XCOM 2
Honey's Heavy Support Items [WOTC]
37 Comments
Zelfana Aug 23, 2023 @ 8:52pm 
Any reason the tech template is being created in a UIScreenListener instead of a CreateTemplates function of a class that extends X2DataSet? It's a bit of a problem when it comes to other mods trying to do things with it in OnPostTemplatesCreated because it doesn't actually exist at that point.
Decky Jan 4, 2023 @ 12:20am 
I was under config and there you can't change any stas of the items I only see settings for the camera.
Therefore I have deleted the mod. If I do not know what it does.
Scroller Mar 28, 2022 @ 11:37am 
I've been using this mod for a long time and recently reinstalled the Mec Trooper mod only to find that I can no longer equip them with the Revitalizer. Has anyone else come across this? I know it used to work before but not now.
Bethrezen Mar 5, 2022 @ 3:31pm 
@HoneyTheYellowBear Hello, could you tell me what i must to edit, if i wanna only 3 items ?
lolcatjunior Feb 7, 2021 @ 10:20am 
Is your mod compatible with these mods?
Akimo class/Dual wield Pistols https://steamcommunity.com/sharedfiles/filedetails/?id=1494099360

Cannon Animation Redux https://steamcommunity.com/sharedfiles/filedetails/?id=1541141667

and [WOTC] Gun Raise animation? https://steamcommunity.com/sharedfiles/filedetails/?id=2229896578
GargakOfTheEast Dec 29, 2020 @ 8:52pm 
Ahhhhhhhhhhhh okay

@HoneyTheYellowBear I found what the issue is with the Superloader "not working."

The Superloader works just fine, except with the Pulse Cannon from the mod "Chosen Reward Variety."

I'm not sure why that weapon in particular gives trouble. I will ask the author of the mod if he can fix the issue. I suspect Superloader is trying to reload the special ability the Pulse Cannon has instead of the ammo.
GargakOfTheEast Jul 15, 2020 @ 2:39pm 
Hm.

That's weird. I don't understand why the Superloader stopped working.

It was working great until just now. Now I want to reload, but across multiple missions, the super reload icon is always grayed out, and if you click on it, it says "No available targets."

Bummer. :(
GargakOfTheEast Jun 27, 2020 @ 4:13pm 
The Revitalizer doesn't let you actually revive anyone.
빚의 세례를 받아라 Jun 21, 2020 @ 7:44am 
wtf "Boopity Bippity" mean? i can't Translation
Arkhangel Jul 15, 2019 @ 3:52am 
@Honey: had the same problem with a massive number of choices for this in PG last run. I'll let you know if it persists next one.
Philadelphus Apr 22, 2019 @ 6:27pm 
I looked through the comments and didn't see anything mentioning the Rainmaker perk for SPARKs that increases damage/area of effect of heavy weapons, so how does that interact with these items? Does it just ignore them?
Monkey__Mac Feb 16, 2019 @ 8:44am 
@HoneyTheBear Thanks for the mod, but could you add the cooldown timer on the Superloader to the config folder? Considering the investment required for a superloader, I'd prefer being able to reload more than once every 3 turns.
Saladofstones Oct 24, 2018 @ 1:19pm 
I am also having massively duplicated instances of heavy support item. Could it be the reward decks refresher mod?
Friggin_Ponies Sep 28, 2018 @ 1:59am 
@HoneyTheBear I'm having a similar problem to HET, where I had three, then 5, of the 'heavy support item' proving ground options. I'm using a thing that changes the cost of sparks and allows you to salvage mecs, but otherwise doesn't add anything to the proviving grounds.
HoneyTheYellowBear  [author] Aug 17, 2018 @ 11:55am 
@HET what mods are adding things?
Carlton BEaEnkEs, no E Aug 17, 2018 @ 8:04am 
Sorry for late reply. Nothing that overhauls the Proving grounds, just things that add to it. Simply adding things to PG shouldn't do this, though.
HoneyTheYellowBear  [author] Aug 9, 2018 @ 6:57pm 
@HET CYKA, do you have any other mods installed that effect the proving grounds, or research trees?
Carlton BEaEnkEs, no E Aug 4, 2018 @ 9:25am 
This mod in the Proving Ground screen becomes HIGHLY unstable. It either disappears from the selections, or has 3 identical selections of it. I'm scared to continue my game in case it causes problems.
Alex Nares May 29, 2018 @ 6:55pm 
Good mod! I've been using it with no problems.
José May 21, 2018 @ 10:22am 
Womp, womp.
pmaz88  [author] May 21, 2018 @ 8:00am 
@Jose Probably not
José May 20, 2018 @ 2:39pm 
Is there gonna be a, powered weapon, Tier 2 version of these?
pmaz88  [author] May 15, 2018 @ 7:18pm 
@Crimsomreaf5555 what other mods and DLC are you playing with?
TTV/Crimsomreaf5555 May 15, 2018 @ 4:01pm 
game crashs eveytime i try doing a mission since i subbed
TTV/Crimsomreaf5555 May 15, 2018 @ 2:13pm 
yay i can have a shield-barer ability now
Vash aka Hingle McCringleberry May 14, 2018 @ 12:09pm 
O it does work with Proving ground only thing is it repeates itself. I have the mod to help with that, but it still does.
Azure May 13, 2018 @ 8:41pm 
nice to see it so soon
Kallista Dragonsoul May 13, 2018 @ 6:13pm 
Okay, thanks anyway!
pmaz88  [author] May 13, 2018 @ 5:51pm 
@Dracus Arralius I have never heard of it before so that doesn't bode well for it. This mod was not designed with Proving Ground overhaul in mod, so it might not work.
Kallista Dragonsoul May 13, 2018 @ 3:48pm 
Does this have compatibility with the Proving Ground overhaul mod?
HEIR May 12, 2018 @ 2:14pm 
Gorgeous. You've done well.
Player May 12, 2018 @ 3:17am 
Cool idea! Thanks!
Arkhangel May 11, 2018 @ 5:05pm 
noice. time to get some orbital targetting assistance!
Chonsu May 11, 2018 @ 1:11pm 
Thumbs up! :)
Vash aka Hingle McCringleberry May 11, 2018 @ 12:53pm 
It does work mid game. Just to let you know thanks !
_ALuX_ May 11, 2018 @ 12:24pm 
Finally! Thanks for the update!
Vash aka Hingle McCringleberry May 11, 2018 @ 11:43am 
Looks awesome. Not sure if it will work mid game, but im going to try. Thanks