Sid Meier's Civilization VI

Sid Meier's Civilization VI

Steel and Thunder: Unique Units
1,078 Comments
claudemac24hrs Aug 30 @ 11:05pm 
Please be noted that Kris Warrior (Indonesia, unique unit that replaces standard Swordsman) is upgraded from Warrior and will be upgraded to Man-at-Arms. That it functions as Swordsman.
PakLek Jun 24 @ 11:25am 
Is this mod compatible with Warfare Extended?
hoću_kitu Jun 7 @ 2:58pm 
I wish someone could add support for Merricks Austria.

https://steamcommunity.com/sharedfiles/filedetails/?id=2101108145

The animated leader mod makes Merricks Austria the best civ mod and it's a shame there's no 2nd unique unit
colecashstamford May 15 @ 10:27am 
Will these appear as unique units from the Barbarians in Barb Clans mode?
Knoblauch_ Feb 4 @ 8:30pm 
@cyberhawk Yes, this worked! Thank you!
Questdog Jan 30 @ 7:37am 
The fix for the Canada bug posted below by cyberhawk seems to work! Thanks a ton!!!!
Meldiron Jan 24 @ 7:07am 
To all those complaining about the Canada bug, what are you talking about? It is obvious that it was changed on purpose in order to help show the true amazingness that is Canada! For we all know Canada is way under powered previously. *I am Canadian and this is joke lol*
Derpaggedon Jan 9 @ 9:39am 
why is Knight censored?
adriancontorno Dec 23, 2024 @ 6:59pm 
doesnt work with gathering storm rules, helpppp
Martoq Dec 7, 2024 @ 5:52pm 
Does the Ulfhedinn have an upgrade? I looked in the civilopedia and it doesn't show an upgrade.
cyberhawk Nov 28, 2024 @ 5:35pm 
@Deliverator23
cyberhawk Nov 28, 2024 @ 5:34pm 
For anyone getting the Canada Bug, the issue is with the snow requirements for the swedish unique unit using the same requirement names

In the MoarUniqueUnits.sql file, rename every instance of REQUIRES_PLOT_HAS_SNOW and REQUIRES_PLOT_HAS_SNOW_HILLS

(I just added _CYB to the end)

There should be 6 total lines that need to be edited.
fuzion2100 Nov 3, 2024 @ 5:45pm 
your text for Russia druzhina is misleading. it is in the tech with knight, not the horseman
fuzion2100 Nov 3, 2024 @ 2:25pm 
i am playing Russia, but the druzhina is not showing up for me to ,make. what would be causing the unique unit to not be producible even though i can make horsemen
LumpyAcidFish Oct 1, 2024 @ 3:52am 
norways unit is not showing up
Caramel КурскУкраїна Sep 12, 2024 @ 8:42pm 
I absolutely have mods installed that add more than three uniques, it's more fun that way!

Nobody wants to have same looking units between China and Brazil, come on! Way back in Civ 3 we had mods that took units from Japanese and other Conquests/scenarios, and replaced entire roster with them... Civ 5 has Ethnic units mod that changes EVERYONE without affecting gameplay. Why not here?

Also, Sohei replacing pikemen is just wrong for Japan. Different era. Warrior monks with Naginatas were relevant in Classical and Medieval Japan, not Renaissance... by the Sengoku period Japanese army switched to Ashigaru with wall pikes with archers (and guns) between them, and the warrior monks like Ikko-Ikki mostly used FIREARMS at that point!

Ideally we'd get separate mod / tree for religious Japanese units that have either naginatas (Classical to Medieval) or teppo (Renaissance) and separate uniquely looking pikemen and muskets that aren't Sohei.
Caramel КурскУкраїна Sep 12, 2024 @ 8:40pm 
Having a faith unit upgrade from spearmen and to pike and shot is also a bit out of place... I think I found a rebalancing mod that adds Sohei as a separate earlier faith-based unit that is not replacing pikemen, because Yari Ashigaru are absolutely the most used combat unit in feudal Japan, replacing them with monks makes no sense.

Even if this mod insists on 1-2 uniques, I would really rather have Yumi Samurai archers replacing crossbowmen, as, again, Japan NEVER used crossbows. In their entire history. Like at all.

Anyway, can I disable Sohei replacing pikemen while keeping the rest of this mod? It's just so great for every other faction, but Feudal Japanese army loses its most used units somehow... so instead of Ashigaru footmen and Samurai archers and cavalry we get samurai Japan with crossbows and no spears. That's like having England without longbows.
Appiodici Aug 31, 2024 @ 9:07am 
Caramel, three unique unit is too much for one civ. I mean with more then the one or two of the base game.
Caramel КурскУкраїна Aug 30, 2024 @ 6:58pm 
Really like this mod, but it seems it's missing a few units that Moar Units had.

Also, can Sohei be made a bonus unit that does NOT replace pikemen? As Japan used ashigaru with pikes way more than warrior monks... So turn them into a separate bonus faith only unit. And it would be real cool if we get gunpowder version of them as upgrade.

