Portal 2

Portal 2

Forgotten Experiments 01
47 kommentarer
s36e175 18. juli 2024 kl. 12:26 
Just checking in from 2024 and can confirm that the ending is still broken.
Narkodes 26. aug. 2022 kl. 7:30 
Very enjoyable!
SpielSatzFail 13. aug. 2022 kl. 3:06 
I laughed when I read Miami Mike's second comment XD this was planned ahead ;-)
For its size it's a superb chamber. I needed some time to find the correct sequence of how to juggle the cube and remove/rearrange the portals . Thumbs up :-)
StackSmasher789 18. feb. 2022 kl. 3:22 
whats with the ending ?
bullfrog 7. jan. 2022 kl. 9:16 
@klaus.sfc01, lmao
klaus.sfc01 7. jan. 2022 kl. 5:14 
Waiting for a part 2feels like waiting for portal 3
hub 4. apr. 2021 kl. 10:10 
:cupup:
bullfrog 27. aug. 2020 kl. 23:00 
Still a clever puzzle and good fun to solve, again.
Winnie Wheatley 24. apr. 2020 kl. 20:34 
Very nice clever puzzle! :47_thumb_up:
Teo 9. maj 2019 kl. 14:42 
Fun map! I liked the easter egg in the grey room
Nobody No-One 25. jan. 2019 kl. 17:59 
Very cool map. Thumbs up.
bullfrog 13. dec. 2017 kl. 2:28 
Excellent puzzle, thumbs up and, ignoring the end, added to favourites.
zigzagtenniscoe 28. aug. 2016 kl. 12:08 
Very nice map, fooled me for a bit there, wondered how to open the exit door while being on the exit platform. Having the cube go up and down in the portal on it's own while you're on the exit platform moving the portals around in turn moving the cube around - what a clever idea! Fun as always. Got confused for a bit there at the end, didn't take long for me to realize the end was broken though lol.
Miami Mike 25. maj 2016 kl. 12:01 
Help! I've been stuck in this room for almost 3 years now. What's going on in the outside world? Did they perfect virtual reaity yet? Has Half-Life 3 been released?
Miami Mike 13. maj 2015 kl. 18:04 
Great puzzle! I see the last update was June 3, 2013. It's now May 13, 2015, so it looks like we'll have to be satisfied to be stuck in the gray room.
akross.cs 5. mar. 2015 kl. 14:07 
very nice
Chelliste 4. okt. 2014 kl. 7:02 
Nice sequence. Fortunately by the time I got to the grey room I already knew there was no exit, so didn't spend a long frustrating time in there, as others have.
WH 13. maj 2014 kl. 15:11 
Always a feeling of accomplishment when completing one of Azoraes's puzzles!
Thanks!
RustyDios 11. jan. 2014 kl. 3:05 
Loved the puzzle of this map. Took me a while to remember/notice that fizzlers don't fizzle non-gun portals!

Figured out that last fling after about an hour. Was trying to come from the obs room and wasn't getting the hieght. Spent a long time thinking of a "longer drop for more hieght"...

Great Awesome map!
2 comments for improvement are that your exit trigger failed, maybe it really needs those entrance/exit elevator instances.
Secondly, I think you kill the outputs of the button on weaponpickup (so the door closes and does'nt activate again)... why? you could just leave the door open until the cube is removed. You can't get out from the gun room using the door anyway due to the hieght.
ken.roberts 15. dec. 2013 kl. 6:21 
I'm stuck. I went into a grey room and the Door shut behind me. I have tried for hours and cannot escape that Room. Very frustrating - can I get a clue ? Thanks
wildgoosespeeder 4. dec. 2013 kl. 19:39 
DISCLAIMER:
Read my profile before reading the rest of my comment!

I was missing a key detail and that was pull the portal away when the cube is in the portal gun button door open area and climb the stairs nearby not activated by a button . Great one. I'm not used to puzzles having one portal be controlled by buttons and the other fixed.

