Divinity: Original Sin 2

Divinity: Original Sin 2

Divine Talent Pack (DE)
133 Comments
rumani Jun 15 @ 9:42pm 
I haven’t had the chance to test every talent yet, but I tried the two related to extra summons and the Corpse Blossom one. They’re fun and fit the concept well. Personally, I prefer this approach over just giving extra summons without any downside.
Makes me want to try more talents on my next playthrough. Thanks a lot for making such a great mod!
One thing I’m curious about is which parts of the vanilla skills like Bull Horns, Medusa Head, and Inner Demon this mod modifies. Based on the talent descriptions, I can’t really tell how those skills are affected.
rakhsa Mar 22 @ 3:16pm 
It seems even for single player storymode this mod doesn't work anymore. I tried multiple times, haven't seen new talents even once.
Barbelith Dec 13, 2024 @ 9:40am 
I wish this still worked
CheezBallz Mar 23, 2023 @ 10:01am 
It's a shame certain talents don't work cuz perforator would be cool if it did.
CheezBallz Mar 21, 2023 @ 4:09am 
Perforator crashes the game most of the time
Бабазаки Гений Oct 8, 2022 @ 5:13am 
when a war between players starts, talents are reset without returning points
Бабазаки Гений Sep 23, 2022 @ 11:11am 
incompatible in a multiplayer game, new talents can be no more than 1 player
Finem Belli Sep 21, 2022 @ 3:02am 
Anyone tested this mod to see if it still works?
can you make one for classic version of the game
GodKingForgotten Aug 8, 2022 @ 5:41am 
is there not one in the final area
Melazu Jul 19, 2022 @ 10:50pm 
Having the same issue mentioned below, with Dog-Eared Grimoire scrolls disappearing. I know this mod hasn't updated in ages, but it's such a fun talent,, and I'd really appreciate a fix!
疯狂小雪人(·w·)つ Feb 9, 2022 @ 4:52pm 
为《神界:原罪2》添加了一套功能齐全的自定义天赋。这些天赋在角色创建期间不可用。它们是通过与在第一幕开始时和复仇女神号下层甲板的两个位置发现的平板电脑交互来解锁的:在书房的桌子上和放在楼梯旁的板条箱中。玩家需要一个未使用的天赋点来获得自定义天赋。
苦涩酊剂 - 你的敌人每被你的毒药折磨一回合,他们的毒药抗性就会降低 20%。
Dog-Eared Grimoire - 你每回合获得一个随机卷轴,在你的回合结束时消失。该卷轴的潜在威力取决于你的博学者能力,大师级别的卷轴可能在博学者 6。
慷慨的宿主 - 允许您控制额外的召唤
入侵物种 - 在你的回合开始时,尸花会在随机敌人附近生长。这些被视为技能目标的尸体,但只能保持其形状 2 回合。
Reactionary - 躲避近战范围内的敌人攻击后进行反击。只能在攻击者的回合中触发一次。
kmcsjr Nov 10, 2021 @ 5:59am 
Never mind, I'm an idiot. Can't get a talent, without a point....
kmcsjr Nov 10, 2021 @ 5:53am 
Are these only available to the main character. My companions get a response that they should come back later
bidiguilo Sep 29, 2021 @ 8:41am 
skill issue lol
CheezBallz Jul 16, 2021 @ 11:48am 
Dog-Eared Grimoire scrolls disappear after 1-5 seconds each turn
Grove of Blackweir Feb 27, 2021 @ 10:57am 
Found it , the poison effect was called EWC1-8 and it was in the Potion file
Grove of Blackweir Feb 27, 2021 @ 4:37am 
Hey I want to edit the bitter tinctures talent to give -100% poison resist per turn, I've unpacked the mod file but I have no idea where i should be looking for the -25% poison resist function
AarkNoa Jan 10, 2021 @ 4:32pm 
I have noticed that with the Shadowy Figure Talent, Play Dead seems to not work quite right
When you play dead and end your turn to go sneaky, the attempt works as an action blowing your cover
I'd like to add that I used the 'Book of Origins' mod to give Play Dead to my custom dwarven rogue and have not tried doing the same thing on an actual undead
Pencey  [author] Dec 11, 2020 @ 9:21am 
@Zelan: I don't know why. Will try to find the time to look into it.
Zelan Dec 9, 2020 @ 5:02am 
For some reason this mod give me 255 of every type of skill point when i use it to reset my perks; any idea why?
Pencey  [author] Sep 21, 2020 @ 8:09am 
@Vinc The Fort Joy beach and the FJ dungeon waypoint.
vinc Sep 20, 2020 @ 1:50pm 
where is the tablet location if you are already past the tutorial?
Duke-Yunitto Aug 22, 2020 @ 2:26am 
Where can I see what talents I already picked
Driver Aug 17, 2020 @ 4:19am 
Is this mod working as of 17.08.2020?
[txc]SparkStorm Jul 12, 2020 @ 8:29am 
I don't think voltaic shells work properly when you're immune to shocked? Is this intended?
Pencey  [author] May 27, 2020 @ 9:18am 
@Javetts I believe the 'pick up' option is disabled on the tablets, making them immovable level props.

