Legend of Grimrock

Legend of Grimrock

Master Quest
590 Comments
Komag  [author] May 22 @ 6:01am 
@SageoftheTimes - If I understand you right, you're done there for now, and have to push the corresponding switches on the other sides of the middle area (reached from other directions far away), and it will open.
Komag  [author] May 22 @ 5:59am 
@jamie havok - throw something
Komag  [author] May 22 @ 5:57am 
EAST
- hunt down seven green slimes in the area (some may have used NE teleporter)
- find crystal in W room
-

(this is the end, never finished)
Komag  [author] May 22 @ 5:57am 
CENTRAL
- head N from Maze of Shadows NW exit, fight uggardian
(SECRET 7-5-63)
- proceed N, then W, then S, step on or place or toss an item onto the pressure plate, opening many doors for the big slime ambush
- flee or fight slimes, retrieve iron key from alcove in room behind wooden door
(SECRET 7-6-64)
- return to where uggardian was, use key in lock to close pit
- step E to corner, this opens portcullis to the S, fight uggardian released there, and also fight three more that come from the hall to the E
- press button to launch ghost shot, step in behind it and toss item to W pressure plate
- quickly step N and W to avoid second ghost shot, it will hit the N receptor, closing pit heading E
Komag  [author] May 22 @ 5:57am 
LEVEL 7: ANCIENT CHAMBERS

BEGINNING, MAZE OF SHADOWS
- fight green slimes
(SECRET 7-1-59)
- in Maze of Shadows, many large secret buttons move walls, blocking off light to allow you to pass each area, winding your way through
(SECRET 7-2-60)
(SECRET 7-3-61)
(SECRET 7-4-62)
Komag  [author] May 22 @ 5:56am 
- fight uggardian that has shown up
- find large secret button on wall to close a pit for easy way back
- grab round key from alcove, fight another summoned uggardian
(SECRET 6-11-55)
(TREASURE 3)
(SECRET 6-12-56)
- Fighter's Challenge:
(SECRET 6-13-57)
(SECRET 6-14-58)

DONE
Komag  [author] May 22 @ 5:56am 
- do pattern of pushing buttons and stepping quickly over closed pits to reach W side of uggardian lair:
- push button in S cell
- push button on S side of E block (opens E wall)
- step S twice, return to push button in S cell again
- push button on S side of E block again, turn left, push button on E side of W block (opens S wall)
- turn right, step N, turn right, push button on W side of E block
- turn right, step S, turn right, push button on E side of W block again
- (REPEAT so S wall can open all the way)
- turn right, step N, turn right, push button on W side of E block again
- turn right, step S, turn right, push button on E side of W block again
- finally, step S and W to reach W side of uggardian lair.
Komag  [author] May 22 @ 5:56am 
- optional - enter N room, close door, stand in SW corner, toss item to plate, immediate face N, step N, and grab gold key when it momentarily appears
(SECRET 6-10-54)
- in uggardian lair, fight uggardians
- fight or drop (with secret button) the ogre in the S cell
Komag  [author] May 22 @ 5:56am 
HALLS OF FIRE, FIGHTER'S CHALLENGE
- from Halls of Fire entryway, head S, fight crab, herder, put item on plate, toggle lever to turn off fire, proceed S to claim fire blade
(SECRET 6-7-51)
(SECRET 6-8-52)
(SECRET 6-9-53)
- Mages Entrance - use fire blade or fireball spell or fire bomb to hit daemon face with fire, quickly step out of the way as it shoots fire back at you
- portcullis is now down from daemon's fireball hitting receptor (you can hit receptor directly if you wish to toggle portcullis)
- toss an item to the plate just across the pit (if portcullis is down you can toss something into it to fall on plate), pit will close
- cross pit, stand on plate, turn around and use fire blade or fireball spell or fire bomb to hit receptor, portcullis will open
- alternative - place an item through portcullis bars onto plate under daemon head, pick item back up, walls will open
Komag  [author] May 22 @ 5:55am 
SE, SEQUENCIS, VAULT
- if you haven't already, head far SE, open portcullis, fight crabs
- enter the E teleporter to enter the "Sequencis" rooms
- do not push "red herring" button on wall in one of the rooms (if you do a poison cloud will release)
- open the wooden door, fight snail in the moments you can until it's defeated, then pull lever that was behind snail (opens portcullis elsewhere)
- step through opened portcullis in far SE room, fight crab and small herders, find third round key
(SECRET 6-5-49)
(SECRET 6-6-50)
- three round keys is enough to proceed to level 7 - use round keys in locks near crystal, step through teleporter, head down stairs
Komag  [author] May 22 @ 5:55am 
HAUNTED HALLS
(SECRET 6-3-47)
(SECRET 6-4-48)
- walk around in the area enough to spawn a few skeleton warriors, lure at least two of them into the "cage" area, run through opening in wall SW of cage
- fight skeleton warrior group, pick up second round key
- pull lever to open wall permanently, return to main cavern
Komag  [author] May 22 @ 5:55am 
- step in the SE teleporter, placing you in the center of the room facing E
- step W into the teleporter, which places you in the center W of the room, facing E
- step N into the teleporter, which places you further to the S of the room
- step around to the alcove in the SW corner, get the first round key there
(SECRET 6-2-46)
- return to hallway and get trapped by the true "madness"
- toggle lever that doesn't open wall, step E two steps, DON'T step S, but step back W two steps to lever, toggle again to open wall
- back in teleporters room, step in NE teleporter again and push "noisy control" again, turning off hallway trap
- return to slime room and back into hall E of it
- OPTIONAL: one round key is enough to reach the crystal - head far SE, fight two crabs beyond portcullis, W to locked door, use key, crystal in side room behind door
(PEREL 4)
Komag  [author] May 22 @ 5:54am 
LEVEL 6: TRAPPED

