Sid Meier's Civilization VI

Sid Meier's Civilization VI

Steel and Thunder: Unique Units
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Update: Sep 21, 2021 @ 4:24am

v1.89
Graphical improvements to Arabian Camel Archer, Egyptian Khopesh Warrior and Persian Cataphract.

Update: Aug 21, 2021 @ 1:37am

v1.88
Graphical Fixes
* Fixed a number of missing textures such as Macedonian Ballistra.
* Babylonian Nas Qasti now has feet!

Update: Aug 17, 2021 @ 3:01am

v1.87
* Fix compatibility for no Rise & Fall expansion.

Update: Jul 30, 2021 @ 4:44am

v1.86
* Further fixes and rebalancing following the April 2021 Patch. Thanks to everyone who has provided feedback. Let me know if there are any other things that seem broken or weird.

Update: Jun 29, 2021 @ 6:33am

v1.85
* New Unique Unit for Portugal, Knight of Aviz, a Heavy Cavalry unit that replaces Knight. +6 Combat Strength when attacking a District (negating the usual penalty). Does not suffer penalties to Movement Movement or Strength Combat Strength when moving or attacking from the water or over a River (Amphibious).
* Compatibility with final Civ VI patch.

Update: Jan 31, 2021 @ 1:12pm

v1.84
* Fully remove Oil Strategic Resource from Viet Cong.

Update: Jan 29, 2021 @ 11:10am

v1.83
* Fix Historic Moment image for Viet Cong.

Update: Jan 29, 2021 @ 10:36am

v1.82
New Unique Unit for Vietnam, Viet Cong, that replaces Infantry. Invisible to non-adjacent units while on Rainforest, Marsh and Woods tiles. Cheaper than Infantry and requires no Oil.

Update: Jan 14, 2021 @ 1:58am

v1.81
New Unique Unit for Babylon: Nas Qasti - replaces Archer. +5 Combat Strength when attacking or occupying a District.

Update: Oct 28, 2020 @ 7:20am

v1.80
New Unique Units: Mehal Sefari (Ethiopia), Varangian Guard (Byzantium) and Carrus (Gaul).