Arma 3
TRGM2 - Takistan
245 Comments
Nathanimall Feb 11 @ 11:03pm 
the website goes to a phishing site
[MO] Martin Feb 8, 2024 @ 4:32am 
Very nice MIssion,- thanks ! :steamthumbsup: :NATO:
Mage Dec 19, 2022 @ 10:44am 
I'm not sure why, but my transport helo keeps flying higher and higher without actually moving.
Morky Oct 15, 2022 @ 8:16pm 
Does anyone know if its possible to add different factions to this, such as something from project opfor? And if so, how does one do that?
Damien Apr 26, 2022 @ 12:08pm 
Seriously bad lag, frames frm 1 to 88 jumping up and down.
frosty2K Feb 3, 2022 @ 9:08pm 
I am getting this error trying to run this on my dedicated server:
"Mission TRGM2 - Takistan.takistan: Number of roles (36) is different from 'description.ext::Header::maxPlayer' (35)"
frosty2K Feb 3, 2022 @ 8:49pm 
Do you need some sort of Takistan map downloaded to play this?
Reticuli Sep 1, 2021 @ 9:41pm 
So it's overriding or adding to whatever other NVG settings we have? I guess I'll defeat it, then.
Some-Schnitzel Jun 14, 2021 @ 12:51pm 
the realistic NVG is basically the ACE NVG standard settings
Danhopark323 Jun 8, 2021 @ 8:34pm 
I love this scenario! Can I get the nvg script as a mod? I love the vfx of the nvg.
Alejiten Jun 7, 2021 @ 4:49pm 
Hello! please, i need help. How can i do for play with my friends. I have dedicated server. Or can i only play it in mode host server?
p.b. Feb 19, 2021 @ 3:02pm 
hi. I made custom loadouts for friendly units. I made a UAV loadout for my AI but when requesting, in game, for units the UAV Operator does not show up! How can i do it?
Troiks21 Jan 15, 2021 @ 10:20am 
Hello is there an option to add DISTRESS SIGNAL as mission type me and my friends wish to play focused more on serach and rescue with focus on medical stuff
zseti Dec 10, 2020 @ 2:13pm 
Hey im playing with a friend, we really enjoy it but for some reason we cant respawn, we dont want to wait the bleedout, is there a way to manually respawn? the pause option doesnt work it just takes us to spectator
local drunk driver Sep 17, 2020 @ 2:09pm 
is rhs or cup weapons supported?
Thirith Jun 13, 2020 @ 11:05am 
Just had a fun three-hour mission, but one thing happened that has happened before: after a couple of respawns, people began getting respawned without being on the squad. Easy enough to resolve, but it’s weird nonetheless. Is it a bug or is there some underlying reason that makes sense?
The Big Guy Apr 30, 2020 @ 11:26am 
Hey, really good job!
Thirith Apr 22, 2020 @ 10:01am 
I just experienced my first sandstorm. Pretty damn impressive! However, the mission ran debug missions throughout. Is this something I can deactivate? It takes something away from the atmosphere.
Z@Warrior Apr 19, 2020 @ 11:52am 
If a new player comes to the server during a campane, i can't select a new one after completing a mission.
Some-Schnitzel Apr 18, 2020 @ 8:28am 
@Thirith
Treendy is notoriously lazy with the loadouts, I'm also not a big fan of the Javeli.
There's a couple of ways you could work around this.
1# Every squad should have an engineer with it, those are usually equipped with demolition charges and Satchels, pretty much the ideal way of such a sabotage like mission.

2#Tweak the loadouts yourself and use another AT launcher system that isn't guided (thinking the M4 MAAWWS from the Tank DLC for example, or the MAAWS from RHS)
It's quite easy to that

You can simply follow this link:
http://www.trgm2.com/SettingUpFriendlyTeam.html
Everything's explained there.
Or if you want I can quickly send you a line that changes the AT guy's loadout with a Launcher of your choice
Thirith Apr 18, 2020 @ 12:48am 
I've been playing around especially with the Middle Eastern map versions of TRGM2 and am greatly enjoying it and looking forward to playing more in my biweekly coop sessions.

One thing I was wondering: I tend to go with RHS units. The AT guys are armed with Javelins, but I've run into various missions where there were vehicles I needed to destroy but they weren't active, so the Javelins couldn't lock on. (At least in one case the vehicle's gun position was active, though, which still meant that the Javelin couldn't lock on but the gunner was more than happy to shoot us to shreds.)