MAIN CAVERN, MAZE OF MADNESS
- step on plate, run quickly either NE or SW to escape spidery death, close portcullis behind, fight spiders one at a time
- return to main cavern, fight ogre
(SECRET 6-1-45)
- go NE, far N, then W into snail room, fight snails, eat!
- proceed W into Maze of Madness
- in this room, step into the NE teleporter - it will simply turn you W if you were not already facing that way
- turn E and push "noisy control" button (there is an extra loud click), turning off a certain teleporter SW
Komag  [author] May 22 @ 5:54am 
CHAMBER OF PITS
- push button to start pit cycle
- when pits are closed, run out onto them, cycle around
(SECRET 5-8-44)
- head to SW section, fight crab
- avoid ambush by placing some other object in alcove first, then take ornate key
- head back to west hallway
- fight skeleton warriors and archers (if you do Chamber of Pits before Deserted Hallways, this fight will be after both keys are retrieved)
- use both ornate keys in locks in west hallway, descend stairs

DONE
Komag  [author] May 22 @ 5:54am 
CRYSTAL, WEST HALLWAY
- use iron key to open wooden door S of crystal
- fight crowerns and wyverns
- fight crabs
(SECRET 5-5-41)
(PEREL 4)

DESERTED TUNNELS
- pull lever (start door sequence), turn right, step right, back, right, push button (open wooden door), toss item to W plate, run through portcullis and wooden door (no turning)
- now you cannot go back!
- fight small herder
- if you walk around a lot, walls will eventually open, fight various enemies, get loot, walk in new areas, more walls open, etc.
- pull lever to open wooden door to N room, get ornate key from alcove
- pull N lever to open wall, path back to Deserted Tunnels entryway
(SECRET 5-6-42)
(SECRET 5-7-43)
Komag  [author] May 22 @ 5:54am 
LEVEL 5: HALLWAYS

