XCOM 2
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Psionic Training
   
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Nov 14, 2018 @ 4:27pm
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Psionic Training

Description
This mod allows soldiers to train in the Psi Lab to get some bonus psionic abilities, which they can use with the utility slot psi amps added by Utility Slot Sidearms Extended. (If you're also using Psionic Melee, you can equip utility slot shard gauntlets as well!)

Not every soldier will be available to train. Only those who are randomly determined to have a psi gift will be eligible. However, soldiers who aren't gifted will simply not be on the list; I didn't like spending days training and coming up empty, so this mod doesn't work like that. You can edit the percent of soldiers who are psi gifted in the ini file. The default is 20%, but soldiers with a high combat intelligence get a bonus.

This mod has only been tested to work with Utility Slot Sidearms Extended for WOTC, which is a different mod from Utility Slot Sidearms WOTC by Ginger; this mod may or may not work with that one.

This mod works best with a new campaign, but that isn't required. However, if your Psi Lab has already been built, you'll have to get rid of it and replace it with the givefacility console command (or just rebuild it) in order for this mod to work.

You won't see a Psi stat because the game is hardcoded to only show it for Psi Operatives. You can use my UI mod to fix that.

Special thanks to RealityMachina, whose Partially Gifted mod was the main inspiration for this one.

WOTC only.
Popular Discussions View All (2)
5
Nov 29, 2018 @ 9:04pm
Changing abilities in config?
KILLERm12
4
1
Mar 4, 2022 @ 9:46pm
ADVICE: Adding Modded Classes to Psionic Training
Knight-16
41 Comments
Corosar Mar 16, 2022 @ 5:31am 
I am not sure if i am doing something wrong or not with the config file. But it appears that the mod is ignoring the config file for granting The Gift Trait to soldiers. and i barely know what the code is doing by looking through it.

I found a console command called GiveGiftToAll (am not sure if that is from your mod or not) but that didn't seem to work at all when i attempted to use it. It always seems to give about 20% of the units i have the ability to use Psionics. Was attempting to get majority of them but it didn't seem to work.

I did manage to add "The Gift" as an ability to a soldier but that didn't grant them the rest of the benefits. Is there some part of the code that might be messed up because of game patches since the last edit of the mod? and if so. Is there a way to force a soldier to have the benefits of the mod via a console command?

I know this mod might not be updated again but i figured i come and ask about it none the less
Inaire Mar 4, 2022 @ 8:28pm 
maybe i should up the percentage up from the ini file?
Fuedrakia Oct 11, 2021 @ 12:51am 
I'm guessing that this is meant as a lightweight alternative to XCOM Psionics Overhaul V3, as when I try running these two together they seem to cause CTD's.
pgg12 May 18, 2021 @ 8:42am 
A fix for the bug where the same abilities are added over and over again, that worked for me, was to paste this [docs.google.com] into the XComGameState_HeadquartersProjectPsiTraining_USSP.uc, as well as replacing the if statement in line 97 of UIChoosePsiAbility_USSP.uc with:

if (!Unit.HasSoldierAbility(AbilityName))
{
bAddAbility = false;
break;
}

and then recompile the mod. This prevents the game from overriding the selected abilities on project startup, as well as removing some redundand code.

Also, please note that I have basically no experience in modding xcom and therfore also don't really know what I'm doing so back up your game files before trying this.
Inaire May 9, 2021 @ 8:24pm 
mod isnt working for me
OriKai956 Mar 16, 2021 @ 10:51am 
Where the probability is adjusted. Please tell me the exact procedure.
Shade11 Mar 23, 2020 @ 7:24am 
It seems this mod doesnt work. I changed chances for gifted soldiers to 100%, enabled it from the begining of campaign, and i cant train the exsisting soldiers (that have a class already).
Shade11 Mar 19, 2020 @ 7:55am 
So, is it means that a soldier who have a class already is unable to gain some psi abilities?
Nazkai Jan 28, 2020 @ 7:17pm 
@LightenedDark let me know if that fix in your link fixes the same ability coming up over and over again once you've tested if you would be so kind?