Also Japanese crossbowmen really should be replaced with samurai archers.
Knoblauch_ Aug 25, 2024 @ 12:03pm 
Just to add on regarding the Canada bug:
This mod seems to affect Laurier's ability-- all Tundra Farms and Camps get +4 Food and Tundra Mines and Lumber Mills get +4 Production, whereas these improvements should normally only get +2 yield respectively. Also, non-Tundra Farms and Camps get +2 Food and non-Tundra Mines and Lumber Mills get +2 Production, whereas these improvements should normally get no bonus. It's clear that it's a problem with the "Last Best West" ability since Quarries, Pastures, and Plantations are unaffected, both by Laurier's ability and this mod's bug.
Also of note, Laurier's 100% strategic resource accumulation on Tundra tiles does not appear to be affected by the bug. Non-Tundra Iron Mines accumulate the correct 2 Iron per turn and Tundra Mines accumulate the correct 4 Iron per turn.
FancyBat Aug 2, 2024 @ 11:54pm 
Hey, love the mod but I am also experiencing the canada bug where the tundra resource bonuses are doubled. They even apply to normal non tundra terrain
daanaker Jul 10, 2024 @ 2:17am 
nubias forest elephants pushes enemy away and takes its place putting itself in grave, grave danger of cityshots crossbow in my case losing me a forestelephant core...... this really is a let down
Spoing Blingus Jul 7, 2024 @ 7:35am 
For some reason this mod double's canada's starting bonuses. +4 food and +4 production instead of the usual +2 food and +2 production.
Darkwing Phoenix Jul 3, 2024 @ 1:32am 
I'm enabling all units because ♥♥♥♥ you, England historically became what it was using naval power
AriKaur24 Jun 24, 2024 @ 3:26am 
cool mod but for some reason the steam workshop folder 1362931045 is missing from 289070 because of that I can't modify your mod so I can play with only the units I want it does still run which is strange.
Littleman Jun 14, 2024 @ 10:53pm 
@Figueteiro Warfare expanded is probably your problems, people are constantly saying its broken now in the comments
infinitesworld May 7, 2024 @ 9:36pm 
Mod works for me. I'm playing GS
Fogueteiro Apr 29, 2024 @ 3:44pm 
Game refuses to launch, modlist includes only warfare expanded full collection (3 parts and DLC) with the compatibility option ticked and civitas city-estate, but i can't start any new game with S&T collection of this page on
Supremiere Apr 23, 2024 @ 11:04am 
Is it me or does this not work with the TSL maps?
shumway77 Apr 23, 2024 @ 9:37am 
Thanks for this very interesting mod. Just had to realize that it makes the game insanely hard. I used to win games on immortal, sometimes even deity, but with this mod I cannot even win on emperor. AI seems to do very very well with the new units.
exrosecity Apr 22, 2024 @ 7:16pm 
It would be nice to see what mods this mod is incompatible with. When I launch, I get a message that the mod is incompatible with another mod without specifying. I want to keep the mods I have. Until I know what's going on, I can't use this mod.
RavenWolf Mar 4, 2024 @ 10:06am 
Is this mod still working? Does it cause crashes etc.?
hoću_kitu Feb 25, 2024 @ 4:13pm 
Are Holcans supposed to be in the medieval era? I think Grand Eras may be messing with the mod..
先辈の子弟 Feb 14, 2024 @ 9:56pm 
dear author: I modify your mod unit's combat strength, to play it with other mods with my friends. Can I update the changed mod to the workshop to make my friends download the modified mod? It won't be any commercial use.
bozicpredrag7 Jan 3, 2024 @ 9:57pm 
works no problems even has clivlopedia
Kip Dec 7, 2023 @ 1:43pm 
Just FYI: Enabling this mod currently breaks Canada. It will overapply their passive, making tundra farms give +5 food and apply the bonus to any tile for +3 food on normal tiles
Appiodici Dec 1, 2023 @ 6:39am 
there is a limit of asset in the game WeAi so if you use many mods with this mods that use many assets for the units , you game will crash. you need to choice and lowering your number of mods.
WeAI Nov 30, 2023 @ 8:32pm 
This mod ruined my map and made my map transparent and shimmering. Sometimes I can't even launch the game properly. I don't know why, but when I turn off the mod, everything is back to normal. This is disastrous for someone who uses a lot of mods. I can't get rid of other mods. So can anyone help fix this bug?
SpilledMilk Nov 10, 2023 @ 12:50am 
Is anyone else having an issue with the torsos of the units disappearing?
lalimenos Nov 5, 2023 @ 1:32am 
Peltast (Greece)
Phalanx (Sumeria)
Phalanx are also Greek
Dignity Nov 1, 2023 @ 12:30pm 
ill test and see homies
‡ Ðalveen ‡ Oct 29, 2023 @ 1:41pm 
All u guys are speaking its not related mod bug, its related to engine asset limit of this ♥♥♥♥♥♥♥ game, that devs pusheds to the end with lots of mini ♥♥♥♥ dlcs and let no space for mods.
JMars Creed Oct 29, 2023 @ 8:47am 
update
AzoorFox Oct 15, 2023 @ 4:27pm 
UPDATE WHEN?????????????????
joolsdgg Oct 10, 2023 @ 7:40am 
users always an entitled bunch lol.
The Hash Slinging Slasher Sep 28, 2023 @ 1:59pm 
IS THIS BROKEN ALL OF A SUDDEN? WORKED FINE FOR ME AROUND MARCH LOL WHAT HAPPENED????
Pecanarchy Sep 17, 2023 @ 2:40pm 
Is there a reduced-assets version of this mod? I love what all the unique units add to the game, but thanks to the asset limit bug, I can't use this mod alongside the rest of my faves. It would be really cool to have an alternative version that doesn't eat up as many resources, for those of us with a few too many mods!
AriKaur24 Sep 9, 2023 @ 4:43pm 
the new units aren't there I messed with it earlier to to enable the English Sea Dog and the American Minutemen but after I that did none of the new units showed up did messing with it break it ?
IFIO Sep 8, 2023 @ 8:12pm 
I played a MP game with it and it worked perfectly. Might not play civ 6 without it lol
Cataphractal Jul 25, 2023 @ 1:38pm 
This still broken?