Arma 3
Tactical Position Ready
276 Comments
_mickey_ Nov 16, 2024 @ 3:00pm 
@Ramiro_Ryan even if it's not a big performance cost, it's still going to add a lot of problems for the AI. Imagine this - the AI ​​encounters an obstacle and automatically lowers/raises its weapon, but, if at that moment AI will see an enemy, then it will need to shoot! It will shoot at the floor or the ceiling!

No one mod maker will ever be able to teach an AI to move away from an obstacle, if ithis AI needs to shoot.
Froggyluv Nov 14, 2024 @ 2:33pm 
@Ramiro_Ryan -doubtful. That is an engine level problem allowing models to clip thru collision geometry. Can a mod make constant check for things like this? Doubtful as ,most likely insanely expensive cpu-wise. Unfortunate but probably better in next build (Reforger)
Ramiro_Ryan Nov 10, 2024 @ 2:58am 
Have you tried applying this to the AI? Will it consume a lot of performance? It would solve the problem of AI shooting through walls. It happens when it aims at a wall and the barrel penetrates it, the AI detects it has a clear shot and fires.
LynX13 Aug 3, 2024 @ 11:13am 
Agree with @Hoplite, please, fix this annoying bug. I think it's better to auto-disable the mod when player's armed (and ready to fire) with AT launchers.
nerusske Aug 3, 2024 @ 11:11am 
Fucking buggy mod. So many nerve cells killed this addon that I want to kill the author in revenge, so that his crooked hands no longer touch coding.
_mickey_ Jul 24, 2024 @ 9:48am 
@Ranger_Actual

no
Ranger_Actual Jul 23, 2024 @ 6:32pm 
Does this work with AI?
ElPedroChicoRaulAlfonsoTejada Jul 14, 2024 @ 4:26pm 
Some more fluid animations would be great. The current ones feel stiff
_mickey_ Feb 13, 2024 @ 11:07am 
@Hoplite I can confirm this. I already reported this to the author a year or two ago, but it doesn't seem to bother anyone. Probably we should be happy with what we have.
ærømagnetica Feb 13, 2024 @ 12:13am 
CBA Addon Options for this mod are seemingly broken. You're using spaces in the variable names which seems to break saving the settings on a server, as well as forcing settings on the server or in the mission.
https://i.imgur.com/u6VLZgl.png
Hoplite Jan 15, 2024 @ 7:48am 
Also, there is a bug with the launchers and wall detection.
Steps to reproduce :
- Use a unit with a launcher in its inventory.
- Take your primary Weapon.
- Go into a wall to trigger the tactical ready animation.
- Switch to your launcher while still in the tactical ready animation.
--> The launcher gets glitched in tactical ready animation, you can't use it, and you can't switch back to your primary.

At first I thought it was a minor bug and I didn't bother, but last mission we did, we failed to destroy 3 vehicles because of it, and that caused problems.

Could you resolve this in a future update ?
Hoplite Dec 3, 2023 @ 10:55am 
Hello, may I suggest adding a "bump into things" sound effect when the obstacle avoidance is triggered, to add extra feedback ?
sovietpeanut173 Sep 28, 2023 @ 10:13am 
is anyone else getting debug errors?
Geko Sep 17, 2023 @ 7:48pm 
Hello! Wondering if this is Client or Server side? :D Thank you!
Kaung Htet Jul 31, 2023 @ 2:30pm 
Rocket Launcher
Low ready or Hight ready
Please add these in the next comming update.
Ryan Jul 8, 2023 @ 8:34am 
what gun mods ?
LechugaFeliz Jun 22, 2023 @ 7:19pm 
is there any possibility (or exists any mod) to make these positions automatic instead of using keys ? just to know, great mod !
_mickey_ Jun 15, 2023 @ 3:28pm 
@tobias-ripper no. I'm sure no one will do it
tobias-ripper Jun 15, 2023 @ 12:34pm 
hi, wanted to ask. does the automatic wall avoidance feature affects AI?
Desk Human May 24, 2023 @ 7:39am 
i uninstalled the mod but it still wont go away
Bud Liteyear May 17, 2023 @ 12:16am 
I don't know what the going rate is for commissions, but I for one would throw down some cash if there was ever someone out there who knew how to do this. The game needs more "casual" animation sets for regular combat and non-combat. Ready poses just are too tactical for most scenarios, and most factions.

Historically, for any 20th century scenario, they're just plain wrong. But that's besides the point.
Bud Liteyear May 17, 2023 @ 12:12am 
I agree with musclebust. I know this is a big gameplay change, but ARMA isn't a boomer shooter like quake, where you run and gun. The shooting is a formality, its all about positioning.

To that end, animations need to be tailored towards movement, not shooting, since that's what you'll be doing 99% of the time, and because the movement precedes and proceeds brief moments of combat.

This mod is just about ready stances, but I'd like to see a mod that allows you to unsholder your gun completely. The high ready is close, but not universal.

Alot of heavy weapons simply can't be effectively shouldered, either because of length, weight, recoil or a combination of the 3.

SWATing around a battlefield, miles from any building (most of the terrain in this game) necessitates a different animation set from what we have vanilla, but there is no stable mod for it yet.
Musclebust May 11, 2023 @ 3:47pm 
I was wondering if its possible to have the "Ready" thats bound to T, have it work in a way where when i hold down a button it leaves the animation and when i relase the button it goes back into this animation?

