Age of Empires II (2013)

Age of Empires II (2013)

256x Tech Mod
64 Comments
dtayl133 Sep 27, 2021 @ 8:07am 
Can't use it with any expansions above conquerors. No option to use it on African Kingdoms or other
Shassin Aug 2, 2021 @ 8:50am 
It works. If it doesn't, download the DLC version.
GermanKrampus Oct 23, 2020 @ 10:49am 
:steamsalty:
sigr1001@live.mark.se Oct 11, 2020 @ 10:45am 
it dosent work dont subscribe to it. It fake
Arsenal of Mikeocracy Jul 15, 2020 @ 12:58pm 
It wont let me enable it? Any idea why?
dinosaur Jul 6, 2020 @ 7:32am 
The 21 range limit is actually hardcoded into the game. However, that is only for line of sight - if you get a hundred range you will be able to reach the other side of the map, you'll just need spotters, which is actually kinda cool.
Tiefi Jul 3, 2020 @ 1:05pm 
This is so fun
ivanfuhr000 May 15, 2020 @ 3:52pm 
Hi, could you tell me how to bypass the 21 range limit? Do you use the Advanced genie editor tool?
Surefire11B Dec 14, 2019 @ 6:17pm 
I get unbearable stuttering if I select any building with tech upgrades available. As soon as I deselect the building, the stuttering goes away. Any known way to fix this?
--Strelok-- Dec 14, 2019 @ 12:31am 
I am trying to play the "256 Tech mod - Trinth" with a friend on AOE2DE Edition, but everytime we click any building with technology the game lags extremely. Does anyone know how to solve this? yes i searched on the internet, but you find nothing about the topic, thats why i am asking here.
GB Dec 8, 2019 @ 8:55am 
great mod
bl1n Nov 19, 2019 @ 11:26am 
Hi I cant seem to make this mod work, even though i download it pls help!!!
Ridder Florijn Oct 16, 2019 @ 7:28am 
If you research a tech that adds a percentage to building or unit HP too many times, it will overflow and become negative, meaning that new buildings / units will have less than zero HP when created and die immediately. The trick is to research the tech again until it becomes positive again: it will add a negative number to the max HP, making it more negative, until it again overflows (or underflows) and becomes positive again.
Gab ガブリエラ Oct 6, 2019 @ 12:37pm 
Yeah, I'm having the same issue as spoken above...
Some buildings just explode and the villagers can't work anymore.
Anyway, great mod, btw!
taxel Sep 27, 2019 @ 5:44am 
plz make it so that it cant overflow
Kronk Aug 19, 2019 @ 3:15pm 
Never try this post-imp and forest nothing
SebotheSurge Jun 7, 2019 @ 4:42am 
imma try that...
Democracy Officer Yannick Apr 24, 2019 @ 2:28pm 
overflow, you stacked to much
ptit_biscuit Apr 8, 2019 @ 4:05pm 
after 50 upgrade my villager was locked and he can t move is that normal ??!
NiccoBorggia Apr 3, 2019 @ 12:38pm 
Why is not possible use this in the campaign?
Samus_Aran Mar 16, 2019 @ 6:05am 
wie lade ich die tech mod runter?
CosmosStelle Feb 17, 2019 @ 7:12pm 
max, it is just a thing with the mod, don't research it too much or else things start glitching out.
Max Rebo Jan 24, 2019 @ 1:58pm 
also Castles and other buildings exploded and cannot be rebuild when I researched the Building hp upgrade top left in university
Max Rebo Jan 24, 2019 @ 1:57pm 
Someone Else has the issue that when u do tech lumber camp and wheel barrow your worker cant work anymore ?
Krbz Jan 6, 2019 @ 8:17pm 
For anyone who downloads the mod:

