Cities: Skylines

Cities: Skylines

Brick Wall 1 network
52 Comments
Troy Havok Sep 28, 2018 @ 11:08am 
I got the same answer from Avanya. Thanks, though.
Lost Gecko  [author] Sep 28, 2018 @ 1:27am 
@Malvictis It's not possible to make quays that thin because of how the game terraforming works, it would need to be wider… Besides I'm not really interested in making such thing right now...
Troy Havok Sep 27, 2018 @ 4:58pm 
I asked Avanya already, but I thought I'd ask you as well: Would it be possible to make these interact with the ground like quays do? It would be awesome for detailing.

https://imgur.com/a/RGU9j7g

Something like that. Also, what church is that in the screenshots?
Lost Gecko  [author] Sep 11, 2018 @ 10:45pm 
Weird. The circles for the nodes are tiny so it's possible to not see them, did you press Move It's bulldoze button anyway after the selection? In that cas I really have no idea what's happening.
bitsaul Sep 11, 2018 @ 3:54am 
@Lost Gecko: To test, I built a small wall section in the middle of a city tile and used the marqui to select the entire tile and it still didn't select any portion of the wall, node or otherwise. I have all options for selection turned on in Move It! so I'm kind of stumped as to where the nodes are hiding.
Lost Gecko  [author] Sep 11, 2018 @ 12:38am 
@bitsaul as mentioned in the description the nodes are very small so it's easiest to use Move It to select them with the box select tool, them bulldoze your selection.
surf2explore Sep 7, 2018 @ 11:29am 
Also not with the Move-it mod ?
bitsaul Sep 5, 2018 @ 9:53pm 
Looks awesome but after placing it aI was unable to delete it without using the "Better Bulldoze" mod. Can't select or manipulate or erase it by any means I could find. That a feature or a bug?
Lost Gecko  [author] May 31, 2018 @ 1:39pm 
@astronaut24 I'm afraid not, since the texture isn't made to be tiled vertically...
CBQ Fanatic May 31, 2018 @ 12:10pm 
would it be possible to make a taller version to put under roads as supports?
Lost Gecko  [author] Apr 15, 2018 @ 2:53am 
@Kynaro I know, I made it that small because otherwise the node mesh behaves weirldy and overlaps in an unintended way.
Kynaro Apr 15, 2018 @ 2:03am 
Just need to increase the width from 0.01 to 0.1 or 0.5 in the editor and it becomes much easier to delete. Thanks!
Sergih123 Feb 4, 2018 @ 4:17am 
Great, glad to hear that, the mod has so much potential and It only needs people like you who are willing to put their time and effort into creating beautifull assests for us to explore and enjoy!
Lost Gecko  [author] Feb 4, 2018 @ 3:57am 
@poondaddy As mentioned in the description the nodes are hard to select by hand, so I suggest using Move It's box select tool to select the nodes then delete them.
@sergih123 I'll probbly make more but I couldn't say which ones or when exactly.
Sergih123 Feb 2, 2018 @ 9:45am 
Do you plan on making more network tiling compatible fences?
abbitt.devin Feb 1, 2018 @ 12:26pm 
all we need is a chain link version with and or without barbwire
poondaddy Jan 31, 2018 @ 6:43pm 
How do I delete walls?
Lost Gecko  [author] Jan 31, 2018 @ 1:51am 
Thank you eerybody!
@CubicPoison It was made by hadece who kindly shared it with content creators and also her Patreons.
AngryDragon Jan 30, 2018 @ 10:15pm 
@Retekfos Ask Anvaya for that. She made the pack just about everybody still uses to this day. She does create a lot of industrial stuff.
AngryDragon Jan 30, 2018 @ 10:13pm 
I just love theses walls! I want more. They put every other wall / fence in the workshop to shame (sorry Leno, your brick wall looked good but won't round curves like this will)
Cubic Jan 27, 2018 @ 11:08am 
I really like your map theme! It's a shame it isnt released
BachToBaroque Jan 27, 2018 @ 6:36am 
Glorious!
makkapakka Jan 26, 2018 @ 7:05pm 
Am using this in the rich part of my city. thumbs up
220hertz Jan 26, 2018 @ 6:27pm 
This is really nice.
MrMaison Jan 25, 2018 @ 8:31am 
Very, VERY nice! Thumbs Up!
Lost Gecko  [author] Jan 25, 2018 @ 12:44am 
@retekfos NIce idea but I'm not too much into that kind of stuff, I highly doubt 'll make that.
retekfos Jan 24, 2018 @ 8:31am 
it would be great if you would make a pipeline network stuff too
surf2explore Jan 24, 2018 @ 3:44am 
Next --> next --> Finish Add to needed assets "The abillity to read" :steammocking:
Lost Gecko  [author] Jan 23, 2018 @ 3:36pm 
@thegameremerald9001 I will direct you to the first line of the description on top of this page :)
keriefie Jan 23, 2018 @ 12:08pm 
where can i find the asset in the game where in the tool bar
Lost Gecko  [author] Jan 23, 2018 @ 12:26am 
@Phoenix C64 Absolutely. Network, segments and nodes limits I guess
Phoenix C64 Jan 22, 2018 @ 11:19pm 
quick question: using this and the tiling mod... putting down a wall like this doesnt counts towards the prop limit, but the network limits of the game?
Suquiduwarudo Jan 22, 2018 @ 1:39pm 
great work!
A-L-E-K Jan 22, 2018 @ 12:21pm 
these are such nice additions, game continues to be taken to the next level
surf2explore Jan 22, 2018 @ 3:38am 
Great work thanks for the work. Because of people like you i keep playing this game for hours and hours.
Lost Gecko  [author] Jan 22, 2018 @ 12:39am 
Thank you all!
@AaronShun @Charlie_Zane I'd like to make more variants but I couldn't say which ones in particular, I haven't started any timber one for now :)
Charlie_Zane Jan 22, 2018 @ 12:22am 
Astounding!! Is there a timber one in the works too?
AntonioBernal Jan 22, 2018 @ 12:16am 
The future is now! These new walls are great, thanks man!
girlfromverona Jan 21, 2018 @ 7:14pm 
Love it! Thanks for sharing.
AaronShun Jan 21, 2018 @ 6:46pm 
great!! we need more like Wall like iron railing, woody railing,glasses railing:steamhappy:
MR.Baboon.PX Jan 21, 2018 @ 6:41pm 
GJ!
ale_donkey Jan 21, 2018 @ 2:09pm 
Beautiful! Thank you!
Lost Gecko  [author] Jan 21, 2018 @ 5:55am 
Thank you everyone!
@MrMiyagi Oh crap you're right, I forgot... Thanks!
core79 Jan 21, 2018 @ 5:50am 
OMG brilliant idea !!!
hadece Jan 21, 2018 @ 5:46am 
Looks fantastic! Me gusta mucho.
MrMiyagi Jan 21, 2018 @ 5:42am 
Awesome work! This makes like SO much easier!
By the way, does the Network Tiling mod need to be up there in the requirements section? (wink wink) ;)
SonOfNitrous Jan 21, 2018 @ 5:30am 
+1 to Armesto
Lost Gecko  [author] Jan 21, 2018 @ 5:02am 
@Avanya thank you, the corners aren't perfect but they are fine from medium distance :) It's quite tricky to figure out how to get the best result
Armesto Jan 21, 2018 @ 4:59am 
mek stone plz
Avanya Jan 21, 2018 @ 4:35am 
Uuuuh, I love this! Especially how it looks like we can have pretty sharp corners! :D