Arma 3
TRGM2 - Stratis
169 Comments
LVN Jun 1, 2024 @ 9:02pm 
how do i enable respawn for singleplayer???
[MO] Martin Feb 5, 2024 @ 3:37am 
Very vice Mission,- thanks !
treendy  [author] Jan 18, 2024 @ 1:48pm 
updated to latest version (Talos, in this last update, there is that chance, there may be a patrol moving from AO to AO... also there is always the chance of a roadside IED, sniper, AT mine field, also some patrols do patrol quite far from the AO, but the further out the less likely you will encounter
SGT Piotrowski Nov 10, 2023 @ 9:49pm 
This mission is awesome. But I have a question if it is possible to set the options in a way so I would encounter patrols on the roads between cities/towns.

Patrols within towns and target areas are very good. However, when I transition between Areas of Operations, I would like to have to be on a lookout for enemy patrols on the highways, mountain roads, or even in the forest sometimes. Is something like this possible to configure/add? Thank you!
Cpt_Waffles May 13, 2023 @ 4:13pm 
Hi treendy. Thanks for the mod, just wanted to check if you are aware that the website for custom loadouts has been compromised and takes you to a bunch of other sites? Any chance that this has been moved?
i am del Feb 2, 2023 @ 6:50pm 
Does this have AIS Revive built into it?
cpeng03d Dec 24, 2021 @ 12:04am 
In the faction list there's usmc - f but the camo is woodland. There's usmc desert in RHS mod, but it's not shown in the list. Is there a way to improve this?
Beer Oct 16, 2020 @ 6:25am 
The campaign mode is terrific! how have i never played this before? great job.
Tyl3r99 Apr 17, 2020 @ 3:20pm 
never mind just saw the comments below!
Tyl3r99 Apr 17, 2020 @ 3:19pm 
Treendy, is the campaign persistant with the profile.vars?
Skolotaj Mar 21, 2020 @ 4:14pm 
Hello can you add defensive mission like defend a base/city/village etc from an enemy attack ??
Kung Fury Feb 16, 2020 @ 7:09am 
Great mission, fun and varied but you can not finish the mission because Kilo 1-1 is missing.
Thirith Feb 12, 2020 @ 9:57pm 
Brilliant, thanks a lot for your answers! Looking forward to exploring the various TRGM2 missions soon. :-)
treendy  [author] Feb 12, 2020 @ 3:29pm 
2. Yes, when you start the campaign, go to the laptop and choose to save local or global.
if you save local, next time you want to contine, when in TRGM menu, just select "Load Local", it will then load the campagin where you left off
If you use "Save Global" this means you can contine you this campaign on other maps... my group do this by setting a theme... e.g. middle eastern theme, or jungle theme campaign, then we play each day on different relevant maps (hope that makes sense)

3. No, it doesnt matter if the player count is different
treendy  [author] Feb 12, 2020 @ 3:29pm 
@Thirith sorry about the delay
1. One day in the campaign can be short or long.. however, long may be an hour or so... my group play the campaign, and normally do one day as part of our mixture of missions.
If you have an assasinate mission, it is possible you could get a good position and take out your target without issues, but following days may involve moving deeper into AO and may take longer... but yes, anything from 15 mins to an hour/hour and half ish

Thirith Feb 12, 2020 @ 1:38pm 
Looking forward to reading them! :-)
treendy  [author] Feb 11, 2020 @ 11:02am 
Hey Thirith, i have good new for all your answers, but im about to pop out, will give you all the details later : )
Thirith Feb 11, 2020 @ 2:47am 
Hi there - I'm very interested in introducing my small (i.e. 4-6 people) group to TRGM2. However, before I do, I had a couple of questions concerning the campaigns:

1) How much playtime does one day/mission usually take? Our sessions are usually 2-3 hours long, and I'm wondering if we could always start or end with a campaign day and still fit in a mission on a different map.
2) Is it possible to save a campaign on a dedicated server?
3) If we save the campaign and return to it during the following session, is it a problem if the number of players is different?

Thanks a lot for your reply!
treendy  [author] Jan 31, 2020 @ 9:16am 
treendy  [author] Jan 31, 2020 @ 9:14am 
No worries : )
2nd note: Livonia finally released! :
https://steamcommunity.com/sharedfiles/filedetails/?id=1984611671
Z@Warrior Jan 31, 2020 @ 9:03am 
Many thanks for the updates of the missions
treendy  [author] Jan 31, 2020 @ 5:15am 
Now updated to latest 2.0.33 version : ) (see change notes for details)
Some-Schnitzel Jan 6, 2020 @ 10:58am 
@Nova_E Ahh yes, my expertise! :3
Yes, you can absolutely customize loadouts of your friendly faction (or faction as a whole)
By creating what treendy had dubbed the "Friendly Faction Loadout Script"

The word script might make this seem very daunting to anyone not familier with scripting etc.
(Trust me, I'm a proper noob with scripting)

But it's literally just some time in the Virtuel arsenal making loadouts you like and some cope and paste

Follow this link for further instructions and the generator:
http://www.trgm2.com/SettingUpFriendlyTeam.html
(really don't understand why treendy isn't including this in the Mod description anymore

Regarding enemy factions it's basically the same, again follow this link:

http://www.trgm2.com/CustomEnemyClasses.html

If you have any questions or need help, don't be afraid to reach out to me again and ask, this is exactly the stuff I do waaaay too much of anyway :3
Nova_E Jan 4, 2020 @ 8:10pm 
Hey i am really thankful for this mod. Its Like a Mission generator for open Worlds! Hell of fun

But i have 2 questions.

