Age of Empires II (2013)

Age of Empires II (2013)

Roman Civilization
101 Comments
MG_Zeke Jan 11 @ 9:25am 
since this mod replaced the italians with the romans i feel like the Condottiero should have been replaced with the Centurion instead of being removed altogheter.
an update that adds the centurion would be very interesting.
Anyway, excellent mod
Paleogeografo Nov 5, 2023 @ 8:06pm 
It would be great if you updated your mood to be the same as the Roman civilization from age II definitive edition
DreadYork Dec 18, 2021 @ 8:24am 
would kill to figure out how to build roads. that was like the #1 defining feature of rome....not the legions or their territory managment, but their ability to build roads and connect their conquests
andrewdodson0775 Nov 9, 2021 @ 2:36pm 
So I'm confused; I can get the text working and the new techs, but my "legionary" is just a renamed genoese crossbowman. How do I switch it to the legionary proper?
Adrian_Executor Jan 28, 2021 @ 3:52am 
Problem, when I installed the text and Roman civilization, I have legionnaires but only legionnaires, no tech tree changed except for locked units.
Iulius Caesarius III Feb 22, 2020 @ 5:01pm 
Can someone tell me how to replace the datafile so that i can play this offline? Thanks.
wielkigaming Dec 23, 2019 @ 3:45pm 
I love this mod but, Whenever I save the game and load it back later the legionarys turn to the crossbowmen. Anyway to fix this. Im playing in single player and using a scinario if that helps.
Cloctav1an23 Oct 17, 2019 @ 10:55pm 
@Marcus Aurelius @Area 51 is a giant meth lab When you guys go into skirmish you should look for the tab listed as "dataset" then you should click on it and select the roman civilization mod
Ares_Hong Bang- Trieu Dynasty Aug 27, 2019 @ 12:34am 
Hi do you know any mod have Sparta civilization?
TheStrangeSwissMan Jul 14, 2019 @ 10:44pm 
same here i just crossbow men how do you fix it
:steamfacepalm:
Rogue Justus Jul 7, 2019 @ 5:02pm 
I have been using both mods. Anytime I go to edit the files within the text mod, it messes everything up forcing a reinstall. For example, in a tool-tip it says to upgrade to Elite Legionary it costs 950F and 750F, when it should say 950F and 750G. If you change even just the F to G it loses all the work. Any reason behind this?
DreadYork Jun 26, 2019 @ 12:42pm 
....Rome is supposed to be OP. they kinda did rule most of the world at one point. and the biggest thing youre missing...well actually the game is missing, is roads. whole reason Rome was so powerful is they had roads. Would be neat if there was some way to impliment that
MomBootySniffBandit Jun 20, 2019 @ 1:47am 
Yo instead of the legionaries , i get crossbow men and the centurian is just a swordsmen. Anyone know how to fix this shit?
Statmstr May 16, 2019 @ 7:44pm 
Can this be available for single player? Also add Centurion in replacement for Camel. I can't get it to work
Bloob Apr 22, 2019 @ 6:41pm 
Is there a way to make this mod work in Single Player? Very cool!
LOLDiamond Apr 16, 2019 @ 2:05pm 
Great mod! Had trouble getting it to work at first but it's amazing!
Nebulass  [author] Apr 15, 2019 @ 11:16am 
I have a six scenario campaign planned out but I need to tweak some of the dialogue, get it voice acted and work on scenario development a little more. No spoilers yet :D
Foxy[WaRp] Apr 15, 2019 @ 7:02am 
Campaign? :)
Nebulass  [author] Apr 8, 2019 @ 11:56am 
@SoulSlayer998 I'm glad you're enjoying it :)
♠ FallenSoul [O.S.S] Apr 7, 2019 @ 6:10pm 
Thanks for the quick reply, but this is an amazing mod and at least now I can destroy others with me legions.
Nebulass  [author] Apr 7, 2019 @ 3:00am 
@SoulSlayer998 No plans to for several reasons. Primarily because I couldn't figure a way to balance it. It would either be too strong, too weak or too similar to existing units given the limited mechanics in Age of Empires II. I feel the latest tech tree and bonuses are probably more indicative of the closing western roman period without the introduction of an additional unit. I have, however, been toying with the idea of an auxilia-typed unit. As this would be much more thematic with the time. No further information yet :)
♠ FallenSoul [O.S.S] Apr 6, 2019 @ 9:14pm 
Will you add Centurion.
Nebulass  [author] Apr 2, 2019 @ 11:12am 
@WookieWookie1 this mod and the text mod is all you require.

Make sure the mods are loaded and have priority in the mod manager.

Also ensure you run the game in English. Failing that, you might be using another mod that is overwriting this one.

Finally. Ensure that when you create a game, you are using the correct data set.