In order to activate it you need to create a match and under dataset (at the top) it should be one of those options.
stalker Dec 5, 2018 @ 2:51am 
Does it still work on new version? I cannot apply the mod in game setting, why??
Nia Dec 2, 2018 @ 11:15pm 
can you modify it so post-imperial can work? i thought it would be hilarious, but you cant mine, cant build castles, and telling a trade cog to move makes the game crash lol
Five~Minute~Boar ♥︎ Nov 25, 2018 @ 2:57pm 
I can use it as data set on random maps but not on custom scenarios I made anyone know why this is?
Anubis Nov 22, 2018 @ 7:40am 
great mod, only castles with to much lp are not possible.
sevenjac Nov 18, 2018 @ 3:28pm 
Villagers with 256x Wheelbarrell--LOL! My personal favorite is siege weapons/towers destroying everything on the map.
mess with Chen, get the horns Nov 11, 2018 @ 5:29pm 
Playing a different 256 mod (256x + massive resources, conscription hastens research/build times), free techs do weird things. With Vikings, they get wheelbarrow and handcart, but then it cycles back and forth between the two. Good because with the 25%->50%->25%->50%... they can carry 1000 tree before bugging out, as well as can get 8000 gold without skipping too much. Other civs have big issues with only wheelbarrow.

The civ that got blacksmith tech, and another that gave free mill upgrades, those locked you into the higher tier on the next age while only giving 1 of the previous ages' techs. Really bad.

For anyone with the bug that villagers start twitching when you get too many gather speed upgrades, research wheelbarrow 1 at a time.
chotin Aug 20, 2018 @ 2:10am 
What about free technologies like Aztec's Loom... what happens there? You get the 256 for free?
Gaflo  [author] Aug 19, 2018 @ 2:48am 
What old one are you talking about exactly? I made 2 versions of this mod, one with the DLC content and one without (this version).
46Sora Aug 18, 2018 @ 10:43pm 
Whats the difference between this one and the old one you published?
AbassidSerpentTTV Jul 27, 2018 @ 10:57pm 
I got it NVM
AbassidSerpentTTV Jul 27, 2018 @ 10:51pm 
How does this work? Sorry im new to this game.
Gaflo  [author] Jul 27, 2018 @ 12:02pm 
It already is. Check the description.
Mr. Math Jul 27, 2018 @ 10:53am 
Really fun, I hope its updated for the expansions soon
Gaflo  [author] Jul 12, 2018 @ 2:37am 
You need to select the Data Set when creating a multiplayer lobby. In single player you can select the Data Set inside the lobby. Whether this mod is compatible with other mods depends on the type of mod. It can be used alongside cosmetic mods, but not other Data Set mods.
WhiteQuacka Jul 6, 2018 @ 12:59am 
unsubbed from every mod but it still no work..... :(
WhiteQuacka Jul 6, 2018 @ 12:53am 
does it not work with the definitive edition mod or sumthin??
El Jed [JEH] Jul 5, 2018 @ 7:03pm 
Whilst I was playing, I would upgrade hoarding and masonry. When my castles hp would reach over 30.000 it would auto destroy itsself, is there a fix to this or is it something in the game that cannot be changed?
WhiteQuacka Jul 5, 2018 @ 1:52am 
didn't work for me...
Field Marshal Jun 28, 2018 @ 2:21am 
That fixed it, thanks man
Gaflo  [author] Jun 26, 2018 @ 1:28am 
Works on my end. Try manually deleting the mod in the mod list (accessible in the main menu under Steam Workshop) and then resubscribing.
Field Marshal Jun 26, 2018 @ 12:51am 
i can never load a saved game of x265, it always crashes about 2 seconds after the loading screen
Renegade Spark May 13, 2018 @ 6:11am 
Saw this on ZeroEmpires' channel and definitely wanted to try it. Fun af
Un1tr May 11, 2018 @ 8:27am 
wait suddenly it just worked for me. i dont now why but its working now. by the way very fun mod. great job
Gaflo  [author] May 11, 2018 @ 7:58am 
I can't reproduce the bug on my end. If you could share a recording of you starting the game using the mod and then showing that it doesn't work, I might be able to help you.
Un1tr May 11, 2018 @ 5:28am 
loom like basicly everything