mod itself?
Most likely.
Lyserus Sep 24, 2024 @ 1:52am 
Hmm now looking at it I don't think I ever seen autopistol as a primary weapon in the primary slot, even the "unable to use" kind.
I wonder is that a problem with Primary secondaries mod itself?
Lyserus Sep 23, 2024 @ 10:59pm 
Hi Iridar, thanks for the mod and love the concept!

One little thing tho, I have a mod class that has primary pistol only (Hactivist, primary pistol and secondary gremlin)

This mod doesn't seem to add primary autopistol for this class automatically (other classes with secondary pistol have the secondary autopistol just fine)

I wanted to add the primary autopistol myself, but using "autopistol" or "sidearm" for the primary slot didn't seem to do anything, did I do something wrong?
Iridar  [author] Sep 1, 2024 @ 1:24am 
Да он в общем-то никогда не был прям обязателен, не хочешь - не используй.
northwolfteam Sep 1, 2024 @ 12:04am 
@Iridar
В ветке ты писал, что [WotC] Weapon Fixes
Highlander version v1.28.0 (current BETA Highlander: https://steamcommunity.com/sharedfiles/filedetails/?id=1796402257) integrates most fixes from this mod.
Мод [WotC] Weapon Fixes всё ещё обязателен?
Iridar  [author] Aug 21, 2024 @ 4:08pm 
Wait, by "upgrade" you meant installing weapon upgrades? I thought you were talking about upgrading weapons to the next tier in engineering.

In order to install weapon upgrades on secondary weapons, you need a UI mod like Mod Everything Reloaded.
allegro.rubato Aug 21, 2024 @ 3:03pm 
I understand that, what I'm trying to say is that the menu to upgrade my pistols is not available when trying to access it from a Templar. I worry that this means I might have been doing something wrong regarding my configurations and/or mods combination. Maybe something is in conflict, maybe it's because I'm adding them mid-campaign, or maybe neither. I don't know how this mod is supposed to work, so I guess my question would be if this behavior is expected.
Iridar  [author] Aug 20, 2024 @ 11:51pm 
There's no such thing as upgrading a particular weapon for a particular class. Autopistols for Templars are same as Autopistols as for any other class. Speaking your language, with this mod, upgrading pistols for Sharpshooters should upgrade autopistols for Templars too.
allegro.rubato Aug 20, 2024 @ 11:11pm 
It seems I can't upgrade neither autopistols nor pistols on my Templars (it says my weapons are not upgrade-able). I can only upgrade autopistols and pistols on other classes. Is there something I'm doing wrong?
Leokosta Jun 10, 2024 @ 3:48pm 
Ok, found a reply from Iridar and Tedster on a post on Reddit:
Iridar: If you mean the missing localization, it's a purely cosmetic issue, I think it's caused by Mod Jam lagging behind Template Master for one particular update.

Tedster: it's Armor Pierce, it's part of Kiruka's stuff related to Mod Jam, just has not updated to your Template Master changes since Kiruka has been busy IRL.

https://www.reddit.com/r/xcom2mods/comments/1839x14/lwotc_bugged_autopistol_attributes/
Leokosta Jun 10, 2024 @ 3:06pm 
Hi, Does anyone knows this error and if theres a fix ? Thank you

On equipping autopistol , on the infocard I get:

Damage 2-4
Critical Damage +1
Mobility -1
?INT?WOTCIRIDARTEMPLATEMASTER.HELP.? -2
kmanno May 5, 2024 @ 4:42am 
@Miku I have that question also. It appears that WIO will overwrite the weapon stats of this mod. WIO allows you to disable weapon categories such as sidearm which should solve the issue? The setting is in XComWOTC_APA_WeaponItemOverhaul.ini
Iridar  [author] May 4, 2024 @ 1:48pm 
I have no idea.
Miku May 4, 2024 @ 1:46pm 
How does this mod interact with weapon and item overhaul?
Iridar  [author] Apr 21, 2024 @ 5:11am 
Something else is patching them, like mentioned 5TWO.
MrCloista Apr 21, 2024 @ 3:48am 
I'm having an issue where the stats aren't being patched, any ideas?
Iridar  [author] Apr 20, 2024 @ 11:05am 
It doesn't.
DeBlue Apr 20, 2024 @ 9:49am 
I guess this doesn't work with Iridars five tier weapon overhaul mod? https://steamcommunity.com/sharedfiles/filedetails/?id=2406120902
turtledactyl Aug 24, 2023 @ 1:13pm 
This mod (with mod jam to make it compatible) fixes the broken LWOTC Templar autopistol animation somehow.
Dragonlord Jan 11, 2023 @ 2:12pm 
Okay the weirdest thing. If you install this mod and frost legion if you run it with CI overhaul you will get a warning for 2 autopistols not being buildable. Just telling you @Iridar if you care to delve into it since you are a CI player. Thanks for the mod.
Neko_oSensei Dec 28, 2022 @ 4:58pm 
Thanks, much appreciated!
Iridar  [author] Dec 28, 2022 @ 4:54pm 
@Neko_oSensei
Only primary weapons can be upgraded with base game UI.
You need one or both:
1. Mod Everything Reloaded to be able to put upgrades on any item in any slot.
2. robojumper's Squad Select with the Mod Config Menu option to show upgrade icons for more than just primary weapons.
Neko_oSensei Dec 28, 2022 @ 4:04pm 
The loadout screen still says that the autopistol can't be modded. Do I need to upgrade it to mag or plasma first? Or does it need to be set as a primary weapon?
Totsnuk Nov 27, 2022 @ 10:25am 
@✚ DarKeng I have the same issue.
KopoJb King Sep 9, 2022 @ 10:18am 
Но в у автора Mod Jam есть поддержка этого мода, правда потом в игре появляются два вида пистолетов, стандартные и из этого мода..что странно..
Iridar  [author] Aug 21, 2022 @ 7:34am 
This mod doesn't support LWOTC, so no, you don't need it for anything LWOTC.
Tacty Aug 21, 2022 @ 6:50am 
Iri, Do i need this mod to upgrade my AP in LWOTC?
Darkeng Aug 15, 2022 @ 2:00pm 
Aha! Found thats the problem (at least for me) - it conflict with [WOTC] Weapons and Items Overhaul. For some reasons project in engineering just do not appear with it

Edit: Well heck, research reward did appear and project in egineering, but mag autopistols were not added to Templars and other solders who use primary secondary. It probably nothing to do with this mod tho, but will try to find out thats the issue
Lux Manifestus Aug 13, 2022 @ 5:23pm 
Is anyone successfully using this with Covert Infiltration mod?
Darkeng Aug 13, 2022 @ 2:54pm 
Hmm, doesn't work for me for some reasons... and for some reasons I don't have autopistols researches/upgrades, it stays conventional
Jokerke Jun 30, 2022 @ 6:34am 
Oh well. I guess I can still use xskin to reskin pistols.
Iridar  [author] Jun 29, 2022 @ 7:45pm 
Maybe one day.
Jokerke Jun 29, 2022 @ 5:58pm 
So, I'm guessing Akimbo Class compatibility won't be happening, huh?
Iridar  [author] Apr 1, 2022 @ 10:04pm 
No.
OnyxLock Apr 1, 2022 @ 8:32pm 
Is this mod compatible with your 5 Tier Weapon Overhaul?
Rossocuore Mar 16, 2022 @ 1:37pm 
Thanks for replying, Iridar.
Iridar  [author] Mar 16, 2022 @ 11:40am 
1) I don't know, this mod adds upgrade slots, it's up to other mods to allow you to make use of them.
2) Primary autopistols do not have infinite ammo.
Rossocuore Mar 16, 2022 @ 11:07am 
Sorry, not willing to spawn; maybe it's useful for other people too: concerning my nr 1 question, it actually works, except when I have in the primary slot one of the TLP weapons (not moddable ones). Maybe it's expected behaviour?
Rossocuore Mar 16, 2022 @ 10:14am 
To add to the previous comment: I have WotcModEverythingReloaded installed as well.
Rossocuore Mar 16, 2022 @ 10:08am 
Hi Iridar. This is one another great mod from you, but I have couple of questions:
1) I can't see the upgrade slots for the Autopistol. The upgrade equipment button is not working like you're showing in the video clip.
2) Why is it allowed to attach extended magazine or autoloader if the weapon has unlimited ammo?

Thanks if you're willing to help me out! Regards!
Iridar  [author] Dec 19, 2021 @ 10:46pm 
@Rusty | SkyPaladin
While I do intend to rework this mod to be more modern, once again, I don't plan to dance around LWOTC ecosystem.
Rusty | SkyPaladin Dec 19, 2021 @ 8:27pm 
For some reason while playing LWOTC when soldiers choose from different Pistols, the vanilla Autopistol shows up twice? Perhaps if they do more damage they could have less ammo, such as the sawn-off shotgun for the LW2 / LWOTC Ranger?