Arma 3
137 ratings
TRGM2 - Livonia
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Livonia
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
6.669 MB
Jan 31, 2020 @ 8:58am
Jan 18, 2024 @ 3:20pm
5 Change Notes ( view )

Subscribe to download
TRGM2 - Livonia

In 1 collection by treendy
TRGM 2.0
23 items
Description
TRGM2 is a fully randomised mission, no need for mission setup, just press play and go (If you want to customise your settings, there is an easy menu at start where you can adjust mission types and advanced settings)

You start the mission at the same base or a camp near the AO, from here you plan how to arrive at the AO, do you drive? fly? or get flown in by the AI transport team.

http://www.trgm2.com



Engine:


Started development in late 2015, and still adding new features!! the list below is most of what to expect, however, more is being added often, so dont get too comfortable! I aim to make it feel like the enemy have a human command, and the details to look like they have been placed by hand!

  • Enemy vehicles, patrols, locations, weather, time of day will change on each playthrough
  • Enemy equipment will vary (NVG, AA, AT, Snipers), chance of enemy calling in air support or reinforcements
  • Varied vehicle threats (enemy will have heavier vehicles if you activate this in params)
  • Random chance of a side mission: Take down comms to lower chance of enemy air support. Gather intel from enemy base of objective location
  • Enemy patrols are not in a random order, they will be paroling around the AO, or from building to building
  • AI enhanced. If you get spotted, they will send a nearby patrol to investigate, or call in a near by vehicle
  • Friendly transport chopper to fly you in and extract when completed (but there is a chopper and car you can control should you wish)
  • Hardcore NVG script added
  • Random events you can encounter (checkpoints, stranded civs, downed convoy etc...)
  • Campaign Mode!
  • All version are updated and maintained!




=================================================
Join my Discord for updates or media of things to come, play throughs etc...
https://discord.gg/qYrjgJs
Want to join Tactical Cannon Fodder? mention in my discord...
Warning, we are a hardcore one life group!
=================================================


[www.patreon.com]

Thank you for taking the time to read this : )

I love creating these missions and over the past few years have dedicated way too many hours to Arma 3 lol... nearly at the cost of my marriage!!! : S  

Follow Me

If you want to support my work, there are quite a few ways to do so... if you visit my steam workshop page and give a thumbs up and comment, it really means a lot... these thumbs up ratings, and adding to fav help move my work up the workshop pages,
Follow me on steam, or my YouTube account, its nice to know my videos are being watched.

Donations

If you really want to, you can make a donation here[www.paypal.com], I do it for fun anyway : )"]];

25 Comments
treendy  [author] Jan 18, 2024 @ 3:21pm 
I have just re-positioned the arti placement, let me know if this works now, if not i will dig a bit deeper
treendy  [author] Jan 18, 2024 @ 3:18pm 
updated to latest version

.... sorry for the delay, will look into the arti issues :(
Kirgiz Aug 22, 2022 @ 7:08am 
In campaign mode, after rank 3, problems begin. Artillery does not work and in general it is observed that the memory is clogged (all selection menus and interactive dialogs work with a delay of 10 -20 minutes). why is the weather always too bad? The thermal imager is too contrasty.

Will you fix it or can your good missions just be forgotten?:steamsad:
Kirgiz Aug 15, 2022 @ 12:34am 
when will you fix the artillery?
Kamil May 9, 2022 @ 9:45am 
Please, is there a way to fix night vision and thermal vision?
Bronson May 8, 2021 @ 12:50pm 
how to make a mission during the day?
Big Lobster Apr 8, 2021 @ 7:00pm 
I have a big problem with the Artillery so far. Whatever mission i start and whatever loadout i choose from Arsenal, the artillery sometimes does work and sometimes nothing. Same goes for airstrikes. I tried this Setup in SP and MP. Mortars work godd. Rocketartillery sometimes work and Scorcher never. This is very frustrating.
J-K-P Apr 5, 2021 @ 1:05pm 
The best scenario mod so far in my opinion. But I think I have a bug with the ENVG2. When I use thermal, I don´t see nothing of the environment (it´s all black), only bodies.
MrAlbaFox Nov 11, 2020 @ 4:46pm 
thanks! it seems it worked so far!
Also, is it possible for me to change the script for the BI virtual arsenal? i want to put the ACE one, because most of our loadouts are there.
Right now what i did so far was to add the ACE arsenal to the bot on the map though the Eden editor, but i don't want the Arsenal to be there always on every mission.
treendy  [author] Nov 7, 2020 @ 8:32am 
@Mr.AlbaFox, if you have extracted the pbo, and not fussed about adjusting some script, you can open this file "TREND_fnc_setOtherAreaStuff.sqf" line 163, where it says "Loading Events : 10"
change this line
if (selectRandom ChanceOfOccurance || !isNil("ForceWarZoneLoc")) then {
to
if (false) then {
Let me know if that works for you