Try my SP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=192976369
Try my COOP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432
eMbAh 6. okt. 2013 kl. 20:06 
it's scary how well done this is
S.W.A.T 17. sep. 2013 kl. 6:10 
nice chamber but u must fix it finish scene. I hope u will make new chambers :p2chell:
mikael.nyberg 10. sep. 2013 kl. 6:42 
Very cool thanks :) , but still lacks a proper ending ? your just stuck in the grey tiled room at the end insead of the elevator (or perhaps you plan to continue the map )
The Sojourner 5. sep. 2013 kl. 21:01 
It wasn't difficult once I remembered the portal hovering trick that I lerned from one of Gig's maps.

All this map needs is a soundscape, quieter music (or even none) and a proper intro and exit (coming in a future version?).
Manifest Breastiny 3. aug. 2013 kl. 19:37 
If that is the intro map, I'm screwed. Challenging puzzle.
dneufeldt 20. juli 2013 kl. 21:41 
Great set up, graphic etc. Amazingly tough for something so simple.
Ryo 9. juli 2013 kl. 5:09 
Wow!!! Looks great!!!
[S.T.A.L.K.E.R.] jackloko99 6. juli 2013 kl. 12:56 
loved, good job
bcpiron 5. juli 2013 kl. 17:48 
Thumbs up!
Geneosis 5. juli 2013 kl. 14:26 
Wow, that was a clever monoportal puzzle ^^ Took me some time to figure out, but not so hard in the end ;) Good job :p

PS : The end trigger failed for me, I had to exit the map manually ^^"
Sloi 4. juli 2013 kl. 13:14 
Very nice, as always. ~5 minutes to completion.
Malfaction 3. juli 2013 kl. 21:48 
I finally figured it out; thumbs up!
Slordar 29. juni 2013 kl. 7:06 
wow that was very hard for the first time
Stimich 10. juni 2013 kl. 17:43 
Excellent piece of work! Just fix that ending and it will all be good. Thumbs up from me!
Requiemsoul 9. juni 2013 kl. 17:03 
Superb puzzle!.
SkepticalDragon 8. juni 2013 kl. 19:22 
That was pleasant. I hope you continue your work.
Azorae  [ophavsmand] 5. juni 2013 kl. 18:17 
Dragon suplex: There is supposed to be a level end trigger there, but it does not work properly with the Workshop. I'll fix it soon.
1980 5. juni 2013 kl. 17:56 
I finally suceeded in getting onto the exit platform, but after I entered the exit door nothing happens let alone the elevator. I thought I was just locked up in there lol
🍪 Anna 5. juni 2013 kl. 4:39 
Just throw in a trigger_once that triggers the voting dialogue in the global_pti_ents, easy to remove the trigger and you will get the voting dialogue =)
Azorae  [ophavsmand] 4. juni 2013 kl. 23:15 
Thanks Lp. I think the Indicator strip problem is due to how I locked the door after triggering the giveweapon command. As for the exit elevator, I plan on adding more to the beginning and end of the chamber, so I left them simple so that I can easily expand on them. I just wanted to post this as a WIP of sorts so that people can test the puzzle. Glad you liked it!
🍪 Anna 4. juni 2013 kl. 20:08 
Found two small issues:
The indicator light to the portalgun room stayed on after removing the cube.
No voting dialogue/exit elevator.

Other than that:
FANTASTIC map!
Very clever 0/1p puzzle absolutely awesome. That final fling took me way too long to figure out very well done. Cookies from me and a 5/5 thumbsup favorite!
NiclO (- - ) 4. juni 2013 kl. 10:46 
Great map! Thank you! Glad too see that you are publishing again.
Antee` 4. juni 2013 kl. 4:17 
Great chamber!
Pleas check out mine as well:
http://steamcommunity.com/sharedfiles/filedetails/?id=149386091
Turmoil 3. juni 2013 kl. 22:50 
Awesome test! Looking foreward to the rest of the series.
Lickagoat 3. juni 2013 kl. 21:42 
That took awhile to compete but I like it.
Manifest Breastiny 3. juni 2013 kl. 20:32 
Looks interesting, will try it out when i have time.