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https://steamcommunity.com/sharedfiles/filedetails/?id=1565155767
Thanks :)
It's not compatible with old saves, please do not update in the middle of a campaign! This version will remain up on the workshop for old campaigns, but is no longer supported.
Have you Subscribed to it? Did Steam download it successfully?
>> ForcePsiGift "John Doe" <<
>> ForcePsiGift "JohnDoe" <<
>> RerollPsiGift "John Doe" <<
>> RerollPsiGift "JohnDoe" <<
OK, had me really confused there
What is a "Warlock Psi-Amp" when it's at home?
Got THREE Psi-amp types showing in the pistol slot.
One with a psi strength bonus field, one with a missing ability name error and one with both.
The second and third are the ones that appear in the secondary slot, while the first is the one that appears in the utility slot.
Yes, Templars can get the Gift (both of mine did in my last campaign) and so need to be trained in the Psi Lab.
If you're asking if Templars can be created from Rookies then, no.
No. That's only part of XComLatentPsionics.ini
You'll need to edit that file yourself, and edit my edit if you don't have "LW2 Classes and Perks"
Yes. See my comment on 28 Aug, 2019 @ 7:32pm
It's pretty well known that this mod coupled with the "Quick Soldier Info" mod will break Avenger Defence missions with the camera being stuck on mission load.
This also just happened to me with the Covert Op: Data Retrieval mission from the "Raider Faction Bases" mod.
I was able to play the mission by disabling "Quick Soldier Info" and loading an earlier geoscape save.
Symptoms are that the mission takes a long time to load, RAM usage spikes (RivaTuner had it above 15GB, yeah giga ) and when the level finally loads the camera's half underground. Bizarrely, it's loaded the map from the previous mission (use X2DebugMap console command).
Yes it is. It says so on its mod page.
If no, can you please make a compatibility patch? It is straight up one of the better Psi mods out there, and I'd hate to choose between it and this.