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-Dialogues/Reactions do not work as advertised.
Reactions only reach up to 4 characters (I set 7), and the latter 2 get repeated twice. Leading to a total of 6 dialogue windows, 2 of which are the same. Afterwards game crashes.
What I was doing when the bug happened:
-Happened multiple times after completing quests/killing enemies, mostly ignored it until I reached a point I could no longer do so. End of Act 1, escaping Fort Joy the party reflects upon how they made it out. Game gets stuck in dialogue window forever and then crashes.
What I was doing before the bug:
-Any and all instances where reactions took place above 4+ characters
Mods Active:
-Odinblades' custom classes
-Recipe unlocker
-Greed - Increased loot variety
-Interesting Uniques
-More character colors
@Dragorm
cant change keybinds on controller mode, so cant swap to 5th n up party member. theres a party radial menu on controller and its set to 4 party members + summons etc.
"The "Cycle Characters Next / Cycle Characters Prev" keybinds available in the controls menu"
@Flyback Koritsu
Try to see if you can find bindings for your controllers like in keyboard+mouse.
I never had the chance to use it in multiplayer, but this is a possible solution which you can use with NPCs, and in normal 4-man party lobbies, so it should also work with this mod.
Thus I can't enable it :((
Is there a solution to this? This mod looks great!
I have the script extender and the LederLib working. The .pak file is in my documents\LarianStudios\Dev....2 Def..Edition\Mods and in my steam workshop folder
EDIT: I used LaughingLeader's Divinity Mod Manager and now it works :)
I didn't finish the game with this mod but, I remember playing all the way to Act 3. It was fine to that point.
Though some quests asks you to make a choice so, obviously the game doesn't let that happen.
(For example at Act 3 for some of your companions.)
But if you are asking this for achievements, then you have already understood them incorrectly. Those achievements have to be earned by being that character yourself or have some local player playing as them.
AI wise, XP wise etc.
"C:\Users\<your account>\Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods"
Because that's actually where the mods go and where the game check to see if you have any mods downloaded, NOT steam workshop.
If you can't find the directory, search on google, and you'll be able to easily find the exact location.
If not, you find the option in the lobby which you can see included in the image of the mod's description.
It was either a book or a skill where you can check by pressing K.
When I was using this mod it was with a book so I'm not sure.
Elf, who we need to speak is saying that she didn't spoke to everyone so we won't leave, but everyone in my party spoke to her and showed that we coould do the source magic.
I think that problem ocured because of we made 10 player lobby while playing only 5 and because of 4 of them are custom characters.
Don't want to restart it all, because we spent 12 hours on that playthrough
BUT, there is a (later) part in arc 3 that gets a bit weird. Not going to spoil anything, but that part still works but I will say it was clear it was scripted for 4 players only. Everything else though, you are good. It's not really game breaking even, so I wouldn't even say that you have to play vanilla during that part.