Think of it like Resident Evil where the weapon is allways in the "Ready" state, and when you hold down right mouse click he aims, you can then shoot, but as soon as you release the right mouse button the gun goes back to the "Ready" state.

I know there is a mod that lets you turn on the laser and its only on whilst the button is held down.

Sorry for the long question.
nanner Apr 26, 2023 @ 3:04am 
This mod was featured in this video :) https://youtu.be/6FlbJp2gUWE
R3tro- Apr 16, 2023 @ 4:03pm 
do i have permission to edit this mod
R3tro- Mar 5, 2023 @ 10:12pm 
great mod but would love to see just two featues 1 make the shoulder ready compitable with the ace 3 shoulder tap and 2 have an option to disable the animation when sprinting
ROKOS Feb 26, 2023 @ 4:09am 
how can i disable automatic lower weapon?
_mickey_ Feb 11, 2023 @ 10:37am 
glitched with launchers in hands, unfortunately no updates/no fixes during one year
Smart dust Feb 6, 2023 @ 7:29pm 
떽띠껄!
realjhonwick Jan 7, 2023 @ 4:50am 
unrelated to the topic, but the mod in the photo is:
https://steamcommunity.com/sharedfiles/filedetails/?id=2195977056
Nick H Jan 6, 2023 @ 11:24am 
can u make these for launchers please and maybe have an option to offset it holstered so it is not on the back?
Staggerz Jan 4, 2023 @ 9:08am 
Is it possible to change the keybinds?
GOGURYEO Oct 23, 2022 @ 10:47pm 
@Mickey shut up asshole, if you continue disrespect authors, just make addon yourself. you made suck comment on all of arma 3 workshop content lol.
richierich750 Sep 10, 2022 @ 2:56pm 
Not sure if i'm using it correct but it stops my enhanced movement from working. Cant seem to climb anything only jump.
YourAverageDude Aug 16, 2022 @ 12:30am 
Could you make it so I can make AI do Shoulder readies?
LuizBarros99 Aug 15, 2022 @ 12:40pm 
Hey, I noticed that this mod is more up to date than Tirpitiz's 'Extended' version. So I ask:
Were any of Tirpitiz's version additional features and tweaks implemented on this version?

For example changes to localized variable names, automatic detection of friendlies, allegedly better optimization, etc.
Valmont Aug 11, 2022 @ 12:24pm 
While this amazing mod requires an update, I wonder why isn't this merged with ACE already?
Bipstu Aug 8, 2022 @ 8:40pm 
What gun mods were used for the pictures? Thanks. Great mod btw
_mickey_ May 19, 2022 @ 7:35am 
These bugs were added in the latest update (February 6) The previous version ot this mod 1.3.6 does not have problems in repro 1 and 2. only there were glitches with animation, after changing the disposable grenade launcher (repro 3)
_mickey_ May 19, 2022 @ 7:13am 
Repro1:
1. Put yourself on the map as an AT soldier
2. Get maximal close to the building or other obstracle.
3. When the your primary weapon will lowered, change your weapon to the launcher and you will get a weapon lock. You won't be able to shoot or aim at all!

Repro2:
1. Put yourself on the map as an AT soldier
2. Switch to the launcher
3. Get as close as possible to the building or other obstracle, your launcher will lower
4. move away from the obstacle and you will again get a launcher lock

Repro3:
1. Place an RHS unit with a one-shot grenade launcher on the map
2. shoot him
3. Change weapons to primary and you will see animation glitches.
_mickey_ May 19, 2022 @ 7:08am 
I have already reported errors, but it seems the author is in no hurry to fix it. Once again - This mod has bugs that break gameplay.
OfferMade May 5, 2022 @ 2:44am 
old ace high ready animation shows up when i press T
OfferMade May 5, 2022 @ 2:43am 
mod got broken yesterday for me and my friends any known mods which brokes this mod?
Jay Apr 22, 2022 @ 3:46pm 
Hello, why can't I find the mod in the addons configuration in Eden editor ?
By's Mar 20, 2022 @ 1:32pm 
I never knew that I needed this mod in my life, great work and keep it up.:steamthumbsup:
Chariothe Mar 14, 2022 @ 9:01pm 
Same launcher position bug.
_mickey_ Mar 8, 2022 @ 11:19am 
@LAxemann and @Patch guys thanks for Great mod, but I found a bug. If a player with a launcher in their hands gets close to an obstacle, then the player will lower the launcher, that's great! But when the player moves away from the obstacle, he will no longer be able to raise the launcher back. He will no longer be able to aim from this launcher. Animation with arms down is stuck! There is only one way to exit such an animation, change the weapon from the launcher to any other weapon and return back. Please fix this issue!
kick.com/doug Mar 8, 2022 @ 1:39am 
Hi there, great mod. Can I reupload this to my communities ARMA3Sync?
PHANTOM Mar 6, 2022 @ 2:54am 
ur mod is awesome so can i repack this mod in my server pack?
ElPedroChicoRaulAlfonsoTejada Feb 23, 2022 @ 9:36pm 
What mod is used for the outfits in the screenshots?