XCOM 2
Honey's Heavy Support Items [WOTC]
37 kommentarer
Zelfana 23. aug. 2023 kl. 20:52 
Any reason the tech template is being created in a UIScreenListener instead of a CreateTemplates function of a class that extends X2DataSet? It's a bit of a problem when it comes to other mods trying to do things with it in OnPostTemplatesCreated because it doesn't actually exist at that point.
Decky 4. jan. 2023 kl. 0:20 
I was under config and there you can't change any stas of the items I only see settings for the camera.
Therefore I have deleted the mod. If I do not know what it does.
Scroller 28. mar. 2022 kl. 11:37 
I've been using this mod for a long time and recently reinstalled the Mec Trooper mod only to find that I can no longer equip them with the Revitalizer. Has anyone else come across this? I know it used to work before but not now.
Bethrezen 5. mar. 2022 kl. 15:31 
@HoneyTheYellowBear Hello, could you tell me what i must to edit, if i wanna only 3 items ?
lolcatjunior 7. feb. 2021 kl. 10:20 
Is your mod compatible with these mods?
Akimo class/Dual wield Pistols https://steamcommunity.com/sharedfiles/filedetails/?id=1494099360

Cannon Animation Redux https://steamcommunity.com/sharedfiles/filedetails/?id=1541141667

and [WOTC] Gun Raise animation? https://steamcommunity.com/sharedfiles/filedetails/?id=2229896578
GargakOfTheEast 29. dec. 2020 kl. 20:52 
Ahhhhhhhhhhhh okay

@HoneyTheYellowBear I found what the issue is with the Superloader "not working."

The Superloader works just fine, except with the Pulse Cannon from the mod "Chosen Reward Variety."

I'm not sure why that weapon in particular gives trouble. I will ask the author of the mod if he can fix the issue. I suspect Superloader is trying to reload the special ability the Pulse Cannon has instead of the ammo.
GargakOfTheEast 15. juli 2020 kl. 14:39 
Hm.

That's weird. I don't understand why the Superloader stopped working.

It was working great until just now. Now I want to reload, but across multiple missions, the super reload icon is always grayed out, and if you click on it, it says "No available targets."

Bummer. :(
GargakOfTheEast 27. juni 2020 kl. 16:13 
The Revitalizer doesn't let you actually revive anyone.
빚의 세례를 받아라 21. juni 2020 kl. 7:44 
wtf "Boopity Bippity" mean? i can't Translation
Arkhangel 15. juli 2019 kl. 3:52 
@Honey: had the same problem with a massive number of choices for this in PG last run. I'll let you know if it persists next one.
Philadelphus 22. apr. 2019 kl. 18:27 
I looked through the comments and didn't see anything mentioning the Rainmaker perk for SPARKs that increases damage/area of effect of heavy weapons, so how does that interact with these items? Does it just ignore them?
Monkey__Mac 16. feb. 2019 kl. 8:44 
@HoneyTheBear Thanks for the mod, but could you add the cooldown timer on the Superloader to the config folder? Considering the investment required for a superloader, I'd prefer being able to reload more than once every 3 turns.
Saladofstones 24. okt. 2018 kl. 13:19 
I am also having massively duplicated instances of heavy support item. Could it be the reward decks refresher mod?
Friggin_Ponies 28. sep. 2018 kl. 1:59 
@HoneyTheBear I'm having a similar problem to HET, where I had three, then 5, of the 'heavy support item' proving ground options. I'm using a thing that changes the cost of sparks and allows you to salvage mecs, but otherwise doesn't add anything to the proviving grounds.
HoneyTheYellowBear  [ophavsmand] 17. aug. 2018 kl. 11:55 
@HET what mods are adding things?
Carlton BEaEnkEs, no E 17. aug. 2018 kl. 8:04 
Sorry for late reply. Nothing that overhauls the Proving grounds, just things that add to it. Simply adding things to PG shouldn't do this, though.
HoneyTheYellowBear  [ophavsmand] 9. aug. 2018 kl. 18:57 
@HET CYKA, do you have any other mods installed that effect the proving grounds, or research trees?
Carlton BEaEnkEs, no E 4. aug. 2018 kl. 9:25 
This mod in the Proving Ground screen becomes HIGHLY unstable. It either disappears from the selections, or has 3 identical selections of it. I'm scared to continue my game in case it causes problems.
Alex Nares 29. maj 2018 kl. 18:55 
Good mod! I've been using it with no problems.
José 21. maj 2018 kl. 10:22 
Womp, womp.
pmaz88  [ophavsmand] 21. maj 2018 kl. 8:00 
@Jose Probably not
José 20. maj 2018 kl. 14:39 
Is there gonna be a, powered weapon, Tier 2 version of these?
pmaz88  [ophavsmand] 15. maj 2018 kl. 19:18 
@Crimsomreaf5555 what other mods and DLC are you playing with?
TTV/Crimsomreaf5555 15. maj 2018 kl. 16:01 
game crashs eveytime i try doing a mission since i subbed
TTV/Crimsomreaf5555 15. maj 2018 kl. 14:13 
yay i can have a shield-barer ability now
Vash aka Hingle McCringleberry 14. maj 2018 kl. 12:09 
O it does work with Proving ground only thing is it repeates itself. I have the mod to help with that, but it still does.
Azure 13. maj 2018 kl. 20:41 
nice to see it so soon
Kallista Dragonsoul 13. maj 2018 kl. 18:13 
Okay, thanks anyway!
pmaz88  [ophavsmand] 13. maj 2018 kl. 17:51 
@Dracus Arralius I have never heard of it before so that doesn't bode well for it. This mod was not designed with Proving Ground overhaul in mod, so it might not work.
Kallista Dragonsoul 13. maj 2018 kl. 15:48 
Does this have compatibility with the Proving Ground overhaul mod?
HEIR 12. maj 2018 kl. 14:14 
Gorgeous. You've done well.
Player 12. maj 2018 kl. 3:17 
Cool idea! Thanks!
Arkhangel 11. maj 2018 kl. 17:05 
noice. time to get some orbital targetting assistance!
Chonsu 11. maj 2018 kl. 13:11 
Thumbs up! :)
Vash aka Hingle McCringleberry 11. maj 2018 kl. 12:53 
It does work mid game. Just to let you know thanks !
_ALuX_ 11. maj 2018 kl. 12:24 
Finally! Thanks for the update!
Vash aka Hingle McCringleberry 11. maj 2018 kl. 11:43 
Looks awesome. Not sure if it will work mid game, but im going to try. Thanks