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Rapporter et oversættelsesproblem






May I suggest the Blood Brothers or BB co-op campaign series if you are looking for base building.
Please note I know my maps has issue for Mac users, so if you're using Mac then there's a possibility it doesn't show and there's unfortunately nothing I can do about that.
Anyways, I understand what you want generally and will see if I can make something along these lines. Hopefully you enjoyed playing this mission and perhaps the other missions in the meantime.
The Falase Gap and Chambois. The British and Americans have linked at Chambois and now have to wither the entire German army trying to escape. The mission is won when you push them aside and retake the town of Argentan, ending their hopes and resistance.
Tobruk. Rommel and the Italians are throwing everything at the desert city, the British need to mount a defense. The mission is won when you push past them and take out their forward operating base.
I kind of am a bit tired of the usual heavy urban setting, it was the forested rural area of this map that really stood out to me.
How about a scenario where the allies decide that taking Caen was the highest priorty so even the Americans join in? That gives a reason for the Germans to keep rushing counter attacks through the city.
If I were to make an endless waves scenario, certainly many aspects would be pretty repetitive. I don't know if you can sense it but these Co-op Mission maps I made have been through countless tests prior to even getting a public release, so the gameplay is balanced and the victory is difficult albeit achievable. For an endless waves map it would be more or less impossible to test for difficulty, although I can make the difficulty of the waves scale... it would just feel much more infuriating to play I'd think due to the wildly varied difficulty. :)
It gives it a sort of Bastogne kind of feel.
Your maps btw work perfectly for a single player as much as a Co-op. or rather they don't crash at least.
But for the purpose of a true game, endless until the player loses is the most common way to do it. But I've honestly found some of the best games to be "Endless waves, but victory can be achieved through holding off the enemy just enough so that you can achieve the objective" either taking out the enemies base or some other important goal.
In a way it achieves the best of both worlds, you must first build up a solid defense and stop the waves of enemies from simply overwhelming you, then save up enough for a deseprate sally forth to attack. That's the point when players can choose to do that or be content with defending and racking up the kills.
Will the players acquire reinforcements? There are a few aspects which would be nice if you can help clarify for me. Provide as much detail as you see fit. The more the better and I'll see if I can fit it in or if it makes sense to fit it in.
Don't really need it to get progressively harder indefinitely, but it would be nice if, for the endless version, you just sent a few more tanks or something than normal.
Good work dude.
I'm happy to hear you guys enjoyed playing it and the name gave your friend a good laugh. The issue regarding the point is known, but is unfixable as it has to do with the game itself and not the mission unfortunately.
Please do continue giving me your (and your friends) thoughts on the missions. They are very helpful to read and I do enjoy reading them!
Thanks again for playing and I look forward to your comments on the Leningrad Holdout mission! :)
There were bunch of things that made this scenario not absolute easy, which are enemies positions at reinforcement, Urban Assault Panzergrenadier(What the actual buck is this unit, very tough to kill XD), "Hard to kill" reinforced sturv, and manpower management,. Overall these four factors made this scenario quite challenging.
I found one during the gameplay. Munition point at the east side could not be capture(not show capturing progress) until wehrmacht re-captured.
To summarize, this scenario is still awesome and thrilling very hard til the end.
P.S. I find it funny that 2nd Lieutenant named "Ballsack". My friend kinda laugh it so hard.
To solve this problem, find a way to reset the map. You can do this by getting the host to re-select the map or if you are the host, just change to another map and back to this one. After this is done, you should be locked into US faction only.
Hope this helps.
Unfortunately because of the coding it is pretty much impossible to make my maps mod compatible. Even if it is compatible it will be more by chance than by design. I hope you can continue to enjoy my maps regardless! :)
I feel players have sufficient methods to complete the ending. Ranger demolitition charges, re-crewed enemy Ratkenwerfers, bazookas in houses, possible player commander abilities and distraction infantry units all can play a part in defeating the final boss.
Despite its veterancy and health bonus, it's still only one single King Tiger. Having tested this mission thoroughly alone and with other testers I do believe the ending to be both challenging and fair. :)
Yeah I see that 42 min youtube video. They Lose because they have only infantry but need fight 5-stars king tiger.
Hope this helps.
I should mention you must talk to Captain Walker at the medical point to start the gameplay by moving your units close to him. Otherwise the mission will not start.
Let me know if you encounter any problems. :)
a) couldn't get any line number - the visor comes down just black. 50% of the screen, but no ln
b) I've replaced my additional US commander by the defaults - that removed the fatal, but still doesn't start. will try the same with the german commanders now
A rather large black overlay will appear from the top of the screen. You need to find the line which begins with 'Ln <number>'. You may need to press Page Up or Page Down key to scroll through. Tell me all the Ln numbers in the black overlay and I'll see if I can fix your problem.
I'm askin because it may be a weird compatibility issue.
I was able to get it going with random when i got some german units. So something seems to be odd.