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Same problem here... and if you both are using Covert Infiltration, then that is the problem.
Starting a new game with CI (and dependencies) deactivated, the modded autopistol stats worked.
So, I guess we need either native support or a compatibility patch for both mods to work.
Could anyone confirm that Covert Infiltration conflicts with this mod? I can't see where CI or any of it's dependencies alter the Autopistol's stats. Only the individual build.
Removing this mod has made the primary autopistol shown on new test saves, but still my old save that started before having this mod still won't have it, is there some technology/breakthrough that I can give myself via console?
Most likely.
I wonder is that a problem with Primary secondaries mod itself?
One little thing tho, I have a mod class that has primary pistol only (Hactivist, primary pistol and secondary gremlin)
This mod doesn't seem to add primary autopistol for this class automatically (other classes with secondary pistol have the secondary autopistol just fine)
I wanted to add the primary autopistol myself, but using "autopistol" or "sidearm" for the primary slot didn't seem to do anything, did I do something wrong?
В ветке ты писал, что [WotC] Weapon Fixes
Highlander version v1.28.0 (current BETA Highlander: https://steamcommunity.com/sharedfiles/filedetails/?id=1796402257) integrates most fixes from this mod.
Мод [WotC] Weapon Fixes всё ещё обязателен?
In order to install weapon upgrades on secondary weapons, you need a UI mod like Mod Everything Reloaded.
Iridar: If you mean the missing localization, it's a purely cosmetic issue, I think it's caused by Mod Jam lagging behind Template Master for one particular update.
Tedster: it's Armor Pierce, it's part of Kiruka's stuff related to Mod Jam, just has not updated to your Template Master changes since Kiruka has been busy IRL.
https://www.reddit.com/r/xcom2mods/comments/1839x14/lwotc_bugged_autopistol_attributes/
On equipping autopistol , on the infocard I get:
Damage 2-4
Critical Damage +1
Mobility -1
?INT?WOTCIRIDARTEMPLATEMASTER.HELP.? -2
Only primary weapons can be upgraded with base game UI.
You need one or both:
1. Mod Everything Reloaded to be able to put upgrades on any item in any slot.
2. robojumper's Squad Select with the Mod Config Menu option to show upgrade icons for more than just primary weapons.
Edit: Well heck, research reward did appear and project in egineering, but mag autopistols were not added to Templars and other solders who use primary secondary. It probably nothing to do with this mod tho, but will try to find out thats the issue
2) Primary autopistols do not have infinite ammo.
1) I can't see the upgrade slots for the Autopistol. The upgrade equipment button is not working like you're showing in the video clip.
2) Why is it allowed to attach extended magazine or autoloader if the weapon has unlimited ammo?
Thanks if you're willing to help me out! Regards!
While I do intend to rework this mod to be more modern, once again, I don't plan to dance around LWOTC ecosystem.