Age of Empires II (2013)

Age of Empires II (2013)

The Siege of Caffa
42 kommentarer
Monroe 26. jan. 2024 kl. 17:06 
This was a fun map. Just the right amount of difficulty for me.
bassi  [ophavsmand] 3. dec. 2019 kl. 13:34 
If there is another Defend the Spot competition, yes
Bruns 3. dec. 2019 kl. 13:32 
A siege themed scenario, similar to this one.
bassi  [ophavsmand] 3. dec. 2019 kl. 12:57 
@Bruns: depends on what exactly you mean? :)
Bruns 3. dec. 2019 kl. 12:30 
Are you planning to do more scenarios similar to this one?
bassi  [ophavsmand] 21. nov. 2019 kl. 15:07 
My pleasure, I hope you enjoy the other 2 scenarios, too!
Further content will soon be released, too!
Manquito Firefox 21. nov. 2019 kl. 14:56 
That definitely solved the error, now i have access to the next chapter. Thanks a lot for the fast response, and sorry if it was a dummy thing that could be solved easily, im kinda new to the "custom scenarios", but i see there are lots of amazing jobs here. And thanks fot this amazing campaign!
bassi  [ophavsmand] 21. nov. 2019 kl. 11:57 
@Enzioquias
Thanks for your comment. This is a game bug not a scenario-related one. I suggest you try again and use "i r winner" to unlock the next scenario. Pls message me again if that did not solve the issue!
Manquito Firefox 21. nov. 2019 kl. 11:52 
Hey man, sorry if i write here but i dont know where else to contact you. I am playing the "golden horde" campaign. After finishing the first mission, i do not gain acces to the next scenario in the campaign, how am i supposed to continue? Are those 3 scenarios, right? Im playing AOE2 DE, the first scenario agains the Russians was amazing and i want to play the rest! Thanks a lot!
Chen'la 16. nov. 2019 kl. 7:33 
Cool, I would love to check that now, but I have alot of work on my hands, but I will get to it I promise :-).
bassi  [ophavsmand] 16. nov. 2019 kl. 7:01 
For all of you who cannot get enough of Mongol themed campaigns:
I have just released the very first custom campaign for AoE II DE:

-- The Golden Horde --
Available in aok.heaven's download center now:
http://aok.heavengames.com/blacksmith/showfile.php?fileid=13375
DoomedPaul772 25. sep. 2019 kl. 22:55 
This was well designed!
mad-dog 10. sep. 2019 kl. 0:10 
Balances a scenic map and cityscape with an engaging game play
HellHammer 23. aug. 2019 kl. 21:18 
I hope to see this scenario as official with the Tatars replacing the Huns of course in DE.
Also the Lithuanians are a great potential for the Battle of Grunwald.
bassi  [ophavsmand] 30. juli 2019 kl. 2:59 
thanks a lot for your praise, @Consider3th! I'm glad you enjoyed the scenario so much!
Consider3th 27. juli 2019 kl. 16:52 
Awesome job! I love the action packed never a dull moment gameplay of this scenario. When Jani Beg's horde came in with the demolition ships on my naval I was screaming! :steamhappy: Thank you for taking the time to make this. It is my favorite custom scenario so far!
Chen'la 29. juni 2019 kl. 11:13 
I will cover it, if I will be able to, as usual :-).
bassi  [ophavsmand] 29. juni 2019 kl. 1:25 
@Farimba:
I have been working on both official content and custom content. Both will be released in 2019. :)
Druzhina 29. juni 2019 kl. 0:57 
Hello, do you mean "the last khan" campaign in the Definitive Edition? Or a new campagin in age of empires 2 HD? Anyway I am looking forward to your new masterpiece.
egonzalez.ieu2013 31. mar. 2019 kl. 2:54 
@Bassi thats great news¡Hope that will be soon¡
bassi  [ophavsmand] 31. jan. 2019 kl. 12:26 
@Sergeant Whiskeyjack: No worries, a campaign project is on its way and will be released somewhen in 2019. It will be of much bigger extent than any other scenario/campaign available in the workshop.
Sergeant Whiskeyjack 31. jan. 2019 kl. 10:15 
are you done making custom games my friend?
SotoBetawi 15. dec. 2018 kl. 3:55 
Kudos mate! Love this scenario, definitely! I love that this scenario is really challenging, to the point i almost thought this one is unbeatable. Basically this scenario is just full of challenge, especially trying to kill 2 of Jani Beg's horde and also having to kill the Tatars early on, though the latter was easier especially with bbcs. :steamhappy:
Flippin' Freakin' Flerken 5. dec. 2018 kl. 8:38 
Hello. I make custom music, If you are interested in some music for your maps, feel free to add me.
Guardian1996 4. dec. 2018 kl. 11:38 
The map is of course easy, if you recruit archers + bbcs only, but that will always be the case, @Ryukyuan Nationalist. Stats for ranged units in this game are pretty high, but that's because it was designed to be balanced around 75 max pop, aka 40-50 army units.
I think that the designer did a great job, the scenario is just beatable by recruiting a bunch of infantry supported by ranged unit - the composition of a real medieval army. :steammocking:
Leofric 29. nov. 2018 kl. 15:15 
Exciting map! Simple, but efficient. Good job!
Hammister 16. sep. 2018 kl. 23:09 
Exciting map. Very well designed from start to finish. A worthy winner of the "Defend the spot competition".
[QDSS] Thrank 15. sep. 2018 kl. 12:57 
Beautiful map! Also to me the video is played without audio (but in media player it works obviously). It's not so challenging, but it's ok (it's neither too easy). It gives a sort of "fear of unkown", because you don't really know with what kind of siege units mongols and huns will attack. Good job! :2016popsicle:
bassi  [ophavsmand] 10. sep. 2018 kl. 12:50 
@Haitizuela: Seems your PC is struggling with .avi files in general then!
Tōji Fushiguro 10. sep. 2018 kl. 10:36 
@bassi Funny thing is that, I can't play the aoe2 intro neither when i launch the game. i have a good laptop for gaming, but both problems might be related
sauruz 9. sep. 2018 kl. 7:40 
for me this mission wasnt all easy, its was semi hard at beging.
bassi  [ophavsmand] 9. sep. 2018 kl. 2:10 
@Haitizuela: It's only a short sequence, showing some Tatar horsemen approaching. For me it works, no idea why it does not for you.
Tōji Fushiguro 8. sep. 2018 kl. 20:00 
well, i saw the credits now. Too bad the video doesn't play properly, but the audio does i think
Tōji Fushiguro 8. sep. 2018 kl. 18:53 
Is there some cinematic or music supposed to play at the begginning?
bassi  [ophavsmand] 8. sep. 2018 kl. 13:36 
Thanks for the feedback, guys! I also think it does not provide enough challenge for relatively experienced players. Had the deadline pressure been lower, I would have been able to refine the scenario more. I hope you still had fun!
jonjohnblack 8. sep. 2018 kl. 13:09 
Too easy I just made ships and towers, then when i got the reinforcements life was too easy as id have a couple of monks just healing the op units.
Brick Slayer 8. sep. 2018 kl. 9:24 
You could either make something closer to the 5th mission of Dracula, where you had split-out camps that needed to share a common resource pool and thus not waste too much on one front (You could use the black sea in this one to present Caffa as two fortresses on two seperate islands). Also, make it so you can't just hide in the base for the majority of the time, throwing down a couple of TCs and completely harvesting all resources before actually persuing any of the goals. One way to do this is by having the enemy be stronger and stronger as time goes on, with more and stronger units, to the point where defending becomes pretty hard. Thirdly, perhaps it would be nice if the AI had more directions from which to attack from, because at it is the enemies only really ever attacked from two chokepoints. Maybe one could make it so that Crimean troops repeatedly spawn on that little road north-east of your castle. Otherwise, a nice scenario though
Brick Slayer 8. sep. 2018 kl. 9:23 
I enjoyed this one, as I do most of these defensive-minded campaigns. One point of critique though; I played this on the hardest difficulty and it was still kinda easy. They breached one of my front gates once, but never got through the second layer of walls, let alone the castle. I'd say that I took my time and ended the game at 1 hour and 27 minutes, and the attack rate of theirs never really increased a whole lot. By minute ~35, I had completely demolished blue's camp up north by only making arbs and around 5 BBCs, and from there it only got easier. Minute ~55, and I had completely defeated the mongol pirates to the south. A few minutes later the reinforcements arrived, which at this point weren't really needed since they had no chance of getting through my walls anyway. They probably fielded around 5 trebs and a couple of rams in total.
I know that this was only made for a contest, but if you think about making a harder version, here's how I would do it:
lIll 8. sep. 2018 kl. 8:35 
it looks awesome!
igorhp 3. sep. 2018 kl. 7:40 
Fun fun fun!!!
egonzalez.ieu2013 3. sep. 2018 kl. 5:59 
Once again the Bassi signature means an absolutely great scenario¡ Fun and original, ohh and advice to follow the hints of the game if not is much harder to win; just a bit short, but very worthy of winnning the Defend the spot competition, looking forward to more¡