Is this something you could/would tweak in the mission setup? Or are the roles and their equipment pretty much hardwired in the various addon mods and you'd basically recommend that we activate the Virtual Arsenal and get some fire-and-forget launcher instead?
treendy  [author] Apr 11, 2020 @ 2:22am 
@scameronde thank you for the great comment : )
scameronde Apr 11, 2020 @ 1:34am 
Wow. I should have started cleaning the house an hour ago. Playing my first standard mission (the first entry) and havin a blast just to do one of the two optional parts (intel). So good, so intense. Thank's treendy for creating AND sharing TRGM2.
treendy  [author] Jan 31, 2020 @ 9:16am 
treendy  [author] Jan 31, 2020 @ 4:39am 
Now updated to latest 2.0.33 version : ) (see change notes for details)
Magpie Jan 29, 2020 @ 1:48pm 
@treendy: Thanks :-) Looking forward to it. Meanwhile I will be enjoying the Altis version :-)
treendy  [author] Jan 28, 2020 @ 2:10pm 
@mortenaok that's a bug in this version, it forgets all the advanced settings.
Will roll out the latest version to takistan and the other maps hopefully tomorrow : )
Magpie Jan 28, 2020 @ 11:53am 
@treendy: I do not have the same problem when running the Altis version.
Magpie Jan 28, 2020 @ 11:51am 
@treendy: The loadouts keep switching back to the RHS ChDKZ Insurgents and RHS USMC loadouts (I use ChDKZ as enemy forces and USMC as friendly).
Looks like my loadouts are not saved after I have pasted them into enemy loadout section. I get the warning about changing units, but if I go back to choose "game mode" section and then back into the advanced settings all the loadouts are deleted.
treendy  [author] Jan 27, 2020 @ 3:49pm 
@mortenaok : does it keep switching back to vanilla units?
Magpie Jan 27, 2020 @ 2:34pm 
Anyone else having problems with custom loadout for team members and enemy forces?
Magpie Jan 26, 2020 @ 1:09pm 
Love it.
Always raining in the Campaign mode though.... stops for a few minutes after an hour or so, and then it stars again.
Fluffy GS G5 Dec 29, 2019 @ 2:31pm 
Is there a reason, why i can only request AI Units when playing campaign? When i select ex. three missions, one mission only etc, i cant request AI Units :(
Some-Schnitzel Dec 17, 2019 @ 2:27pm 
No biggie, I hope you'll get it to work :D
Slick Dec 17, 2019 @ 2:23pm 
@Some-Shnitzel
No worries, thanks for all the help.
Some-Schnitzel Dec 17, 2019 @ 2:00pm 
@Slick
But if you have a BluFor faction, even custom created, I don't see an issue why it shouldn't work to make a script based on that faction
Some-Schnitzel Dec 17, 2019 @ 1:59pm 
@Slick
I'm not aware of how one would make the faction appear in the setup list, I only know how to make and use the friendly factio/loadout script
Slick Dec 17, 2019 @ 12:49pm 
@Some-Schnitzel thanks for the clarification. Is there a way to add new BluFor factions to the list? I created my own faction using the ALIVE Orbat editor and set it as BluFor. This faction has entered the game correctly because it shows up in the Eve Editor. However, it does not appear on the list of friendly factions. Is there a way to add another faction to this list, or have I missed something in the setting up of this faction as to why it does not show up on the list?
Some-Schnitzel Dec 16, 2019 @ 4:16pm 
@Slick
Hi, it is currently not possible to play as any OpFor or Independent faction,
The mission framework is layed out to be played asBluFor only.
Treendy is however looking into to possibility of playing as OpFor etc.
I can however not give insight into progress on that.

If you're still looking to play as or against other factions you can put together your own enemy and friendly factions you can still do so by follow these links:

http://www.trgm2.com/SettingUpFriendlyTeam.html

http://www.trgm2.com/CustomEnemyClasses.html

might seem complicated at first but it's failry easy, and gives you a lot of abilities for both the enemy faction and even your friendlies' loadouts.

Slick Dec 16, 2019 @ 3:11pm 
Anyone know how to add extra factions to the friendly faction list from which you choose who to play? I want to play as the Takistan Army from CUP, but they only show up in the enemies faction selection.
treendy  [author] Dec 8, 2019 @ 4:29pm 
Altis finally released! : https://steamcommunity.com/sharedfiles/filedetails/?id=1932381514

will update all workshop items to latest version soon :)
Chuck_Wagon Nov 12, 2019 @ 3:11pm 
When I try to load the mission, all my guys and I have underwear and no clothes.
HighRollerBaller Oct 3, 2019 @ 3:35pm 
I'm having 2 Issues/Bugs with this mod
1: Most enemies have vanished, Civis who pull guns out still occur as well as motors and light vehicles but no infantry.
2: No scopes, ammo, explosives, first aid or equipment other than guns in the arsenal now, Basically nothing in the right side tabs that go into/onto your uniform/gun.

Just a heads up, has only happened with this mod so far and only on this save, previous have been fine. Love this and your other works very much, keep up the good work and thank you.
Chive Jun 23, 2019 @ 6:01am 
Stabilize is not showing up in scroll wheel?
treendy  [author] May 3, 2019 @ 3:30pm 
Latest version on Prei Khmaoch Luong released here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1728054209
: )
Some-Schnitzel Apr 20, 2019 @ 10:59am 
@PeteThePanda
Yes, by default only a few factions are implemented in TRGM,
but you can customize the factions via a simple script which you simply paste into the "custom enemy team" tab at the advanced options.
http://www.trgm2.com/CustomEnemyClasses.html
It's pretty easy, just copy the class names from the eden editor and paste them into the script.
There's a more detailed instruction on how to do it with the link ofc
in my time I've made enemy team scripts with anything, RHS, 3CB factions, Star Wars, it's quite fun almost

note that this only works with OpFor units (perhaps Independent but I havent tested that yet)
you can't play opfor versus BluFor (yet)
PeteThePanda Apr 20, 2019 @ 12:33am 
Is there anyway to make the enemy faction Taliban? I have the RHSTALIBAN mod but i don't get the option to apply them as enemy faction.
DaAinGame Apr 19, 2019 @ 1:36pm 
@treendy I think it may have been a mod compatibility thing or another. I'll load up my normal mod list and share it, along with a video here shortly for you!
treendy  [author] Apr 19, 2019 @ 9:56am 
@DaAinGame: are you able to share a video of that? not heard of that issue before, do you get issus like this on other missions?

@Largo, that is strange, we always play with "No revive" and we use ace advanced... are you still having this issue?

@Sale Arma-man: check you have the tickets set in advanced options in the TRGM menu (let me know if that fixes it)

@Waidmann, i hope to fix that one very soon
treendy  [author] Apr 18, 2019 @ 5:20pm 
Hi Jag, this is fixed in my local version now, hope to publish very soon : )

I'll get back about the other comments below soon