Sid Meier's Civilization V

Sid Meier's Civilization V

Really Advanced Setup
2,522 Comments
General Tso  [author] May 31 @ 2:19pm 
No problem with asking the question.

This mod doesn't support multi-player. As best as I can tell it's not possible due to the way the mod works.
myislandearth May 30 @ 8:48pm 
Sorry if this question has already been answered but is there any way to do multi player with this mod?
General Tso  [author] May 24 @ 11:50am 
The Rock of Gibraltar was not included because it has graphic problems when added to the map after the map has already been created.

If I remember correctly. The Great Barrier Reef was also omitted for the same problem.

Both of these natural wonders can still show up in the usual manor via normal game play. But unfortunately you can't add them using this mod because they end up being invisible.
Skidee May 23 @ 2:35pm 
I don't see Rock of Gibraltar in the wonders section. Is that normal or am I just blind
friend robocat May 16 @ 8:20am 
ok, thanks for the help anyways!
General Tso  [author] May 16 @ 5:30am 
I never used autoplay. So any problems are caused by my lack of knowledge on the subject. I never took it into account when making the mod. Sorry about that.

This is somewhat of a long shot. But you might want to try clearing the Civ5 just in case that helps...

To clear the Civ 5 cache:
Make sure you exit Civ 5.
Find the Civ 5 cache folder. It's location might vary slightly depending on what operating system you have. Mine is located at: "Documents\My Games\Sid Meier's Civilization 5\cache".
Delete the cache folder.
Restart Civ 5 in the usual fashion. Civ 5 will automatically recreate the cache when the game starts.
You will have to re-enable any mods that you wish to use. I recommend you just use this mod by itself for the first test after clearing the cache. Then add other mods later.
friend robocat May 16 @ 1:19am 
General Tso, whenever I play with your mod and enable autoplay through Firetuner, my starting Civilization disappears entirely. Moreover when an AI civ wins a Victory on the autoplay game, there is no option to continue Just One More Turn. Is this intended feature or bug?
General Tso  [author] May 13 @ 3:49pm 
If you are talking about the number of players in a map. That is dependent on map type and map size. So it varies depending on the settings and there is no single default.

You can add players using the "Add AI player" button at the bottom of the panel.

You can remove a player by clicking on the small x in the upper left corner of their panel.

The number of civs and city states are set back to their default level when you change the map type or size.

I thought they also changed when to panel reset button is clicked. But I guess it's possible I forgot to include that.
Rokusasu-13 May 13 @ 6:46am 
Hello!

I just accidentally changed something in the Player panel just now. Specifically, I moved the 'Count' option. I don't remember what the default is, and I don't have a great understanding of how it impacts gameplay - at least in terms of actual consequences upon multiple games.

I tried using 'Reset All Panels' but unfortunately the number stayed the same.

I wasn't sure how to track down relevant information, taking into account the mod detail vs vanilla, etc. So, I figured it was probably best to just ask the person who had made the mod.

So yeah - what was the original value of the setting in the mod?
General Tso  [author] May 1 @ 9:37pm 
Please make sure you are following the instructions to get to the Advanced Setup screen. If that isn't working. Here are a couple of suggestions...

You could try validating the game files in Steam.

If that doesn't help. You could try clearing the Civ 5 cache...

