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@randracres, i will fix that in the next versio. it has annoyed me for some time too, just never got around to adjusting it... moved to top of list to fix :)
Patrols within towns and target areas are very good. However, when I transition between Areas of Operations, I would like to have to be on a lookout for enemy patrols on the highways, mountain roads, or even in the forest sometimes. Is something like this possible to configure/add? Thank you!
I've additionally tested the problem - with /debug option on my dedicated server (Linux-64bit standalone on Centos 8) but I couldn't find and extra errors corresponding with the issue... only some "normal" errors like : "[classname xxx] - unknown animation source collisionlightwhite1t_source"
and so on...
MODPACK on which I all the time have played the TRGMs is exactly described here :
http://pgm.armaonline.pl/forum/viewtopic.php?f=155&t=1371
You can also find out - that together with my group - we have played the few versions of you Splendid TRGMs for years (http://pgm.armaonline.pl/forum/viewtopic.php?t=1291&start=20#p7705 and similiar ) :) :D
Pehaps You've been informed yet, but after last 3 or 4 Arma 3 Engine updates (by BI) there are some problems with TRGMs. When You try to start any mission (single mission, tree in a row, or campaign ont) everything looks great, but after all start scrips are done - You have only the "End mission" option on the wmission board (this one with the "endMissionBoard" variable name) . On a single player/editor multiplayer preview - everything works OK, so I think it can be a sort of locality problem ... I've looked at all start scritps (begining from the init.sqf...) and try t ofind out where it can be, and I think that somewgere in mission/campaing starting params , but there are so many of them ... :)
Problem can be reproduced on all maps (andeven with the latest TRGM2 versions as well.
Can You take a look on this issue ?
Your work is simply amazing, thank you so much.
https://steamcommunity.com/sharedfiles/filedetails/?id=1984611671
@I Swerve U: I will be releasing that version very soon
will update all workshop items to latest version soon :)
Need for AI squad to go to Virtual Arsenal, as load classnames is too restrictive. Need to select loadout according to random mission. Sorry if you explain this, cannot find. Thank you, LUCK.
Give it time, one day she will be glad you have a "hobby". 60 y.o., and I just give my wife half the $$ I save sitting at home, she goes and spends it, while I ARMA and DCS in PEACE! "
also, are there any vehicles, transport chopper etc..)
https://steamcommunity.com/sharedfiles/filedetails/?id=1728054209
: )
There shouldn't be any steps needed, TRGM should detect that ACE is loaded and adjust the revive and supply crate accoringly
@InsaneBlitz: im looking into that bug at the moment (hope to have it fixed soon)
@SirNarwhal : can you confirm which options are available at the notice board? also, which one was it (at base or camp?)
As a side note we were using ACE
Heavy mission are indeed pretty tough on your own, I suggest for SP you do mostly Single Missions, they usually have a much smaller pool of enemies and are very well doable on your own.
treendy is planning to add more options such as enemy population later on, so stay tuned for that :D