It might be that you'll have to create a multiplayer game with only AI and use the 'Roman Civilization' in the Data Set drop down. Or create a custom scenario and select the Roman Data set. This way you can be sure that it's loading correctly.
wielkigaming Mar 31, 2019 @ 12:50pm 
What other mod the roman text one I have that installed.
Nebulass  [author] Mar 31, 2019 @ 12:24pm 
Wookie if you're getting the wrong unit then double check you're subscribed to both mods and that they have priority in the mod manager. Also make sure you're running the game in English
wielkigaming Mar 30, 2019 @ 4:54pm 
Like how do I get the legionary and When I train a unit from castle I get crossbow unit?
wielkigaming Mar 30, 2019 @ 4:52pm 
Hey how do I get all the units? Like from what things do I train them from? Sorry if dumb question I had Aoe2 on disc long time ago never on steam with easy access to mods.
Nebulass  [author] Mar 30, 2019 @ 1:50am 
@Spirit of the Law Go ahead :) feel free to message me if you need have any questions/suggestions :)

@David not to my knowledge so far - sorry

@crush.kevin just this mod and the text mod should do it. PM me if you need further assistance
Spirit of the Law Mar 29, 2019 @ 7:25pm 
I'd love to do a Youtube video on this if you're cool with it.
GarfieldRex Mar 20, 2019 @ 4:52pm 
Is it possible to add the civ without replacing another civ? Nice mod :)
fish Feb 10, 2019 @ 2:17am 
@Konstantin it replaces the Italian Civ
Charizard Sep 10, 2018 @ 2:47pm 
it doesnt show up in the civilisation selection why?
Bloob Aug 24, 2018 @ 9:00am 
Is there something else that needs to be downloaded besides this and the text mod? I have no differences between Italians and Romans except the names of things. Thanks for making this, FreakishHero!
Paramount Aug 19, 2018 @ 5:16pm 
First problem I have is that these roman legioniaries do not look anything like actual Roman Soliders. See the Roman mod by By Zyth.uDT you can see actual roman soliders not some poorly designed greek short short fighters. Next up is how you only have a single unique unit, that is just... there should be multiple unique units because the Roman army was the best professional army in the ancient world, and they had cavalry, they had archers, they had infantry that were for dealing with cavarly. Where are the centurians at? There is only one soldier.... I think all the civ attributes are fine. But, there should be something to give the Romans an economic advantage besides just cheap houses.
Trees Are Listening Aug 4, 2018 @ 10:17pm 
Yo the centurians are just crossbowman, huge dissapointment, my roman empire will now fail becuase of that, the most ba infantry in the medieval world are missing, all hope is lost, but the buildings look dope af
Jazz Jul 30, 2018 @ 11:09pm 
right now this mod is not working for me. it worked a few weeks ago when i first got this mod
Jazz Jul 30, 2018 @ 11:09pm 
can you please just add the legionaries and centurion in the castle without replacing the genoese crossbowman? it is after all a good unit against cavalry, it may prove useful.
also, can you please add centurion and legionaries in the byzantine civ without getting rid of the cataphracts. pleaseee. thanks in advance mate :)
codybeer16 Jul 22, 2018 @ 11:00am 
has the legionary issue been fixed? i have tried this mod in the past but the italians special crossbowman was still getting produced.
The Eagle Assassin Jul 16, 2018 @ 10:18am 
yeah it happend to me
PassiveCellular Jun 28, 2018 @ 4:45am 
Anyone elses legionaries skin stuff up and turn to crossbow men?
Aristoxenus Jun 16, 2018 @ 3:02pm 
Qui Imperat Roma imperat Orbis
Aristoxenus Jun 16, 2018 @ 3:01pm 
"Who conquers Rome controls the Mundus (World).
One day, ROME WILL BE MINE"
Muaddib Jun 14, 2018 @ 10:49pm 
This guy's got a ship load of Graphics you can probably use is you asked permission. Just a suggestion.

https://steamcommunity.com/profiles/76561198053996354/myworkshopfiles/?appid=221380
Muaddib Jun 13, 2018 @ 1:11am 
@FelipC21 Amen to that! Anyone else agree to add back Centurion Cavalry add a comment and be heard!

@FreakishHero Can a version of this be made that works with Independent Architecture? I really love the asthetic variety that MOD has and seeing Romans included would be heaven! :steamhappy:
MXC Jun 12, 2018 @ 5:09pm 
lad please add the centurions if you can
Muaddib Jun 12, 2018 @ 1:18am 
IS there really no chance you can add centurion cavalry as a second unique unit? Something between a hussar and a knight? Fast as hussars, not as strong as knights but cheaper. Saw some great grapics for them too.

https://steamcommunity.com/sharedfiles/filedetails/?id=1383200470&searchtext=
Nebulass  [author] Jun 12, 2018 @ 12:57am 
@mauddib The version of the mod was prior to African Kingdoms being released. During the period between me making the mod and changes/additions to civs, minus the free infantry techs and the UTs, each bonus has been used by a civ. Slavs have faster farms. Incas have increased housing population and Berbers have faster villagers.

When I recreated the mod to work post patch 4.0 I didn't want the romans to be a amalgamation of other civ bonuses. Other civs do a relatively good job of having a reasonably unique identiy in theier UTs and bonuses and although Romans aren't as well defined as they were before, they're still relatively different without sharing bonuses with any civs. Their strong skirmishers, scorpions and legionaries are a good combination and roman galleons are some of the strongest in the game.

Good point about the video! I'll remove that :)
Muaddib Jun 11, 2018 @ 5:15pm 
I just realized that the actual mod is completely different from the video. That's why people think Centurions are missing and why houses pop the basic 5 instead of 8.

@FreakishHero, I suggest removing the video to save everyone time trying to fix the installation thinking they did something wrong when all the while the installation was actually fine and easy.

Curios as to why change the version from the video to the current version of the MOD? The video version has 2 unique units, better civ advantages and a lot more interesting. Otherwise, Romans are pretty vanilla with one strong unique infantry unit.
moussa.helo Jun 11, 2018 @ 8:37am 
How do i download this mod?
MXC Jun 10, 2018 @ 6:36pm 
This mod is so amazing! but can you add centurions please?