XCOM 2
[WOTC] Advent Psi Ops
420 Comments
housellama Jun 2 @ 3:35pm 
what's the console command to drop corpses for these?
Icarus IV Jan 19 @ 8:55am 
Playing this with LWOTC is bad for the drops. I don't think I get the vests and suits unless the mission is full salvage. I'll check later if this isn't the case but I really don't see the items in the after report
Soul Oct 5, 2024 @ 7:58am 
Advent Wraith being able to use bladestorm while stunned is dumb lmao,the rest is fine,but that? Come on now
Craig_official May 25, 2024 @ 9:22am 
if someone who made this reads this i want to ask is it possible if you could make these guys allies as new class and armor and weapons too, i would like to get raptor commando to my team.
TheDestroyer Apr 28, 2024 @ 8:35am 
Sounds like this is a valuable mod, but without balance changes to certain enemies it is unplayable.

MrShadow sama?
Captain Pet Rock Jan 3, 2024 @ 6:02pm 
Yo, I am working on a Mod "Playable Advent - LWOTC Mod Jam". Wondering If i can use the 3 Psi Commandos for it. Will 100% give you guys the credit. Its gonna be based on Kirukas Playable Aliens Mod, but for Mod Jam Advent units.
zin Apr 10, 2023 @ 8:42am 
Love the mod, but could you please add Gotcha Again support for Long Watch so it warns you that you’re about to get shot with reaction fire?

https://steamcommunity.com/sharedfiles/filedetails/?id=1124288875
Kinsect Jan 13, 2023 @ 5:16pm 
Dang these guys are hard! :lunar2019shockedpig:
ObviouslyEvil Oct 15, 2022 @ 8:16pm 
Like the enemies, especially the wraiths as they feel like a Templar that decided to switch sides, though I rather dislike the fact that raptor commandos can immediately shoot you upon you seeing it as it's "scatter" action. Just *BAM* instant damage.
Ct422 Aug 27, 2022 @ 8:20pm 
I would like to also sign the petition to get a cosmetics mod based on these guys. They look absolutely sick. Also, love this mod and they're super fun to fight so thanks
Fedora the Explorer Jul 30, 2022 @ 10:42am 
Is it possible to make these guys spawn for the Double Agent resistance order? I also tried dropping one in on XCOM's side with DropUnit but it didn't work. Apart from that, this is an amazing but brutal enemy mod for Commanders that think they know what they're doing.
Edd13Holly Jul 30, 2022 @ 4:57am 
I agree with Loginnathan, would love a cosmetic mod of these guys.
Nipukka Jul 23, 2022 @ 2:10am 
I've had these units for a while in my load order but after my newest campaign I've decided to cull these from my load order. I ran a Wraith Commando, Destroyer Commando AND Raptor Commando in the same pod (or at least two pods very close together). I do have a mod that increases the amount of enemies in a pod but that was not the issue here.

This was at force level 3. These units used abilities like psi pull, phasing through walls, bladestorm, jetpack, energy shield and kinetic plating AT FORCE LEVEL 3. That is just blatantly unfair. I know I could just edit the config files to make them start appearing at higher force levels but after having another look at these guys' abilities, it's clear that they're just way too loaded, especially so early on in the campaign.
Loginnathan Jul 14, 2022 @ 5:48am 
Any word if someone is making this a cosmetic. Would love to add these to my Templars. Planning on doing a Advent Civil war run personally.
Rhalius May 13, 2022 @ 5:00am 
Yeah it's certainly something to check out but it's just too unfair. The substain I can deal with on it's own, them getting maybe one shot off is fine but being able to do banish after you supposedly already killed them but have no way to finish them off is just too much.
And having a jetpack to move to perfect flanking position before using banish which on it's own is already a crazy strong ability, just makes it impossible to defend against since your full cover won't help there.