To clear the Civ 5 cache:
Make sure you exit Civ 5.
Find the Civ 5 cache folder. It's location might vary slightly depending on what operating system you have. Mine is located at: "Documents\My Games\Sid Meier's Civilization 5\cache".
Delete the cache folder.
Restart Civ 5 in the usual fashion. Civ 5 will automatically recreate the cache when the game starts.
You will have to re-enable any mods that you wish to use. I recommend you just use this mod by itself for the first test after clearing the cache. Then add other mods later.
hi please help !! this mod doesnt load to my game.. can you fix problem please
andoblock Mar 8 @ 3:50pm 
The problem is TSL has to be loaded and the same with this mod. You can only load one and not another.
General Tso  [author] Mar 8 @ 3:00pm 
I'm not sure if this mod will work with Yet (not) Another Earth Maps Pack. If you are having problems with custom maps and this mod. You could try exiting the game, deleting this mod's saved data, then restarting the game (and this mod). That will manually reset everything in this mod back to default values. The file is located in this folder ->Documents\My Games\Sid Meier's Civilization 5\ModUserData The file name is -> GTAS_AdvancedSetupMod-15.db
andoblock Mar 8 @ 1:21pm 
Anyway of using this with the Yet (not) Another Earth Maps Pack?
CptMorgan Feb 23 @ 6:22am 
Alright thank you
General Tso  [author] Feb 23 @ 2:56am 
This mod only adds the units after the game is finished creating and populating the map. And it will only place each unit if it finds a valid location on the map. So, the terrain surrounding your starting point can limit the number of units that will be placed. And the mod also has a distance from starting point limit when placing units. I forget the exact value. But it's relatively low to guard against situations where civs start close together. So, changing the map type might have an effect on how many units show up.

You could also just give yourself a bunch of money and then buy the settlers after you build your first city.
CptMorgan Feb 22 @ 6:47pm 
So I am trying to spawn with like 30 settlers but it seems to limit how many can be spawned in at start, do you know a way around this?
dallasduch Feb 20 @ 2:58pm 
Ok, thanks for trying. I'll keep on trying to look and see if I can find out what those missing arguments and parameters are. I think maybe I'll also just try another attempt to verify file integrity, and maybe do another fresh reinstall of the game and mod.
General Tso  [author] Feb 20 @ 10:19am 
It looks like the errors are all over the place. My guess is that some kind of setting that has to with your location is messed up. But that's the best I can do.
dallasduch Feb 20 @ 10:00am 
I checked the config file and DisableFallbackLanguageSupport is set to 0. I have a small amount of coding knowledge, but I don't think enough to know what to do with those localization files without a little bit of direction.
dallasduch Feb 20 @ 9:43am 
end:
[21318.046] ERR: Missing argument 1. (You have found a secret religious community. The preacher foretells the arrival of a Great Prophet. You have received {1_Num} [ICON_PEACE] Faith.)
[21318.046] ERR: Failed to evaluate parameter 1. You have found a secret religious community. The preacher foretells the arrival of a Great Prophet. You have received {1_Num} [ICON_PEACE] Faith.
[21318.046] ERR: Missing argument 1. (In the ruins you find the treasures of an ancient empire! You have received {1_Num} [ICON_GOLD] Gold!)
[21318.046] ERR: Failed to evaluate parameter 1. In the ruins you find the treasures of an ancient empire! You have received {1_Num} [ICON_GOLD] Gold!
dallasduch Feb 20 @ 9:41am 
Awesome! thank you, here are some lines from that file:

beginning:
[13303.171] WRN: A resource bundle lookup returned a result from the root locale (not an error).
[13758.671] ERR: Missing argument 1. (You have found cultural artifacts which awe your citizens! You have received {1_Num} [ICON_CULTURE] Culture!)
[13758.671] ERR: Failed to evaluate parameter 1. You have found cultural artifacts which awe your citizens! You have received {1_Num} [ICON_CULTURE] Culture!
[13758.671] ERR: Missing argument 1. (You have found an ancient oracle. The priestess has blessed you with a divine revelation. You have received {1_Num} [ICON_PEACE] Faith.)
[13758.671] ERR: Failed to evaluate parameter 1. You have found an ancient oracle. The priestess has blessed you with a divine revelation. You have received {1_Num} [ICON_PEACE] Faith.
Quineloe Feb 20 @ 8:18am 
"always war" also puts CS into war state. Is this intended?
General Tso  [author] Feb 19 @ 11:06pm 
I just thought off something to add to the previous post. The game has a DisableFallbackLanguageSupport setting. Mine is set to 0. This might cause localization problems if it is set to a different value.

