Arma 3
183 ratings
GOLD_Weapons
26
16
6
6
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Weapon
File Size
Posted
Updated
566.746 MB
Aug 13 @ 2:12am
Aug 13 @ 10:34pm
2 Change Notes ( view )

Subscribe to download
GOLD_Weapons

Description
Weapons used by USASOC and JSOC

Current Weapons:
URGI 10.4", 11.5" 14.5", 16.5"
SR-16 11.5", 14.5"
.300 Blackout shorties

THIS IS STILL A WORK IN PROGRESS.
UPDATES COMING SOON.

Contributors:
Scotty_Z - Config/modeling/Textures/ Chief Visionary Officer
IronBelly Studios - Base M4 model
Parallax Game Studios - Handguards
Toadie - Open Source 416 files
Sipplewitz - QA Testing
Fritts - Chief Financial Officer
Mac - Chief Diversity Officer
Lyy - Chief Gaming Officer
Gibbs - Chief Morale Officer
Teku - Siberian Huskey
G. Smith - Consulting
Engi - General help
Switch - Assistant TO The Regional Manager
Blake Mosley - Janitor

Special Thanks:
Baxter & Shifty for the legit artwork
The Lads Over at TF Aspis
The Boys Over at Gold Squadron
Justin and Gang

Copyright 2020 GSRU
This item is not authorized for posting on Steam, except under the Steam account named GSRU15
< >
84 Comments
FrostByte Oct 12 @ 10:32pm 
Can you update the mod to make it require either the NIArms All In One mod or their 416 mod? That way there's no need for redundancy loading both, nor requiring the massive AIO for people who may not want it.
Asssquatch Oct 6 @ 6:14pm 
This mod is sick. Probably the best one I have at the moment. Also, where can I download that FOG dad cap in the last slide?
Thomas Miller Oct 4 @ 2:12pm 
NOİCE DON'T STOP OR NOİCE WİLL STOP DONT STOP MODDER
Scotty_Z  [author] Sep 30 @ 9:46pm 
sorry we are doing guns here not shelving units. no key mod
aut1matic Sep 30 @ 8:21pm 
Can you make a Keymod AR?or a handful of SAI GRY
Scotty_Z  [author] Sep 26 @ 10:47pm 
@221B yeah currently working on an update for the scopes but after that
221B Sep 26 @ 6:17pm 
Can you fix the Firemode Switch animation about this mod? It seems didn't include this mod.
Xander_ Sep 15 @ 9:55am 
Will I be able to just use NIArms AIO or do I specifically need the Core and HK416 mods?
猟師 (Ray) Sep 14 @ 12:42pm 
@L. Fritts
Any plans to improve the separate foregrip animations? The M4A5's from the Australian weapon pack have awesome animations and Im wondering if we're gonna see competitive work on that level. I still love this work so please dont take it as a stab at ya'lls work, but I think better hand placement on the foregrips would make this pack absolutely amazing.