EAST HALLWAY
- pull lever to open portcullis to center E room
- push secret button on N wall to open S wall
(SECRET 5-1-37)
- get iron key, pull lever to exit room, use key in lock to open SW portcullis
- encounter snail king, receive judgement
(SECRET 5-2-38)
(SECRET 5-3-39)
- in pits room, push buttons on N wall and put (or toss) items onto plates to alter trap doors to cross to SE corner
- notice, you can use the buttons near the other two plates to teleport objects back to your side, freeing the far plate
- get iron key from alcove, fight crowern and wyvern, wait, fight another crowern and wyvern
- use plates to manipulate trap doors again (the plate near alcove resets them to either all open or one predetermined pattern, start from either way)
(SECRET 5-4-40)
Komag  [author] May 22 @ 5:53am 
MAIN HALL
(SECRET 4-13-36)
- match four scrolls to the four wall texts by the four alcoves
"Caverns still echoing ... by his call"
"Put to sleep ... but still dreaming"
"Crimes forgotten ... but never forgiven"
"Eternally imprisoned ... to depths beyond measure"
- fight scavengers! (easiest is on the E side of room, can use Crytal, can retreat to level 5 to rest)
(PEREL 3)

DONE
Komag  [author] May 22 @ 5:53am 
TRAILS OF THOUGHT
- use SE teleporter to go to "Trails of Thought"
- proceed through teleporter room (each plate toggles teleporters around it on or off)
- one pattern is E,E,E,S,W,N,W,S,E,N,W,N,face wall and press button to open door,E,S,W,N,E,S,W,S,E,N,E,S,E
- fight crowern
(SECRET 4-11-34)
- step on plates in a pattern to close all three pits (step onto a closed pit once as part of the pattern)
- one pattern is N,E,E,N,S,W,E,N
- get iron key from alcove, use it to open door at end of hallway
(SECRET 4-12-35)
(TREASURE 2)
- retrieve scroll in central hub room, teleport back
Komag  [author] May 22 @ 5:53am 
THE CATACOMB
- use NE teleporter to go to "The Catacomb"
- step E to trigger trap doors opening and N and S walls opening
- fight many skeleton warriors and archers
(SECRET 4-7-30)
- find and remove weights from three pressure plates in the area (rock, boiled beetle, skeleton patrol in cell)
(SECRET 4-8-31)
(SECRET 4-9-32)
(SECRET 4-10-33)
- walk across closed trap doors, retrieve scroll in central hub room, teleport back
- in main hall, fight tentacles in floor drain (if you do the sections in a different order, this fight is after the third scroll you retrieve)
Komag  [author] May 22 @ 5:53am 
TIME AND TIDE
- use SW teleporter to go to "Time and Tide"
- stand on plate, listen to clicks, throw a weapon item far (use "attack") so it teleports and lands on plate, closing trap doors
(SECRET 4-4-27)
- walk across closing trap doors in sequence
(SECRET 4-5-28)
- at end, toss something over pits to land on plate, opening portcullis before all trap doors open again
(SECRET 4-6-29)
- retrieve scroll in central hub room, teleport back
Komag  [author] May 22 @ 5:53am 
LEVEL 4: ARCHIVES

BEGINNING
- step on plate, fight herders, get iron key
- use key in lock to open portcullis (and grating back to level 3)
- in main hall, fight skeleton archers

BEAST GARDENS AND MENAGERIE
- use NW teleporter to go to "Beast Gardens and Menagerie"
- push button and quickly step left to block ghost shot from closing portcullis again
- push secret buttons on ends of rows of blocks to open the portcullises for the three cells
(SECRET 4-1-24)
- run around room a lot to step on hidden plates to spawn skeletons
- lure the skeletons inside each cell, so all three are filled
(SECRET 4-2-25)
(SECRET 4-3-26)
- retrieve scroll in central hub room (room with many pits and teleporter in the middle), teleport back
Komag  [author] May 22 @ 5:53am 
NORTH
- fight spiders
- find satchel to collect Lord Perel notes
- fight spiders
(SECRET 3-9-20)
- fight spiders
- maybe fight more spiders
- plate item through portcullis bars onto plate to open portcullis
(SECRET 3-10-21)
- step on plate to S but quickly step out of the way so ghost shot can hit receptor to open door
(SECRET 3-11-22)
- optional, pull lever to close trapdoor, push secret button on wall to close trapdoor, making path back to crystal
(SECRET 3-12-23)