It is located in the config.ini file. Which is located at: "Documents\My Games\Sid Meier's Civilization 5"
General Tso  [author] Feb 19 @ 10:59pm 
I don't know if this will be of any help to you. But I think the localization text is located here: "\Steam\steamapps\common\Sid Meier's Civilization V\Assets\Gameplay\XML\NewText"

My NewText folder contains one folder with a lot of stuff in it -> "EN_US". And two files -> "CIV5Credits_EN_US.txt" and "English.xml".

As far as the error file goes. It's been a long time since I messed with Civ5 modding. So, I probably won't be much help. But if you want to paste some of the errors here. I'll see if they make any sense to me. Maybe you could post some errors from the beginning of the file. And another post with errors from the end of the file.
dallasduch Feb 19 @ 11:29am 
I have found something in the localization log file that appears to have something to do with this issue, but I don't know exactly what to do with it. The entire file is a list of errors (925 lines) that all seem to be related to this issue. Would this help you out?
Proud Lemming Feb 17 @ 11:18am 
No I didn't, it's all real strange. Worked fine forever except with the new update of Sapiens.
General Tso  [author] Feb 17 @ 2:22am 
My mod doesn't do anything with the tech tree. So, I'm not sure why it's doing that.

The only thing I can think of is... There is an option in this mod to disable research (it's under the game tab). It uses an in-game feature that is somewhat buggy. Did you have it enabled at the time?
Proud Lemming Feb 16 @ 10:41pm 
Mod incompatibility with Sapiens due to Tech tree Gui being bugged.
dallasduch Feb 15 @ 12:13pm 
Right now on the new computer I'm only using this mod. I've been using 5 other mods with it on the laptop, but I've only used all 6 mods together once on this new PC. Since finding this issue the first time I played on the new PC, I've just deactivated all of the other mods to ensure no conflicts so I can troubleshoot. This is most definitely a weird one.
General Tso  [author] Feb 15 @ 12:23am 
Cool, I'm glad you got it working for the most part.

Are you using exactly the same group of mods on both computers? If not, maybe there is a mod conflict on the one computer?
dallasduch Feb 14 @ 3:06pm 
Update: I got the game working on my laptop again, and I'm not having this issue on it. Seems that my new PC is the problem. I tried re-installing (both game and mod) and tried all the other troubleshooting stuff we've talked about, but no luck. Not really sure where to go from here.
dallasduch Feb 8 @ 8:30am 
Thanks for the help, unfortunately removing that file didn't resolve the issue. Something I forgot to mention in my initial comment: I recently bought a new custom built AMD gaming PC, upgrading from an Alienware M17R3 laptop, and so far this only happens to me on the new PC. I tried to play on the laptop to see if I can replicate the issue there, but Steam won't let me launch the game on the laptop anymore. I've submitted a ticket to Steam support to figure out what's going on.
General Tso  [author] Feb 6 @ 4:27pm 
I've never had that problem. But I usually play with those options disabled. So, it's possible something may have cropped up without me knowing about it.

You have already tried all of the things I would have tried. The only other thing I can think of would be to clear the saved data for the mod. It's kind of a long shot but it might help.

To clear the mod's save data. Exit the game. Go to the folder - "Documents\My Games\Sid Meier's Civilization 5\ModUserData". And delete the file GTAS_AdvancedSetupMod-15.db. The file will be rebuilt the next time you open the mod in game and then exit. This will reset all mod settings back to their default. And fix any problems with a corrupt file.

Like I said. This is somewhat of a long shot. But you might want to give it a try. And I'll try testing the problem next time I start the game. I report back here with what I found.
dallasduch Feb 6 @ 11:59am 
I love this mod and never play without it, but I'm having a new weird issue, not critical but just a pain. This is all happening on a new game install. When using this mod only, the pop-up notifications from clearing an encampment or embarking on an ancient ruin (as a scout) no longer appear, unless the scout upgrades to an archer. The encampment and ancient ruins just disappear. I'm pretty sure I still get the bonuses from the ruins, but sometimes I'm not sure. I also still get the gold and City-State influence from clearing encampments.

