RimWorld

RimWorld

Mining Priority
167 Comments
PariahOftheMultiverse Sep 4 @ 6:13pm 
o7
Check Sep 2 @ 11:16am 
o7
vincent Solus Aug 25 @ 1:35pm 
o7
BorB Aug 20 @ 12:11pm 
o7
h15588 Aug 20 @ 12:48am 
o7
Malicore_V Aug 11 @ 10:48am 
o7
asleepsheep Aug 10 @ 1:24pm 
o7
DoctorPopi Aug 10 @ 11:41am 
rest in peace :(
Beast_sen_pei Aug 9 @ 5:23pm 
o7
Everybody loves me Aug 6 @ 11:55am 
o7
Vellis Aug 3 @ 8:24am 
o7
Mr. Giggles Jul 27 @ 11:55am 
o7
Solo Discovery Jul 27 @ 10:08am 
o7
MonsterusCow Jul 22 @ 1:02am 
o7
Madnbad Jul 22 @ 12:26am 
o7 thank you
Kaito Jul 20 @ 6:25am 
o7
Erunest Jul 19 @ 8:33am 
o7 - Respects to the deceased Man
arzzult Jul 15 @ 9:54am 
o7
Mlie Jul 15 @ 7:48am 
Since this mod has been reported working in 1.6 I added it to the No Version Warning-mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2599504692
Appokallopps Jul 14 @ 6:20pm 
o7
SHAZBOT Jul 14 @ 9:14am 
from a comment on another thread (CTRL F mod) -
Uuugggg  [author] 3 hours ago 
Sadly my son Alex TD @uuugggg died June 2025. Can anyone tell me if I could/should report this to someone? And I know he made a lot of mods that people used and seemed to depend on. He was very proud of his mods. And his games.. see tdsgames.com Is it possible for someone to take over managing his mods? I’m at catears@me.com thank you Marilyn T (T of TD)
Teemo Jul 4 @ 8:44pm 
works in 1.6 as is
Jasun Jul 4 @ 2:19pm 
any chance you can update this mod to the unstable 1.6? If not I understand I just thought I would ask
Sirucus Jun 11 @ 4:37pm 
with my massive modlist im getting an incompatibility with the games new vein mine, might be a mod conflict, but ill post it here for other peoples reference
Derpino Apr 1 @ 10:49am 
For some reasons, my miing specialist wont go on ore designation unless forced. Will only go on stone designation.
I have many other mods thou.
Jeffigy Mar 5 @ 5:25pm 
This mod won't consider refugees colonists, so if any of the refugees have a higher mining skill than all of your actual colonists, nothing will be mined.
Nesano Nov 9, 2024 @ 10:55am 
I'm glad that's been cleared up for me, too.
Justacommonegg Nov 9, 2024 @ 3:48am 
My apologies, thank you for the clarification
Uuugggg  [author] Nov 8, 2024 @ 12:41pm 
My man the page you linked:

> Each cell contains a total of 300 resources, but the actual quantity obtained might be more or less than that, since it is multiplied by the miner's mining yield.
Justacommonegg Nov 8, 2024 @ 12:34pm 
I d love to see a config to disregard deep drills since their output is only affected by the deep drilling speed, not the skill of the miner; thank you for this mod
https://rimworldwiki.com/wiki/Deep_drill
Ganimedes Oct 5, 2024 @ 7:37am 
This mod is very good but nearly made me go insane after i forgot about it and started to wonder why only one of my clonists was mining, still 10/10 would go schizo again
Nesano Oct 2, 2024 @ 6:40pm 
Is there a way to make this mod completely disregard deep drills? I have somebody on mining and he seems to be ignoring a deep drill despite having 14 mining. Turning off the skilled mining yield setting entirely fixes this, but I'd rather disable it only for deep drills.
Uuugggg  [author] Apr 10, 2024 @ 9:21am 
My brother in Christ, that's a feature of the this mod : unskilled miners only work rocks.
lemerney Apr 10, 2024 @ 8:32am 
Be careful, this mod consistently stops Deep Drills from working if you have multiple
Stellar Harbour Mar 24, 2024 @ 3:38pm 
I would like to see same thing for Treating/Surgeons too :hearteyes:
MusicManiac Mar 8, 2024 @ 2:06pm 
Hey, any chance you can do similar for surgery? I know there's https://steamcommunity.com/sharedfiles/filedetails/?id=857350593 but the problem with it that there can only ever be 1 surgeon, while with mod settings like you have you can setup that % of best docs can do surgery
Furried Feb 24, 2024 @ 12:53pm 
what god did make this?
Will Dec 24, 2023 @ 6:07am 
Goddamn, I had forgot about this mod for like 3 years.
Thanks!
Uuugggg  [author] Dec 23, 2023 @ 4:56pm 
Will Dec 23, 2023 @ 4:54pm 
Can the mod have a option to prioritize deep drills first then check if all deep drills are already been used and the rest of the miners goes for rocks to mine in the map?
Thels Dec 3, 2023 @ 12:56am 
Well, it is a rather specific situation. I don't collapse rocks that often, and even when I collapse them, usually my lead miner's right onto it, so I didn't notice it. It just so happens that currently, my lead miner is also my lead builder (with quality builder installed), and my only cook, so this was the first time I actually noticed. Thanks for the update!
Uuugggg  [author] Nov 28, 2023 @ 8:10am 
Amazing 5 year old mod with problems no one has noticed until now ~

OKfixed
Thels Nov 28, 2023 @ 3:40am 
Love this mod! Been using it for ages. However, I just noticed that collapsed rocks are only mined by the best miner. Considering collapsed rocks don't provide any resources, any miner should be able to mine them, right? Not a big deal, though.
damien Aug 30, 2023 @ 7:55am 
Only my colonist with the best mining skill starts mining without my order ...
damien Aug 30, 2023 @ 6:38am 
femme302
I have this problem to
femme302 Aug 21, 2023 @ 1:18pm 
commenting here because it's the most topical place i can think of. i have been using this mod and have reached the late-game stage where i am doing exploratory mining and trying to deep drill for steel. i am unable to prioritize deep drilling - pawns will start to walk to the drill then randomly drop the job and go do something else. when i can get them to deep drill, they do it for a few ticks then drop the job. i have tried playing with all the mod settings with no success. at this point i even tried removing the mod and the problem persists. i am wondering if anyone else has this problem and has an idea of what might be a conflicting mod or fix for the game state
InfernoYAk Aug 5, 2023 @ 3:00am 
i wish i could use it but with constantly just causes my colonists to refuse to mine ive tried changing every setting ive tried changing % values but nothing ended up working it may be a mod conflict who knows, its a cool idea but rimworld mods go brrrr
Uuugggg  [author] Jul 31, 2023 @ 9:44am 
So uhm, you mean always let all mechs mine anything? Because if you wanna exclude mechs from mining, just, don't assign them to mine, right?

(Expansion features are a mystery to me)
salvadore Jul 31, 2023 @ 12:52am 
Great mod, if you ever get the time and revisit it, would you consider adding an option to just exclude mechs or humans and such?