DONE
Komag  [author] May 22 @ 5:52am 
EAST
- fight spiders
(SECRET 3-8-19)
(PEREL 2)
- push secret button around corner of regular button to open walls, fight spider
- push regular button to temporarily open portcullis, run around shortcut side to make it through in time
- if desired, push button on nearby wall to open portcullis again to retreat while fighting new spiders
- head N
Komag  [author] May 22 @ 5:52am 
CRYSTAL, CENTRAL
- encounter snail king, receive judgement
- fight spider
(SECRET 3-3-14)
(SECRET 3-4-15)
(SECRET 3-5-16)
- follow fast teleporter around to W side, turn E
- toss an item across to plate to close trap door (don't let teleporter get it!)
- pull lever
- following teleporter, place an item on plate immediately after teleporter was over the plate
- quickly step through portcullis before teleporter comes full around to wisk away item on plate
- pull lever to open portcullis leading back to fast teleporter
- break eggs and fight spider to the S
- place something through bars onto trapdoor and push button to get iron key
(SECRET 3-6-17)
- head E, fight spider, fight spiders in spider room SE, find iron key
(SECRET 3-7-18)
- use two iron keys in locks to head N
Komag  [author] May 22 @ 5:52am 
LEVEL 3: PILLARS OF LIGHT

BEGINNING
(SECRET 3-1-12) - required
- have torches only in torch holders on the central "pillar" of the room to open door
- fight crowerns, skeleton archer
- (SECRET 3-2-13)
- fight skeletons in crypts room (can use item on plate and stay outside door)
- find brass key in S alcove
- if trapped, pull lever in NE crypt or put item on plate and jump in pit
- use key in lock to open door
- place lightning blade (from secret 3-1-12) in alcove to open portcullis
Komag  [author] May 22 @ 5:52am 
CENTRAL
- step on plate, wait 3s for door to open
- fight skeletons
(SECRET 2-7-10)
(SECRET 2-8-11)
(PEREL 1)
- optional - push secret button near end to open walls, fight snail, path back to crystal

DONE
Komag  [author] May 22 @ 5:52am 
NORTH
- grab whitewood wand in alcove
- push secret button on N wall to open portcullis
- fight herders in halls
- push button to open door (notice wall opening back W also)
- fight more herders
(SECRET 2-6-9)
- find brass key in N room
(TREASURE 1)
- use key in lock to open wall
- pull lever at S end of hallway to open path back to crystal
Komag  [author] May 22 @ 5:52am 
CRYSTAL
- head W into crowern lair, fight crowerns
- press secret button in S room
- press secret button in newly opened room
- fight new crowern
- press secret button in newly opened room
- find brass key in newly opened room off S room
- head E into E side
- face secret button near teleporter
- have mouse in exact spot of button
- press S to step back and immediately click mouse button
- press S two more times in careful quick succession
- toss item to plate to close pit
- fight crowern
- find brass key in alcove
- if wanted, remove item from plate and jump in pit
- use two brass keys in locks to process to teleporter N of crystal
Komag  [author] May 22 @ 5:50am 
SOUTH HALL
- place a weapon in alcove to open door
- fight snails
- find iron key
(SECRET 2-4-7)
- teleport to far NW cells
- rotate cell contents with buttons to get sack with iron key
(SECRET 2-5-8)
- if wanted, fight skeletons in "Enter thy grave" (can toss item in onto plate)
- use two iron keys in locks to proceed to crystal
Komag  [author] May 22 @ 5:49am 
CELLS
- get compass (or not)
(SECRET 2-2-5)
- fight snail
- find brass key through cell bars
- use brass key in lock to open door
(SECRET 2-3-6)
- place items on the two plates to open door
Komag  [author] May 22 @ 5:49am 
LEVEL 2: OLD TUNNELS

BEGINNING
- fight snail(s)
- make way to SW room
- fight herders
- find iron key
(SECRET 2-1-4)
- use iron key in door lock
Komag  [author] May 22 @ 5:49am 
END AREA
(SECRET 1-3-3)
- use healing gem if wanted
- fight snail

DONE
Komag  [author] May 22 @ 5:49am 
DAEMON EYES ROOM
- head N to herder area
- pull level to open portcullis
- fight herders
- pull lever to open portcullis to cell
- get blue gem
(SECRET 1-2-2)
- head S to snail area
- pull lever to close pit
- step on plate to open portcullis
- fight snails as needed
- find blue gem in cell area
- push secret button to get out if needed (place item on plate)
- put blue gems in daemon eyes, fight skeleton (retrieve gems if wanted)
Komag  [author] May 22 @ 5:49am 
BASIC WALKTHROUGH
This won’t get you everything, just the basics to proceed, although I’ll mention which secrets are nearby.