1st.
regarding weapon Pack mods. How can i change my loadouts for units and players? Or coop mates?

2nd.
Is It possible to customize the random generated factions for enemies and friendlies in General? ? So i can choose a faction From my loved mods Like usaf and russian speznaz or so?

Thx for your efforts and help in forward.
Anthony.Frank Dec 12, 2019 @ 4:00pm 
Thank you for creating this @treendy . This has brought back a lot of game play for my LAN parties at the house. Really enjoy your work.
jacobs_7th Dec 8, 2019 @ 6:15pm 
thanks a lot!!!
treendy  [author] Dec 8, 2019 @ 4:27pm 
Altis finally released! : https://steamcommunity.com/sharedfiles/filedetails/?id=1932381514

will update all workshop items to latest version soon :)
Some-Schnitzel Dec 5, 2019 @ 6:00pm 
@Josh
Regarding the no ammo thing, I believe it's either due to bad loadouts either by RHS itself or by treendy, easist way to avoid this is probably to make a custom friendly loadout script

@felipe.jacobucci
Treendy's intention is to release the Altis version as soon as TRGM leaves it's beta phase
a little bird has told that might be very soon ;)
jacobs_7th Dec 5, 2019 @ 4:26pm 
why not altis?
Josh Dec 5, 2019 @ 12:42pm 
@Some-Schnitzel
Just tried it with 3CB factions. They don't seem to be supported.

@treendy
I also get a minor issue with this mission. When I play as USMC about half the AI in my squad start with hardly any ammo. SO much so that they report "low on ammo"
Some-Schnitzel Dec 5, 2019 @ 8:45am 
RHS, CUP and 3CB BAF are supported (I think 3CB factions by now as well)
Josh Dec 4, 2019 @ 5:34pm 
Is there a list anywhere of which factions mods work with this mission? I've noticed its possible to use some RHS and CUP factions but not Project OPFOR for example. I couldn't find any info on the website.
treendy  [author] May 3, 2019 @ 3:30pm 
Latest version on Prei Khmaoch Luong released here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1728054209
: )
Some-Schnitzel Mar 8, 2019 @ 4:05pm 
@ShadiosAmigos
that is because it is not a mod, but a scenario.
You'll either find it under scenarios under the singleplayer tab of the main menu, or as a host when you star a multiplayer mission
Robke. Mar 8, 2019 @ 10:57am 
Hey, I just subscribed to this author, but arma launcher doesnt find this mod, any ideas how to fix it?
Esker Mar 7, 2019 @ 9:15pm 
The Hammer is a lot more accurate than the mk6. I ha en'y used the Sandstorm much.
Ozymandias Mar 7, 2019 @ 7:35am 
Laser guided artillery rounds and bombs don't seem to be accurate and its affecting my ability to deal with tanks. Any tips?
Femdra Feb 16, 2019 @ 5:54am 
hello, just having a minor issue, i might have asked this before but i have pretty bad memory and i cant seem to find anything about this anywhere.

if i have respawns enabled, when players die, they will respawn but be stuck in the spectator mode so they move their player but cant shoot or turn their camera, any idea what causes this? the only mods i have enabled at this time are CBA and Achilles if that helps

sorry if you have to answer this a lot, but i cant find anything on it, and cant remember if ive asked before
treendy  [author] Jan 22, 2019 @ 12:07pm 
This version is now running the latest 2.0.31 version (see change notes for details)

Sorry I missed the questions below, if you still need help, please ask again
Brewdog Dec 12, 2018 @ 8:01pm 
so im having a issue i unlocke artillar strick in 0-8 but nothing happiens i cant desighnate
Brewdog Dec 12, 2018 @ 6:30pm 
So i came across this and gave it a try I havnt got all figuered out but its a Fun setup
Aros Oct 27, 2018 @ 8:06am 
Oh sweet thanks man :D
treendy  [author] Oct 27, 2018 @ 6:36am 
That's in the pipeline : ) in prep for Porto map : )
Aros Oct 26, 2018 @ 3:31pm 
Any chance to have support for Diving ops? (start near water with SDV etc etc)
hunterTR Oct 18, 2018 @ 6:36pm 
I needed something like this thanks for the mission. TRGM2 should be in top 5.
Some-Schnitzel Oct 3, 2018 @ 10:58am 
@LCIV
Not yet, but there will be one ;)
treendy is planning on releasing TRGM Altis once TRGM leaves it's beta phase
Nuß Oct 2, 2018 @ 6:25pm 
is there an altis one?
treendy  [author] Sep 8, 2018 @ 11:34am 
Updated to version 2.0.29, see change notes for details
Some-Schnitzel Aug 30, 2018 @ 10:48am 
@KRIStapszaa9[LV]
TRGM will automatically detect CUP and RHS forces if you have those loaded, other faction mods are not officially supported at the time.

You can however add friendly factions/enemy factions by using a friendly loadout/enemy faction script.
Those are pretty easy to make if you follow the instructions on the linked website

http://www.trgm2.com/SettingUpFriendlyTeam.html
http://www.trgm2.com/CustomEnemyClasses.html
krabb Aug 30, 2018 @ 10:30am 
Does this mod support custom factions like RHS or IFA?