RimWorld

RimWorld

Snowy Trees
171 Comments
SiaNKs Jan 26 @ 7:47am 
Vanilla expanded 😭
Double Scotch Jan 12 @ 4:49pm 
Im currently working on a patch to combine Majestic Foliage Framework and Djeeshka's CMT rextexture with Snowy tree feature. From my testing its seems to work well, i just need to create the textures. In first time in going to create the textures for Regrowth : Aspen forest biome and vanilla boreal forest, tundra, and temperate forest biomes, as thees are the ones i use the most, but with some time im probably going to create the snowy retexture for every textures included in Djeeshka's CMT texture pack.
JotNyangE Sep 12, 2024 @ 8:43pm 
beautiful
Lance Axiom May 26, 2024 @ 12:03pm 
this is one of the handful of mods i always use thank you for that
d_valroth May 21, 2024 @ 6:24pm 
Still love this mod.
Pinenuts May 20, 2024 @ 10:07am 
What a legend
Alias  [author] May 16, 2024 @ 10:40pm 
Update! New textures commissioned from Orange Peel Assassin. Let me know if you can spot them
michallenik8 May 14, 2024 @ 5:49am 
I dont know why that isnt a vanilla feature. I would be happy to use this mod, but then I would have to stop using regrowth mods.
EnderMelody Apr 29, 2024 @ 5:04pm 
thank you for keeping this mod up to date, dont know why it isnt in vanilla already
Selfarion Apr 29, 2024 @ 12:41am 
Thanks for update! :lunar2020contentsnake:
тетеря, блин Apr 22, 2024 @ 8:30am 
I loved played with this years ago with high density forests. immersive af. thanks for working on update.
olaflex0306 Apr 18, 2024 @ 4:10pm 
well I wanted to know if it was planned is all, no rush and I appreciate your guys' work.
Alias  [author] Apr 18, 2024 @ 11:24am 
@olaflexalex0306, when it's ready. (Do you want new art or not?)
olaflex0306 Apr 17, 2024 @ 5:42pm 
1.5?
Tiny Apr 12, 2024 @ 4:22am 
Can't wait for the update!
Alias  [author] May 24, 2023 @ 9:29am 
Looks like it's a ReGrowth: Core feature, I can't find a GitHub repo so I'll take a look at their code later.
Jon Sneh May 24, 2023 @ 7:49am 
I'm currently having an issue with fall foliage on trees being gray when this mod is active, no errors being logged so I'm not really sure what the conflict is.

To be honest I'm not even sure if fall foliage is a vanilla mechanic or from ReGrowth as any info about it is nonexistent when I search for it. I have no idea when the issue started for me either as this is my first time playing a temperate biome since Biotech released.

The snowy trees still work perfectly fine once it snows, but otherwise I get a lot of gray foliage during the fall and winter quadrums. If you are able to reproduce the issue I would really appreciate it if you looked into it :)
HAZRAD Apr 20, 2023 @ 9:59am 
Game changing mod, immersion wise, would be great if you or someone else would create patch for this mod to work with other mods that gives you new type of trees, great job still man!
Twitxx Apr 3, 2023 @ 3:00am 
No red errors to speak of, it's a very fine mod list, never had an issue with it. It's just that the fps tends to drop a lot in the late game even with rocketman and other helpful mods so I try to keep it nice and lean. I'll give it a try. Thanks!
Alias  [author] Apr 3, 2023 @ 2:40am 
@Twitxx, I'm not actually too sure how this mod holds up in a big list (especially if it's the kind where you skip past the unhappy red errors). From a code perspective, it runs about as fast as I can make it, but like any mod, it does add some overhead to the game.

If it helps, I haven't heard anyone complain that this mod tanks performance.
Twitxx Apr 3, 2023 @ 1:21am 
I apologise if someone asked this before but does this mod affect game performance? I run a pretty big mod list.
Alias  [author] Feb 9, 2023 @ 1:16pm 
@LoopKat, Nah, pretty much every mod has to include the pngs (in a folder conveniently called textures). The only exception to this is the base game, which packages all of its assets into the executable, which is where the mod you linked would come in handy. You aren't far off my original workflow (magic wand the transparency, expand by the border size, invert, and go from there), the detail work is where it gets tricky, since the native assets are fairly low rez (128x128 irrc) and I'm a bit of a pixel perfectionist (especially for things like borders, since they're important to game design (ever noticed how trees blend in and components stick out?) And I like to preserve that as much as possible).
LoopKat Feb 8, 2023 @ 7:15pm 
@Alias Ah, no idea how game engines or modding works, so I just thought you meant it was difficult to get access to modded assets. I actually do a lot of art stuff though, so I know exactly what you mean when it comes to working with vectors and, yeah, that definitely makes things a lot more difficult without modders providing the original, un-merged assets

Since they're PNG files though, at least they have transparent backgrounds and they're not compressed. You might be able to setup some kind of auto-action in Photoshop to color select the black outlines and isolate the other colors within the outline for modification, but I imagine there would still be some level of manual adjustment or touching up which still isn't exactly ideal (not to mention possibly needing to re-convert everything to vector assets)
Alias  [author] Feb 8, 2023 @ 1:53pm 
@Delta1138, (been slammed lately, sorry for the late reply) I'm glad to hear that! AI upscaling has gotten crazy good lately, but I don't think it's quite the right tool for the job.

@LoopKat, So, the assets that the game uses (png) and the original (Photoshop (or, more ideally, vector based)) source files are almost always two completely separate things. Kind of like making a grilled cheese, once you melt the cheese together it's really hard to go back and add in a slice of ham. For the core game and dlc's, Tynan is kind enough to provide the art source files, so adding a snow later and melting it back together is relatively easy (provided you have the time and inclination).
LoopKat Feb 8, 2023 @ 9:51am 
@Alias Looks like someone just uploaded a mod to export art assets from any object, not sure how well it works, but it might be worth checking out:

https://steamcommunity.com/sharedfiles/filedetails/?id=2930015327
Delta1138 Jan 16, 2023 @ 5:00pm 
@Alias y'know I think I've used this mod consistently since 2018, so thanks for that.

Re: the texture scaling, to save you the hassle or someone having to pay, why not just use an AI to upscale the textures that already exist? Sure they might look a little bit off but I doubt it would be 'eyesore bad'. You could look into how the AI works whilst it works and then just publish the results there after; just a thought.
lm Dec 30, 2022 @ 11:08pm 
Thank you for this mod!
Sand Dog Oct 12, 2022 @ 12:55pm 
Thank you for the update <3
fatburner Oct 7, 2022 @ 2:54am 
wonderful
Alias  [author] Sep 9, 2022 @ 9:16pm 
@Moon Cheese (1/2), I've mentioned it a couple of times, but Snowy Trees is capable of handling other mods, the functionality is there (all it takes is some super simple XML (I should really make a wiki page for how that works)). The crux of the problem is the art, Snowy Trees requires there to be a second texture for it to swap out and while the modding community for RimWorld is utterly phenomenal about open source projects and posting source code on github, it's not nearly as common to include the source files for art assets. It's understandable and I totally get it, but it makes snow-ifying plants way more work than it needs to be (we're talking multiple hours per plant agonizing over which pixels are selected so that I can make make sure the snow is inside the outline or that darken up the bark slightly).
Alias  [author] Sep 9, 2022 @ 9:16pm 
(2/2) Lack of access to art source files is one of the reasons that the textures for the mod don't look especially great (granted, Tynan went and published updated art source files after the 1.3 release, so now I should really go back and remake all my textures). There's also the fact that from a time value perspective, I get way more enjoyment from programming than I do from mucking around in photoshop/ illustrator to produce art. For those reasons, you'd probably have better luck (and results) commissioning the other mod authors for snowy trees compatibility instead of the other way around.
Eclipse Sep 8, 2022 @ 8:56pm 
Is there any chance for mod compatibility, maybe as a payed comission?
Arcanant Sep 11, 2021 @ 1:34am 
I was just about to ask if there are any plans for the regrowth plants... :hunted:
1337 Kiwi Sep 10, 2021 @ 9:08pm 
Ok, wow, thanks for the quick reply. :steamthumbsup:
Alias  [author] Sep 10, 2021 @ 9:06pm 
@1337 Kiwi, I'll won't break, but there's no art for any of the regrowth mods
1337 Kiwi Sep 10, 2021 @ 9:02pm 
Question about compatibility: Is snowy trees compatible with regrowth mods? I am currently using aspen biome and as it is particularly cold I think this mod will go along well with it.
Alias  [author] Aug 21, 2021 @ 5:11pm 
Latest update should fix the error spam from minified trees. If not, let know in Bug Reports and I'll take another look.
Orange Peel Assassin Aug 17, 2021 @ 12:06pm 
@qux
Please refer to the Q&A as you'll be directed to the Bug Reports
Arcanant Aug 14, 2021 @ 6:32am 
Yeah I am getting a bunch of errors with this mod .... :S

https://gist.github.com/ad33a2f29205e63a835df0d93a8aa718
Alias  [author] Aug 8, 2021 @ 1:55pm 
@Dizzy Ioeuy, hmm, good to know. The code for this mod is super simple so as long as there's a get graphic function in the Plant class it should still work, but I'll keep an eye on that, thank you.
Dizzy Ioeuy Aug 4, 2021 @ 1:36pm 
This mod is about to become troublesome with a potential new update to how trees work in the coming update. Might want to check out the unstable branch to get ahead of the curve.
Sakujo Jul 29, 2021 @ 9:12am 
Maybe you can add some automatic tree detection of non vanilla trees and have some white gradient go down from the top of the texture into full translucent (no white). It wouldn't look as good by far, but the trees wouldn't look as much out of place anymore. Not sure how easy it is to mod though. Just an idea :)
Alias  [author] Jul 28, 2021 @ 6:30pm 
@smikeproject, Compatible as in it won't cause errors? Yes, Snowy Trees is capable of handling other mods. Compatible as in there's snow-ified art for those mods? No, Snowy Trees requires there to be a second art asset that it swaps out if there's enough snow on the ground. I'm already backlogged on the core trees/ plants without adding extra stuff for me to draw/ modify (it already takes me forever and that's with access to the original art source files).

In other words, the functionality is there (all it takes is some super simple XML), but it's on the original authors to actually make the art.
Orange Peel Assassin Jul 28, 2021 @ 4:17pm 
@Sakujo I can't believe this is still not butter.
Sakujo Jul 28, 2021 @ 2:20pm 
I can't believe this is still not vanilla.
smikeproject Jul 28, 2021 @ 5:19am 
@Alias
is it compatible with "Vanilla Expanded Collection" and "ReGrowth Collection" ?
Alias  [author] Jul 22, 2021 @ 11:53pm 
Alright, that should fix it- I actually tested it on both versions of the game, and multi-versioning appears to be working. I also removed the local copy of harmony so it's a hard requirement now.
Harry_Robinson1 Jul 22, 2021 @ 9:59am 
Thanks
Harry_Robinson1 Jul 21, 2021 @ 6:54pm 
I noticed the issue too, somehow something broke and all my plants are gone. Luckily I'm running a desert map for now so I can remove it.
Orange Peel Assassin Jul 21, 2021 @ 3:13pm 
@katz Post your mod list and details in the Pinned Bug Reports Thread and I'll take a look at it.