LEVEL 1: INTO THE DARK

BEGINNING AREA
(SECRET 1-1-1)
- grab torch to open portcullis
- pull lever to open portcullis
- place an item on plate to open portcullis
- find key in N alcove, put key in door lock to open door
- push secret button to open wall, get key, put key in lock to open portcullis
- fight snail, fight more snails
- throw item across pit to land on plate to close pit, step across to get key, put key in lock to open door
Jolpe Nov 4, 2024 @ 7:06pm 
The walkthrough link seems to be dead by now, any chance you'll reupload it somewhere?
jamie havok May 28, 2024 @ 9:22am 
Hi. stuck on floor 4! Think im supposed to get these 4 scrolls and i got 3 of them. There's this part where i use a weight plate and i hear like 3 clicks and a teleport appears in the distance then disappears after a second but its above some open traps so i cant get to it.Not sure if this is unchanged or a master quest thing but cant see any switches anywhere, theres's no clues nearby, and seemingly no way arornd! Anyone got a small hint before i look at a play through? Thanks
SageoftheTimes May 4, 2024 @ 10:56am 
Recently been playing through your mod and I can't get past the room after the Outer Sanctum on level 9, the one with the opening and closing trap door and the fast teleporter? The switch past that puzzle doesn't seem to do anything and there are no wall switches in that room. I've already checked the walkthrough thread on the forums and it stops at level 7. Thanks in advance.
Scrof Nov 24, 2023 @ 4:14pm 
A perfect excuse to replay Grimrock! Amazing mod!
drugon Oct 18, 2023 @ 6:08pm 
Ah I see now. I should use them...
drugon Oct 18, 2023 @ 6:01pm 
I've got the scroll of ice shards and it's written that I should receive plus one willpower for it but I haven't noticed any changes in parameters of my mage.
Komag  [author] Aug 17, 2023 @ 2:57pm 
Face toward the far end, and move all the way to each side (two steps right, two steps left, etc) when doing each side.
Jul 17, 2023 @ 5:50pm 
hello i'm doing the pillared hallway but cannot get past it. no matter how I interpret the scroll with the instructions "she slithers" I can't seem to find a way to get through it. would appreciate help, so I can continue with the game. I've been able to get through the other puzzles so far without much problem but i'm stuck in this one.
TC Jun 16, 2023 @ 10:59am 
Please ignore my previous comment. I didn't realize I needed to click "Custom Dungeon" to access the mod haha.
TC Jun 16, 2023 @ 12:12am 
For some reason this isn't working on launch. Do I need to do anything beyond subscribing to this workshop item on Steam? I've done that, relaunched Steam, reinstalled the base game, and still no luck.
Komag  [author] May 7, 2023 @ 12:46pm 
Yes, that's them, congrats on making it to the end!
Cress May 1, 2023 @ 6:17pm 
Just finished, great job! Just to make sure I didn't miss anything, the extra bosses are:

The snail king in the golden grave and the enemy before getting the final weapon?
Komag  [author] Mar 27, 2023 @ 1:48pm 
Thanks Samard!
Samard Mar 3, 2023 @ 5:50pm 
Amazing mod! Great version of the original dungeon, it really feels like a whole new experience, especially on the lasts levels. Love the little details such as gaining stats by reading scrolls or taking damage from earthquakes, and the extra secrets gives an incentive to keep exploring. Thanks for taking the time to do this, your dedication is insane and all your help on the official forum is very appreciated as well.
Komag  [author] Jan 2, 2023 @ 1:16pm 
thanks!
NobleXenon Dec 28, 2022 @ 10:26pm 
Great content - great job!:steamthumbsup: