RimWorld

RimWorld

Plant Growth Sync
76 Comments
Heimskr Dec 14, 2022 @ 9:43am 
1.4?
ParanoidPossum Jan 11, 2022 @ 9:49pm 
@Kin link broke
Kin Aug 1, 2021 @ 7:49am 
Tekuromoto Jan 27, 2021 @ 9:34pm 
The_Silver_Nuke Jan 20, 2021 @ 6:11pm 
Unable to access alternate link, and this mod seems abandoned as well.
Tekuromoto Jan 4, 2021 @ 4:29pm 
@codeoptimist, @malkav the link provided is broken. Any chance of a 1.2 update?
Frey Sep 12, 2020 @ 5:31am 
looks like it still works
Lex_Ms May 1, 2020 @ 11:18pm 
Thx Malkav 🖖👍
Malkav May 1, 2020 @ 4:29pm 
I made the (minimal) changes codeoptimist mentions below and posted a 1.1 updated version of this mod for those who don't want to do it themselves. https://steamcommunity.com/sharedfiles/filedetails/?id=2081104007
codeoptimist Apr 27, 2020 @ 6:51am 
Confirmed works great on 1.1.

I had a look at the (decompiled) code. It is short and sweet and although it's packaged with v1.1.0 of 0Harmony.dll it doesn't use it - in fact I deleted it. It just does its thing with a MapComponent. Also tested in-game and it works fantastic. (Thanks everyone in comments for letting me know.)

@Lanilor, if you stop by this just needs 0Harmony.dll deleted and About.xml updated. [gist.github.com]
mtg Apr 11, 2020 @ 2:41pm 
just to confirm im am using it in 1.1 and it is working,
woagames Apr 10, 2020 @ 5:13pm 
I NEED THIS...... for 1.1... please
hop11 Apr 10, 2020 @ 9:30am 
OCD ALERT: respond accordingly: aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Sleppy Apr 2, 2020 @ 11:02am 
will this be updated?
Maverick Mar 21, 2020 @ 6:54am 
pls update
SheakZarnn Mar 15, 2020 @ 3:40am 
It does work in 1.1 as is. Thanks @Ceanox for the info
NECEROS Mar 14, 2020 @ 7:33pm 
I'm tempted to make this myself, Lanilor
PGMP Mar 10, 2020 @ 12:03pm 
Dear god im missing this mod way too much hahaha. Thank you for your work and time @Lanitor
mtg Mar 8, 2020 @ 4:24pm 
please update to 1.1
CaptPicard Mar 7, 2020 @ 3:49am 
Update 1.1 is possible ? ( + Trad FR ^^)
Ceanox Mar 5, 2020 @ 9:02am 
FYI, 1.0 version of this mod works for 1.1, Proof? I have a 45 by 45 field of crops that matures & grows at the same time.
PGMP Mar 2, 2020 @ 11:29am 
+1 Love for the mod and hoping for an update :lunar2019piginablanket::lunar2020hearteyesrabbit:
Gunseeker Mar 1, 2020 @ 1:33pm 
1.1 pls
Ralathar44 Feb 29, 2020 @ 7:48pm 
Update when you can :).
Leaf! ∆Θ Feb 29, 2020 @ 3:02pm 
Love your mod! Could we expect an update to 1.1?
Talisman1973 Feb 24, 2020 @ 4:38am 
I am hoping this will be updated to 1.1 in the near future?
Trinzy Feb 22, 2020 @ 7:38am 
I think actually slows crop growth significantly. Especially the faster growing crops.
Gehenna Dec 23, 2019 @ 6:29pm 
shouldn't this actually improve performance, as the game would have fewer things to keep track of? or am I silly for thinking that
LS-Swapped HMT Olympic Nov 28, 2019 @ 4:52pm 
Well I guess I know what I'm adding to my load order even though it already takes five minutes to get to the title screen.
酱油菜,请指导 Sep 10, 2019 @ 6:28am 
这个模型增加了生长区植物生长的同步性。所以,当殖民者只播种一个区域的一部分,然后在完成之前休息一下,或者如果单一的植物被动物吃掉,这就等于很小的差别。随着时间的推移,增长同步等于这个速度,这样整个区域就可以同时收获。
生长同步只会影响生长区的农作物。
它也只是平均增长,没有净收益或亏损。
可以添加到现有的保存中
Ahmet Jun 23, 2019 @ 11:48am 
is this so much performance consuming?
SmokeDragon Jun 12, 2019 @ 2:46am 
caused lag on a map that had 100% farm.. as in.. whole map was farm
Natalo77 Feb 8, 2019 @ 4:15pm 
Any hard incompatabilites?
groovybluedog Oct 24, 2018 @ 4:23am 
"It also just averages groth, there is no net gain or loss."

Exactly what I was looking for. Can't wait to try this!
Mister_Wolfgang Oct 21, 2018 @ 6:41pm 
Hi ! Can you upload a B19 version on steam workshop ? For streamer's let's play and for facilitate its installation by the community.
Zorlond Oct 17, 2018 @ 6:32pm 
That got it. :steamhappy:
Lanilor  [author] Oct 17, 2018 @ 6:26pm 
That was probably a problem with the update. See if steam updates the mod again, otherwise force it.
Zorlond Oct 17, 2018 @ 5:49pm 
This mod is giving so many "X already has a short hash" errors that the debug log stops due to error spam.
Toast Oct 17, 2018 @ 2:27pm 
1.0 update? :D
Lanilor  [author] Oct 8, 2018 @ 7:02am 
No, grower buildings are no growing zones. Someone else made a version of this mod for hydroponics. You should be able to find it with the steam workshop search.
Immortalits Oct 8, 2018 @ 6:04am 
Is it working on growing pots (mod) or hydroponics?
They are somewhat generating their own growing zones, just curious :)
ambi Sep 4, 2018 @ 10:17am 
thank you
Lanilor  [author] Aug 7, 2018 @ 5:37pm 
You can still use i if just the version number changed. Afaik there was nothing changed that would make this mod break and I won't just reupload everything for just a version number change.
[XGm] XTCProbstA2_TTV Aug 7, 2018 @ 12:37pm 
Update/Downdate from 1.0 to 0.19 please?
Armedwithpuns Aug 2, 2018 @ 2:03pm 
@Lanilor yeah i'm sure it's case of opinion more than anything, the guys that do the harvesting in my colony are mostly also doing cooking, animal tending, etc. i also have most of my growing zones either indoors or very close to the area they usually work in anyway
Lanilor  [author] Aug 2, 2018 @ 11:32am 
@ChippedChap: I jus always include harmony when I start a project and most of the time I need it. I probably forgot to check and remove it, but it does nothing much if the file is there. I'll remove it when I remember it next time working on this mod.
Yes, you don't see the growth rate changing in the inspect tab. The rate stays the same, it syncs the growth directly for simplicity and better control. I was quite sure it does not matter against what assembly it is compiled since they are just references. I recompiled it too, but didn't test it since the version change is quite annoying. If anyone want to try it feel free and report if it works.

B18 test version: https://www.dropbox.com/s/aw5xirb65nwysqm/Plant%20Growth%20Sync%20B18.zip?dl=0
Lanilor  [author] Aug 2, 2018 @ 11:32am 
@Armedwithpuns: I use many smaller zones to have a more constant workload for my growers. It was just annoying when one single plant was harvestable and they walk extra to that one to harvest it, walk away and a few secons later the next is grown. But of course you are free to not like it.
Armedwithpuns Aug 2, 2018 @ 11:09am 
still cool mod though
Armedwithpuns Aug 2, 2018 @ 11:09am 
i don't know but i kind of prefer when the plant growth is organic and asymmetric. i supppose also if the plants become harvestable at different times it makes the workload more constant and easier to handle
ChippedChap Aug 2, 2018 @ 11:08am 
Also, this is really harmless but the mod includes a copy of Harmony but it doesn't seem to use it. Is this accidental or from a point early on in development?