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MrShadow sama?
https://steamcommunity.com/sharedfiles/filedetails/?id=1124288875
This was at force level 3. These units used abilities like psi pull, phasing through walls, bladestorm, jetpack, energy shield and kinetic plating AT FORCE LEVEL 3. That is just blatantly unfair. I know I could just edit the config files to make them start appearing at higher force levels but after having another look at these guys' abilities, it's clear that they're just way too loaded, especially so early on in the campaign.
And having a jetpack to move to perfect flanking position before using banish which on it's own is already a crazy strong ability, just makes it impossible to defend against since your full cover won't help there.
I would either remove substain or banish from them. And certainly not be able to jetpack and banish when discovered outside of their turn.
I would still HIGHLY recommend people try this mod if they haven't yet because it does add a nice challenge. It just wasn't the particular challenge that I enjoyed. Still, like I said I had this mod for a good while. I'm just culling my modlist down and I feel like this is one I might let go.
When uncovered during a recent battle, he used his jetpack to move to a flanking spot and did banish to kill one of my full health soldiers. No defending against that.
Their substain ability combined with banish is already kind of broken, but putting someone with bladestorm next to them or anyone on overwatch could deal with that.
But if discovered when it's not even their turn they can just use a jetpack to flank and use banish, that's too far. No defence against it.
Also had a case of a wraith commando who blocked 4 ranged shots in a row, that's not right either.
agreed. this mod along LWOTC makes the game HARD.
for commandos getting 100% deflection rate, you gotta surround them and attack them from behind or they will deflect pretty much everything you trow at them
Ran into a commando with the deflection ability, For some reason he was getting 100% chance deflections from everything but melee attacks, Meaning he was near unkillable, luckily i had a Mech with melee attacks.
The mod could be fine outside of LWOTC and mod jam but i'd advise against its use with those mods.
I've been trying to nerf them through the .ini files but idk if I need to start a new campaign for the new edited stats to apply to these OP Raptors on mid-early game (7HP, 10 to 14 dmg per hit, 70 aim, squadsight, rupture on hit , stasis to prevent being oneshot, can jump/read teleport/ anywhere on the map, can push a soldier out of cover with a PSI skill and one-shot them on the same turn). Even grazed hits do a minimum of 7 damage, and that's just the early version of this enemy, the weakest one out of 3 variants (based on the /ini files). I just want to nerf their dmg to like 5-7 per shot.
Rant aside, fun enemies (for masochists like me). Install at your own risk.
Обновление русской локализации, перекачайте пожалуйста файл перевода
https://drive.google.com/open?id=11WRi3RPTQcXb7dBBcnDbDnCqrYRzexnz&authuser=axaaaid%40gmail.com&usp=drive_fs
I traslated the mod into Russian
Перевод мода на русский язык
https://drive.google.com/file/d/11WRi3RPTQcXb7dBBcnDbDnCqrYRzexnz/view?usp=sharing
Кинуть в папку локализации мода (...steamapps\workshop\content\268500\1309465679\Localization)
tldr: Don't like M3 Raptors Jump + Banish on the same turn.
No apparent way to mod DestroyerPull in the ini files either.
Good mod if you don't have other mods to make the game much more difficult. Not so great if you do.
Like if it spawns 2 templars, they immediately attack as soon as they appear from reinforcement.
Same with other enemies of this mod.
I don't like reflect because I think it's a stupid mechanic, and I never use it on my templars either.
Deflect is fine, I just want to get rid of reflect.
We do A LOT of tweaking / balancing on our mods before we send them out, but you will always get people that say our mods are OP.. those are the same people that forget that we do NOT make our enemy mods targeted at new / very casual players, we make them for people that are looking for a challenge, and try and force people to change up their tactics instead of expecting just to alpha strike everything in sight :)
The Destroyer is one of the scariest units due to his justice ability, however he is vulnerable to flanking and being focuse fired.
The wraith isn't usually a big deal as long as you don't let him get in range.
The Raptor has sustain which makes it impossible to alpha strike him since he'll use his jetpack to escape overwatch or bladestorm, so your best bet is to keep everyone in cover and avoid exposing anyone to his attack on the next turn.
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