Cities: Skylines

Cities: Skylines

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Brick Wall 1 network
   
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Assets: Road
File Size
Posted
1.708 MB
Jan 21, 2018 @ 3:36am
1 Change Note ( view )

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Brick Wall 1 network

In 1 collection by Lost Gecko
Networks
16 items
Description
Brick wall Network based on the vanilla Castle Walls ruins (currently found in the water structure tab - to be fixed).
Height: 2.5m by default. Can be raised up to 3.5m with the Move It! mod (link below). Follows the terrain but doesn't flatten it, so it can be raised and lowered without moving the ground.
The nodes are tiny (not much I can do about it), which can make them difficult (but not impossible) to select by hand. Use Move It!'s box select filter for easier results.

The Network Tiling mod by Ronyx69 is required for the textures of this asset to appear properly. Without this mod, the texture should have been 8 times bigger for the same result.

Map: Bandit's Nest - Map theme: unreleased - LUT: Relight Neutral - Relight settings: brightness 0.5 - gamma 0.5 - contrast 0.5
Model (segment 64m / node)
main model
tris: 202 / 24
textures: 512x512 (diffuse-normal-specular-color-illumination)
LOD
tris: 202 / 24

My Workshop page
Simtropolis forum thread[community.simtropolis.com]
52 Comments
Troy Havok Sep 28, 2018 @ 11:08am 
I got the same answer from Avanya. Thanks, though.
Lost Gecko  [author] Sep 28, 2018 @ 1:27am 
@Malvictis It's not possible to make quays that thin because of how the game terraforming works, it would need to be wider… Besides I'm not really interested in making such thing right now...
Troy Havok Sep 27, 2018 @ 4:58pm 
I asked Avanya already, but I thought I'd ask you as well: Would it be possible to make these interact with the ground like quays do? It would be awesome for detailing.

https://imgur.com/a/RGU9j7g

Something like that. Also, what church is that in the screenshots?
Lost Gecko  [author] Sep 11, 2018 @ 10:45pm 
Weird. The circles for the nodes are tiny so it's possible to not see them, did you press Move It's bulldoze button anyway after the selection? In that cas I really have no idea what's happening.
bitsaul Sep 11, 2018 @ 3:54am 
@Lost Gecko: To test, I built a small wall section in the middle of a city tile and used the marqui to select the entire tile and it still didn't select any portion of the wall, node or otherwise. I have all options for selection turned on in Move It! so I'm kind of stumped as to where the nodes are hiding.
Lost Gecko  [author] Sep 11, 2018 @ 12:38am 
@bitsaul as mentioned in the description the nodes are very small so it's easiest to use Move It to select them with the box select tool, them bulldoze your selection.
surf2explore Sep 7, 2018 @ 11:29am 
Also not with the Move-it mod ?
bitsaul Sep 5, 2018 @ 9:53pm 
Looks awesome but after placing it aI was unable to delete it without using the "Better Bulldoze" mod. Can't select or manipulate or erase it by any means I could find. That a feature or a bug?
Lost Gecko  [author] May 31, 2018 @ 1:39pm 
@astronaut24 I'm afraid not, since the texture isn't made to be tiled vertically...
CBQ Fanatic May 31, 2018 @ 12:10pm 
would it be possible to make a taller version to put under roads as supports?