One tablet allows allows you to pick up any talents. All the tablets do is open up a dialogue-based menu for talent acquisition.
Javetts May 24, 2020 @ 3:07pm 
Really like these, hope they work with the gift bag talents.
Questions:
Are the talents held to specific tablets or can any tablet let you grab any of these talents?
Can you use the same tablet more than once?
What stops you from picking them up and carrying them with you?
Zerd  [author] Apr 7, 2020 @ 6:46pm 
First, Larian's Gift Bag adds some new talents, which some are very similar to ours.

Secondly, adding new talents is extremely troublesome and required a massive workaround from us, by adding items via an overhead item with runes that adds the custom talents. It is much easier doing this using Norbyte's extender now (by adding talent permanent boosts to the item instead of using runes), but we're still limited to the amount of unused talents the engine has and which ones can have their effects either used or nullified (so we can script in our own effects).

The reason is that the only way to make unused talents show up on the Character Sheet is by having an item give them. There's no other way to make them show up there. Maybe with UI editing and injection, but that will require an even more extensive use of Norbyte's tools, to a degree I'm not familiar with yet.
Soy Story Apr 6, 2020 @ 2:44am 
Damn.. such a shame. There's literally no good talent mods in DE (aside from this)..
I'll work out how to mod DE and see if i can take this on at some point in the future, after this playthrough.
Zerd  [author] Mar 31, 2020 @ 3:54pm 
Not really, no. I'm currently working on another project and I guess spence isn't much on the modding scene lately
Soy Story Mar 30, 2020 @ 11:58pm 
Is this mod still being updated/worked on?
Solid Snake Mar 14, 2020 @ 1:12pm 
Specifically Quick Change. Which isnt listed to need any additional requirements.
Solid Snake Mar 14, 2020 @ 1:11pm 
So when I have an unspent talent point, and I talked to the tablet to get a talent. It says I dont have the ability to get any of the powers from it. But I've specficially been saving one talent point.
Daikar Mar 3, 2020 @ 8:39pm 
This mod for some reason grants me 5 talent points when unlearning 2 vanilla talents.
Cyk Feb 20, 2020 @ 11:41am 
Hey,spence.Can I Chineseize your Divine Talent Pack?
Malchezzar Aug 29, 2019 @ 4:37pm 
Nevermind, I was able to find your list in the mod files.
Malchezzar Aug 29, 2019 @ 3:59pm 
Any chance you could tell me which hidden talents you chaged to make these? Im making a mod and was hoping to have a single custom talent in it but I don't want it to conflict with any of the ones you are using.
Hastur Apr 29, 2019 @ 9:26am 
Yes, and I'm having trouble to figure out if it's a mod conflict or not. The whole thing was just very weird.
Pencey  [author] Apr 29, 2019 @ 6:12am 
Now that's one I haven't heard before!

I'll try and make some time to investigate. So this happened during character creation? Before you could even select Voltaic Shell?
Hastur Apr 28, 2019 @ 3:09pm 
Trying it in multiplayer. It starts off with buddy being super charged forever from the start, to crashing in the character creation. Yet I was unable to see his buff/animation. Super weird.
Marlow Apr 24, 2019 @ 2:13pm 
Tried it, but always causes crashes on reloading for me.
Blood & Bourbon Apr 6, 2019 @ 7:42am 
Thanks Spence!
Pencey  [author] Mar 29, 2019 @ 12:05am 
Hey folks. The latest update finally addresses the issue of talents disappearing in some cases from followers that leave the party during act transitions. Thanks for your patience. Reproducing this bug was a challenge, and I haven't much time for modding since last summer.

I can't promise a ton of additional talents / balance changes for this mod going forward, but I've got a couple of ideas I'd like to implement, and I'm always open to suggestions.

Here's hoping Divinity: Fallen Heroes has mod support.
Skurrio Mar 28, 2019 @ 6:25pm 
@Spence thank you very much for your answer.
Pencey  [author] Mar 28, 2019 @ 4:56pm 
@Skurrio No, vanilla talents are hard-coded, and this one checks for statuses of the DoT category. There's no list you could add Decaying to, because it's a completely separate type.
Skurrio Mar 28, 2019 @ 11:39am 
Hi, since nobody on Reddit could help me, I'm asking here:
Is it possible to add decaying to the Torturer Talent?
Pencey  [author] Mar 13, 2019 @ 12:36pm 
@ThatOneGuy Glad someone noticed I forgot to fill out that entry!

Nothing special, just slightly nerfing Voltaic Shell damage.
Punful Guy Mar 12, 2019 @ 10:35pm 
Update? Just curious
Pencey  [author] Feb 1, 2019 @ 5:43am 
@WTFIA: So the reason there's no information out there about modding talents is that adding or modifying talents isn't supported with Larian's modding framework. The closest thing you can get to editing current talents is finding the 'Extra Data' tab in the stats editor. That opens up a limited few variables related to talents that you can modify: how much Vit is added by Picture of Health, how much armor is restored by Living Armor, stuff like that.

If you want to go beyond that, you can use scripting to trigger custom effects on characters with talents. (Something like: On character begin turn, If character has talent 'Parry Master', call my function.) If you want to do that, I would join the D:OS 2 modding discord for assistance, and start by making a small project that uses both story and game scripts to set effects in combat. Once you've got scripting basics down, unpack this project (or Armor Based Saving Throws, that's a good example) and see how we add effects to talents.