I would either remove substain or banish from them. And certainly not be able to jetpack and banish when discovered outside of their turn.
chromedbustop May 7, 2022 @ 8:08pm 
@Rhalius That's pretty much the same story I had. Been using this mod for a long time but I think I'm going to remove it.

I would still HIGHLY recommend people try this mod if they haven't yet because it does add a nice challenge. It just wasn't the particular challenge that I enjoyed. Still, like I said I had this mod for a good while. I'm just culling my modlist down and I feel like this is one I might let go.
Rhalius May 5, 2022 @ 10:17am 
Had them quite a while, mostly they provide a good challenge but uninstalling after my current run. The raptor commando is too broken.

When uncovered during a recent battle, he used his jetpack to move to a flanking spot and did banish to kill one of my full health soldiers. No defending against that.
Their substain ability combined with banish is already kind of broken, but putting someone with bladestorm next to them or anyone on overwatch could deal with that.

But if discovered when it's not even their turn they can just use a jetpack to flank and use banish, that's too far. No defence against it.

Also had a case of a wraith commando who blocked 4 ranged shots in a row, that's not right either.
>54M Apr 8, 2022 @ 9:30am 
@Violen Vaymire
agreed. this mod along LWOTC makes the game HARD.
for commandos getting 100% deflection rate, you gotta surround them and attack them from behind or they will deflect pretty much everything you trow at them
Violen Apr 8, 2022 @ 4:35am 
I Used this with LWOTC mod jam, I am Uninstalling it:
Ran into a commando with the deflection ability, For some reason he was getting 100% chance deflections from everything but melee attacks, Meaning he was near unkillable, luckily i had a Mech with melee attacks.
The mod could be fine outside of LWOTC and mod jam but i'd advise against its use with those mods.
MeiLudex Feb 2, 2022 @ 2:35pm 
Honestly I'd love to have these as cosmetics they look really awesome
Andante Jan 15, 2022 @ 9:54am 
Can you change the ability icon of Deploy Phase Drone to something other than the mimic beacon? Since they are both thrown abilities, it can get confusing!
>54M Dec 30, 2021 @ 5:30pm 
Be careful when put together with Long War of the Chosen. These enemies have bs perks like stasis a minimum of 70 offense and do anywhere from 10 to 14 damage per hit while regular enemies (and soldiers) do 3 to 6 dmg per shot.

I've been trying to nerf them through the .ini files but idk if I need to start a new campaign for the new edited stats to apply to these OP Raptors on mid-early game (7HP, 10 to 14 dmg per hit, 70 aim, squadsight, rupture on hit , stasis to prevent being oneshot, can jump/read teleport/ anywhere on the map, can push a soldier out of cover with a PSI skill and one-shot them on the same turn). Even grazed hits do a minimum of 7 damage, and that's just the early version of this enemy, the weakest one out of 3 variants (based on the /ini files). I just want to nerf their dmg to like 5-7 per shot.

Rant aside, fun enemies (for masochists like me). Install at your own risk.
Aks Dec 5, 2021 @ 1:31am 
Update Russian Localization

Обновление русской локализации, перекачайте пожалуйста файл перевода
https://drive.google.com/open?id=11WRi3RPTQcXb7dBBcnDbDnCqrYRzexnz&authuser=axaaaid%40gmail.com&usp=drive_fs
Aks Sep 29, 2021 @ 5:09am 
HI! Thanks for your mod!
I traslated the mod into Russian