I have validated game files in Steam and cleared game cache. I ran the game without the mod and had no issues, but tried again with the mod and the issue happens. I tried changing the game resolutions through video options and tried each resolution and refresh rate, but still had the same issue with the mod, and without the mod the pop-up notifications appear as normal. I also tried unsubscribing and re-subscribing.

Any thoughts?
Hebrux Jan 10 @ 11:03am 
No problem, I was talking about the Sapiens Mods
General Tso  [author] Jan 10 @ 10:26am 
I don't know what GIA is. Since it doesn't sound familiar, I don't think I ever used it. So, I'm sorry I don't have an answer for you.
Hebrux Jan 10 @ 7:16am 
is this compatible with GIA?
General Tso  [author] Jan 7 @ 11:46pm 
You could try validating the game files in Steam.

If that doesn't help. You could try clearing the Civ 5 cache...

To clear the Civ 5 cache:
Make sure you exit Civ 5.
Find the Civ 5 cache folder. It's location might vary slightly depending on what operating system you have. Mine is located at: "Documents\My Games\Sid Meier's Civilization 5\cache".
Delete the cache folder.
Restart Civ 5 in the usual fashion. Civ 5 will automatically recreate the cache when the game starts.
You will have to re-enable any mods that you wish to use. Just use this mod by itself for the first test after clearing the cache.
PuRpleH@zE Jan 7 @ 10:54pm 
used this mod for a long time, but it now freezes my game. wish i knew what other mods work for setting gold and other values.
Arturinn Truelight Jan 1 @ 11:09am 
Many happy trees are painted by me! :D
General Tso  [author] Dec 31, 2024 @ 11:57am 
Do you paint any happy trees. :)
Arturinn Truelight Dec 31, 2024 @ 11:11am 
I use the in-game editor mod to paint away excessive mountains like I'm painting with Bob Ross. :)
General Tso  [author] Oct 9, 2024 @ 9:59am 
I haven't updated this mod in a long time and I have no idea where the setup I used for developing is anymore. So it will probably never be updated again. But with that said. I haven't quite totally given up on the idea of trying to add some improvements.

Unfortunately either way. I probably wouldn't be able to reduce mountain generation without making my mod conflict with a bunch of other mods that are doing similar things. So it would probably be better to do something like that separately.
Jiyuu Oct 8, 2024 @ 9:43am 
Thank you for still being active! Do you think you can add an option to reduce mountain generation?
Fitz Oct 1, 2024 @ 4:34am 
That did it, thanks for your help mate!
General Tso  [author] Sep 30, 2024 @ 7:06am 
If the database file for this mod is corrupted that might cause the problem you mentioned. You could try exiting the game and deleting the database file. The next time you start the mod all values reset to default. But hopefully it will work. The file is located in this folder ->Documents\My Games\Sid Meier's Civilization 5\ModUserData The file name is -> GTAS_AdvancedSetupMod-15.db
Fitz Sep 30, 2024 @ 6:02am 
I've encountered a bug(?), when trying to use advanced setup all panels are completely empty and no buttons work, it's like it just completely bricks my game. I searched online and people said it can often conflict with other mods but I've tried running this one solo and it still has the same problem, tried reinstall of both game and mod, tried verifying file integrity, tried deleting cache. Nothing works, any ideas why it might be happening at all?
General Tso  [author] Aug 30, 2024 @ 3:40pm 
Sorry, I've never used that mod so I can't answer your question directly. My mod tries to load all Civs from both in game and from mods. So it should work in that regard. But I guess there could always be some other type of conflict.
Proud Lemming Aug 30, 2024 @ 2:09pm 
Is this compatible with sapiens? My save games seem not to be loading