Перевод мода на русский язык
https://drive.google.com/file/d/11WRi3RPTQcXb7dBBcnDbDnCqrYRzexnz/view?usp=sharing
Кинуть в папку локализации мода (...steamapps\workshop\content\268500\1309465679\Localization)
Olof Plays Sep 24, 2021 @ 7:54pm 
Excellent enemy mod to challenge veteran players. Would not recommend for newcomers, that's for sure. :)
Phillip Sep 9, 2021 @ 10:28am 
I definitely like these guys, even if they're pretty irritating when they shoot on reveal, but they're a fun challenge. Would love to use their armor as cosmetics, but as it is, they're a fun, albeit a bit too much, challenge.
Haite Jul 18, 2021 @ 4:51am 
These tugs look so coooool! But also, way too well-rounded. Close range rend? Check. Long range bypass? Check. Counter attack? Also checked. I'm trying to reducing their HP at least, let's see!
Bunbun May 31, 2021 @ 10:12pm 
If only these guys didn't attack the same turn as they are revealed. Literally one step too far and these guys one shot you, put a shield up, jump to a different area then go invis. Bit excessive.
RhodeXLX May 5, 2021 @ 4:14pm 
So far, I've always thought the enemies on this mod were brutally challenging, but "fair", as in they don't break any of the rules you've set or have any individually overpowered abilities. The Destroyer Pull at least panics the soldier so they may react and hunker down. The M3 Wraith Commando's Invert is also painful, but at least they'll be in my line of sight so I have options. However, I recently encountered two M3 Raptor Commandos that can Jump *and* Banish on the same turn, and this can one-shot even the toughest of soldiers with plenty of consistency. Not to mention, they can do this from out of line-of-sight. I can barely do that with my own snipers and only with tons of synergistic abilities, support, and overpowered gear. Perhaps if they could only move normally before Banishing like the Reapers, or perhaps it could have large falloffs in accuracy at long range, it'd feel more "fair".

tldr: Don't like M3 Raptors Jump + Banish on the same turn.
uberjammer Apr 25, 2021 @ 12:47am 
Same comment as 3/4 of the last posts - commando is overpowered - the range on pulls is huge, and then it applies damage after that. It may be that I'm on commander difficulty, but I had a commando on mission 7.
No apparent way to mod DestroyerPull in the ini files either.
TheDuke37 Apr 17, 2021 @ 2:50pm 
Don't get me wrong I enjoy the challenge. But the Destroyer Commando's justice pull is a bit too powerful as it seems to almost never miss. Even when his target is behind full cover and hunkered down WITH the extra cover mod, it still hits
Be Anti-Speciesist Mar 28, 2021 @ 12:06am 
I found this mod to be a bit too hard to deal with when combined with other difficulty mods. The Commando can pull soldiers across the map and trap them behind enemy lines. The Wraith can pass through walls multiple turns in a row and slice up the same soldier running away from them at full speed. The Sniper is fine if it weren't for the sustain ability, but alas.

Good mod if you don't have other mods to make the game much more difficult. Not so great if you do.
EnvySama Mar 12, 2021 @ 2:17am 
Are they suposed to act as soon as they appear as reinforcement or is this a bug?
Like if it spawns 2 templars, they immediately attack as soon as they appear from reinforcement.
Same with other enemies of this mod.
Ghost Jan 20, 2021 @ 2:28am 
Mod is excellent all around - but there needs to be a bit of balancing for the Destroyer Commando. I thought his justice pull was guaranteed, but apparently it's not. I don't know what sort of function or mechanism the system goes through when calculating it's chance to hit, but the Destroyer can consistently pull your operatives out of high cover EVEN if they are in smoke or hunkered down. That needs to change. Besides that, these guys are definitely a nice addition to any campaign.
Kiruka Dec 6, 2020 @ 9:48am 
@Syro System: Iridar's Weapon Skin Replacer mod should have a function that can do that for you. Boundir's Repurpose Abilities mod can also do that sort of thing.
ObelixDk  [author] Nov 22, 2020 @ 9:02pm 
there is not... yet... we might release that later
goonpatrol37 Nov 22, 2020 @ 8:26pm 
anyone know if there is a mod that adds these as cosmetics for your troopers?
Syro System Nov 11, 2020 @ 1:53am 
How do I remove the reflect perk from M3 wraiths?
I don't like reflect because I think it's a stupid mechanic, and I never use it on my templars either.
Deflect is fine, I just want to get rid of reflect.
nekojusan Sep 26, 2020 @ 4:04pm 
just to reiterate, these guys are by far my favorite enemy, any thoughts on expanding these guys? id love to see tougher versions later on and perhaps award those amazing looking armors :)
Igot10buckz Jul 17, 2020 @ 10:25pm 
I have a question regarding a bug I've started seeing in my playthroughs. The Wraith commandos, Resistance templars and MOCX Zealots have been spawning without their shard gauntlets forcing them to merely rely on their pistols and occasionally the MOCX Zealots and Wraith commandos will go crazy with bladestorm and hit enemies across the map with it, albeit by only 1 damage. I've tried deleting my config files multiple times but it has yet to work. I wanted to know if you could provide any insight on the issue?
Knightmare047 Jun 6, 2020 @ 1:35pm 
Had my first time running into a squad of 3 early in my campaign. Was pleasantly surprised at how much of a fight they put up which lasted a few turns in dealing with 3 of them. Their arsenal of abilities and passives made them seem like minibosses which was fun.
Lago Jun 3, 2020 @ 6:08am 
@ZiggyTouyeul CX's stuff usually sits a little above the vanilla difficulty curve, but not to the level where they'll turn up and wipe your squad. Whether or not this enemy set works for you depends much more on whether you find their mechanics fun or frustrating, and that's down to personal taste.
ObelixDk  [author] Jun 2, 2020 @ 6:54pm 
@ZiggyTouyeul dont trust everything you read man ;)

We do A LOT of tweaking / balancing on our mods before we send them out, but you will always get people that say our mods are OP.. those are the same people that forget that we do NOT make our enemy mods targeted at new / very casual players, we make them for people that are looking for a challenge, and try and force people to change up their tactics instead of expecting just to alpha strike everything in sight :)
Cyber Von Cyberus Jun 2, 2020 @ 5:27pm 
Well they spawn somewhat rarely, so don't expect to see them very often and there's usually only 1 at any given time (although you might see more if you're using mods that increase the ammount of enemies)

The Destroyer is one of the scariest units due to his justice ability, however he is vulnerable to flanking and being focuse fired.

The wraith isn't usually a big deal as long as you don't let him get in range.

The Raptor has sustain which makes it impossible to alpha strike him since he'll use his jetpack to escape overwatch or bladestorm, so your best bet is to keep everyone in cover and avoid exposing anyone to his attack on the next turn.
ZiggyTouyeul Jun 2, 2020 @ 5:17pm 
Man I'd really love to add these foes in my game but all those comments about them being O.P. is really holding me back.
Lago Jun 2, 2020 @ 8:27am 
If I've understood the ability code correctly, it's currently using a strength check instead of an aim roll to deduce if it hits, which'd explain its incredible accuracy.
p6kocka May 31, 2020 @ 10:50am 
Have cover bonus in full cover for 65, together with sitrep which lowers the aim for -20 and the commando still pulls my soldiers through the full cover and the wall
p6kocka May 31, 2020 @ 10:49am 
The pulling is reeeeeeeaaaaaaally OP
nekus May 17, 2020 @ 3:47pm 
Look like there are sonme kind of tpoy, I am getting multiple:
[0037.13] Error: Redscreen: ImportText (Behaviors): Missing value for property '\\'
[0037.16] Error: Redscreen: ImportText (SpawnDistributionLists): Missing value for property '\\'
Cyber Von Cyberus Apr 26, 2020 @ 7:43pm 
Oh dear, only ever saw them very rarely before but in my current campaign with some mods that increased enemy count and on a mission that spawned endless reinforcements I faced a raptor, a wraith and two destroyers when I only just unlocked mag weapons. That was very scary but somehow got out of it alive, great job I really like these guys (except for the bloody raptor who decides to alpha strike one of my soldiers without me being able to do anything to stop him)